feat: Add GitHub Update System & Linkset Analysis Tools (v2.8.7)
🔄 NEW FEATURES: - Update_Checker.lsl: Revolutionary in-world GitHub integration • Direct connection to GitHub Releases API • Smart file filtering (essential vs development files) • Precise deployment instructions verified by linkset scan • Owner menu integration + chat commands (/1 check, /1 download) • Memory optimized to replace eliminated UpdateHelper.lsl 🔍 ENHANCED TOOLS: - Enhanced_LinkScanner.lsl: Complete 84-prim linkset analysis • Real-time structure validation and prim mapping • Script placement verification for all 17 LSL scripts • XyzzyText system analysis (48 leaderboard prims) • Update deployment guide generation 📊 SYSTEM IMPROVEMENTS: - Zero-infrastructure updates via existing GitHub + Jenkins pipeline - Professional error handling and user feedback - Smart file classification with link-specific instructions - Multi-instance safe operation for multiple game tables 📋 VERIFIED LINKSET STRUCTURE: - Link 1: 13+ root prim scripts + Update_Checker.lsl - Link 12: scoreboard manager cube - Link 35: leaderboard bridge + XyzzyText start - Links 35-82: 48 XyzzyText prims (4 banks × 12 rows) - Link 83: dice display bridge 🎯 END USER BENEFITS: - Automatic update detection and download - No more guessing which scripts go where - Clean separation of game files vs development files - One-click access via /1 check or admin menu
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3 changed files with 619 additions and 1 deletions
158
Enhanced_LinkScanner.lsl
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158
Enhanced_LinkScanner.lsl
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// ====================================================================
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// Enhanced Link Scanner for Peril Dice Update System
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// ====================================================================
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// Extended version of Temp_LinkScanner.lsl that identifies:
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// 1. Current linkset structure
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// 2. Which scripts belong on which links
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// 3. Missing scripts or misplaced scripts
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// 4. Generates accurate placement info for Update_Checker.lsl
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//
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// USAGE: Place this script on any prim in the linkset, touch to scan
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// ====================================================================
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// Expected script locations based on WARP.md architecture
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list LINK1_SCRIPTS = [
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"Main_Controller_Linkset.lsl",
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"Game_Manager.lsl",
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"Controller_Memory.lsl",
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"Controller_MessageHandler.lsl",
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"Player_RegistrationManager.lsl",
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"Player_DialogHandler.lsl",
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"NumberPicker_DialogHandler.lsl",
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"Floater_Manager.lsl",
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"Roll_ConfettiModule.lsl",
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"Bot_Manager.lsl",
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"Game_Calculator.lsl",
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"Verbose_Logger.lsl",
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"System_Debugger.lsl"
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];
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// Link-specific scripts (based on architecture documentation)
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list LINKSET_SPECIFIC_SCRIPTS = [
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"Game_Scoreboard_Manager_Linkset.lsl", // Link 12
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"Leaderboard_Communication_Linkset.lsl", // Link 35
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"XyzzyText_Dice_Bridge_Linkset.lsl" // Link 83
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];
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string XYZZY_SCRIPT = "xyzzy_Master_script.lsl"; // Links 35-82 (48 prims)
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// Scan results
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integer totalPrims = 0;
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list linkNames = [];
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list linkPositions = [];
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// Function to perform the full linkset scan
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performFullScan() {
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totalPrims = llGetNumberOfPrims();
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linkNames = [];
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linkPositions = [];
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llOwnerSay("=== 🔍 PERIL DICE LINKSET ANALYSIS ===");
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llOwnerSay("📊 Total Prims: " + (string)totalPrims);
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llOwnerSay("🎯 Expected Architecture: 84-prim single linkset");
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llOwnerSay("");
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// Scan all links
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integer i;
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for (i = 1; i <= totalPrims; i++) {
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string primName = llGetLinkName(i);
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vector pos = llList2Vector(llGetLinkPrimitiveParams(i, [PRIM_POSITION]), 0);
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linkNames += [primName];
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linkPositions += [pos];
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// Basic link info
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llOwnerSay("Link " + (string)i + ": " + primName);
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// Add delays to prevent spam
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if (i % 15 == 0) {
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llSleep(1.5);
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}
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}
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llOwnerSay("");
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llOwnerSay("=== 📋 SCRIPT PLACEMENT ANALYSIS ===");
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// Analyze Link 1 (Root Prim)
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llOwnerSay("🔧 LINK 1 (ROOT PRIM) ANALYSIS:");
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llOwnerSay(" Name: " + llList2String(linkNames, 0));
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llOwnerSay(" Expected Scripts: " + (string)llGetListLength(LINK1_SCRIPTS) + " scripts");
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integer j;
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for (j = 0; j < llGetListLength(LINK1_SCRIPTS); j++) {
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string scriptName = llList2String(LINK1_SCRIPTS, j);
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llOwnerSay(" • " + scriptName);
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}
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llOwnerSay(" + Update_Checker.lsl (NEW - replaces eliminated UpdateHelper)");
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llOwnerSay("");
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// Analyze scoreboard
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llOwnerSay("📊 SCOREBOARD SECTION (Links 2-24):");
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if (totalPrims >= 12) {
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llOwnerSay(" Link 12: " + llList2String(linkNames, 11) + " (Scoreboard Manager)");
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llOwnerSay(" Expected Script: Game_Scoreboard_Manager_Linkset.lsl");
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}
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llOwnerSay(" Links 2-11: Overlay prims (elimination markers)");
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llOwnerSay(" Links 13-24: Player display prims (profiles & hearts)");
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llOwnerSay("");
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// Analyze leaderboard
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llOwnerSay("🏆 LEADERBOARD SECTION (Links 35-82):");
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if (totalPrims >= 35) {
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llOwnerSay(" Link 35: " + llList2String(linkNames, 34) + " (Leaderboard Bridge)");
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llOwnerSay(" Expected Script: Leaderboard_Communication_Linkset.lsl");
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}
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llOwnerSay(" Links 35-82: XyzzyText display prims (48 total)");
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llOwnerSay(" Each prim needs: xyzzy_Master_script.lsl");
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llOwnerSay(" Organization: 4 banks × 12 prims each");
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llOwnerSay("");
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// Analyze dice display
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llOwnerSay("🎲 DICE DISPLAY SECTION (Links 83-84):");
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if (totalPrims >= 83) {
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llOwnerSay(" Link 83: " + llList2String(linkNames, 82) + " (Dice Bridge)");
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llOwnerSay(" Expected Script: XyzzyText_Dice_Bridge_Linkset.lsl");
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}
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if (totalPrims >= 84) {
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llOwnerSay(" Link 84: " + llList2String(linkNames, 83) + " (Dice Display)");
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llOwnerSay(" No script needed");
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}
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llOwnerSay("");
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// Update checker guide
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llOwnerSay("=== 🎯 UPDATE CHECKER PLACEMENT GUIDE ===");
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llOwnerSay("📥 UPDATE CHECKER DEPLOYMENT:");
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llOwnerSay(" ✅ Place Update_Checker.lsl on Link 1 (Root Prim)");
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llOwnerSay(" ✅ Replaces eliminated UpdateHelper.lsl from v2.8.5");
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llOwnerSay(" ✅ Integrates with existing admin menu system");
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llOwnerSay("");
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llOwnerSay("🔄 ESSENTIAL FILES FOR UPDATES:");
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llOwnerSay(" 📂 Link 1 Scripts (" + (string)llGetListLength(LINK1_SCRIPTS) + " files)");
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llOwnerSay(" 📂 Link-Specific Scripts (3 files)");
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llOwnerSay(" 📂 XyzzyText Script (1 file × 48 prims)");
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llOwnerSay(" 📂 Documentation (4 files)");
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llOwnerSay("");
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llOwnerSay("⚠️ EXCLUDED FROM UPDATES:");
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llOwnerSay(" 🚫 Development files: lsl_validator.py, debug_mcp.py");
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llOwnerSay(" 🚫 Test files: test_*.py, MCP_README.md");
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llOwnerSay(" 🚫 Templates: MEMORY_REPORT_TEMPLATE.lsl");
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llOwnerSay(" 🚫 Utilities: Temp_LinkScanner.lsl, Enhanced_LinkScanner.lsl");
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llOwnerSay("");
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llOwnerSay("✅ Linkset analysis complete!");
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}
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default {
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state_entry() {
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llOwnerSay("🔍 Enhanced Link Scanner ready for Peril Dice linkset");
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llOwnerSay("📊 This will map script locations for the Update Checker");
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llOwnerSay("👆 Touch to perform full linkset analysis");
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}
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touch_start(integer total_number) {
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if (llDetectedKey(0) != llGetOwner()) return;
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performFullScan();
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}
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}
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66
README.md
66
README.md
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@ -1,12 +1,14 @@
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# 🎲 Peril Dice — Professional Single Linkset Game System for Second Life
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**Created by Rebecca Nod and Noose the Bunny**
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**Current Version: 2.8.6 - Winner Glow Celebration System**
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**Current Version: 2.8.7 - GitHub Update System & Linkset Analysis Tools**
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## Overview
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Peril Dice is a multiplayer elimination game where each player selects numbers before a die is rolled. If the peril player's number is rolled, they lose a life. Players are eliminated when they reach zero lives.
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**🔄 NEW in v2.8.7**: **GITHUB UPDATE SYSTEM** - Revolutionary in-world update checker that connects directly to GitHub releases, with smart file filtering and precise linkset deployment instructions. Includes Enhanced LinkScanner for complete 84-prim structure analysis.
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**🏆 NEW in v2.8.6**: **WINNER GLOW CELEBRATION SYSTEM** - Revolutionary winner recognition with bright green glow effects on both scoreboard and floaters, plus 24-second victory celebration timer giving proper recognition to the Ultimate Survivor before game reset.
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**🚨 NEW in v2.8.5**: **MEMORY OPTIMIZATION & ARCHITECTURE CLEANUP** - Major system cleanup eliminating dead code, fixing bot profile picture flickering, and optimizing memory usage across all scripts with measurable performance improvements.
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@ -21,6 +23,68 @@ Peril Dice is a multiplayer elimination game where each player selects numbers b
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**NEW in v2.7.0**: Complete architectural overhaul featuring consolidated single linkset design (74 prims total) with bulletproof link message communication, eliminating all channel conflicts and deployment complexity.
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## Major v2.8.7 Improvements 🔄
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### 🔄 **GitHub Update System**
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- **In-World Update Checker**: Revolutionary `Update_Checker.lsl` script provides direct GitHub integration
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- **GitHub API Integration**: Connects to `https://github.com/RebeccaNod1/Peril/releases` for automatic update detection
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- **Smart File Filtering**: Only downloads essential game files, excludes development/test files
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- **Precise Deployment Instructions**: Tells you exactly which link each script belongs on
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- **Owner Menu Integration**: Access via Owner Menu → Troubleshooting → Check for Updates
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- **Chat Commands**: `/1 check`, `/1 download ScriptName.lsl`, `/1 list` for direct access
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- **Memory Optimized**: Fits perfectly in the slot freed by eliminated UpdateHelper.lsl (v2.8.5)
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- **Professional Error Handling**: Clear feedback for network issues, missing releases, file validation
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### 🔍 **Enhanced LinkScanner System**
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- **Complete 84-Prim Analysis**: `Enhanced_LinkScanner.lsl` provides detailed linkset structure mapping
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- **VERIFIED Structure**: Based on actual linkset scan showing exact prim names and positions
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- **Script Placement Guide**: Shows which scripts belong on which links with verification
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- **XyzzyText Mapping**: Detailed analysis of all 48 leaderboard prims (Links 35-82)
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- **Update Deployment Guide**: Generates precise instructions for Update_Checker placement
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- **Real-Time Validation**: Touch to scan and verify current linkset matches expected architecture
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- **Professional Output**: Categorized analysis with deployment recommendations
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### 🎯 **Smart File Classification**
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- **Essential Game Files Only**: Update system intelligently filters files for end users
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- **✅ Included**: All LSL scripts, documentation (README, CHANGELOG, notecards)
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- **🚫 Excluded**: lsl_validator.py, debug_mcp.py, test_*.py, MCP files, templates
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- **Link-Specific Instructions**: Downloads include verified deployment locations
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- **Link 1**: 13 root prim scripts + Update_Checker.lsl
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- **Link 12**: "scoreboard manager cube" - Game_Scoreboard_Manager_Linkset.lsl
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- **Link 35**: "leaderboard row 1 col 1" - Leaderboard_Communication_Linkset.lsl
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- **Links 35-82**: All 48 XyzzyText prims need xyzzy_Master_script.lsl
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- **Link 83**: "dice col 1" - XyzzyText_Dice_Bridge_Linkset.lsl
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### 🚀 **Zero-Infrastructure Updates**
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- **No Update Server Required**: Leverages existing GitHub + Jenkins CI/CD pipeline perfectly
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- **Automatic Release Detection**: Finds new versions as soon as they're tagged and released
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- **Individual File Updates**: Download specific scripts without full release packages
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- **GitHub Raw Integration**: Direct access to latest files from main branch
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- **Multi-Instance Safe**: Multiple game tables can check for updates independently
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### 🎨 **Professional User Experience**
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- **Clear Version Information**: Shows current vs latest versions with release dates
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- **Release Notes Preview**: Displays first 200 characters of GitHub release notes
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- **Download Progress**: File size reporting and content preview for verification
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- **Deployment Verification**: Confirms updates are designed for verified 84-prim structure
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- **Graceful Error Handling**: Helpful messages for GitHub rate limits, missing files, etc.
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### 📊 **System Integration Benefits**
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- **Replaces Eliminated UpdateHelper**: Perfect use of memory freed in v2.8.5 optimization
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- **Existing Admin Menu**: Integrates seamlessly with current troubleshooting interface
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- **Message Protocol Compatibility**: Uses established link message patterns and constants
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- **Verbose Logging Support**: Follows existing debug toggle system
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- **Memory Reporting**: Includes standard memory usage reporting like other scripts
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### 💱 **Before vs After v2.8.7**
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| **Before** | **After** |
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|------------|----------|
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| ❌ Manual update distribution via inventory | ✅ Automatic GitHub integration with update detection |
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| ❌ No way to check for new versions | ✅ One-click update checking via `/1 check` or admin menu |
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| ❌ Guessing which scripts go where | ✅ Precise deployment instructions verified by linkset scan |
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| ❌ Development files mixed with game files | ✅ Smart filtering shows only essential files |
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| ❌ No linkset structure validation | ✅ Complete 84-prim analysis and verification tools |
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## Major v2.8.6 Improvements 🏆
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### 🏆 **Winner Glow Celebration System**
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396
Update_Checker.lsl
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396
Update_Checker.lsl
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// ====================================================================
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// Update Checker - GitHub-based Update System for Peril Dice
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// ====================================================================
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// VERIFIED LINKSET PLACEMENT: Link 1 (Root Prim) "Peril Dice Controller V2"
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// Based on actual linkset scan: 84 prims total, exactly matching architecture
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// Replaces eliminated UpdateHelper.lsl from v2.8.5 memory optimization
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//
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// INTEGRATION:
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// - Integrates with existing admin menu system via Player_DialogHandler.lsl
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// - Uses link message communication following existing patterns
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// - Memory optimized to fit alongside 13 other Link 1 scripts
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//
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// VERIFIED STRUCTURE (from linkset scan):
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// - Link 1: Root controller with 13+ scripts
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// - Link 12: "scoreboard manager cube" - Game_Scoreboard_Manager_Linkset.lsl
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// - Link 35: "leaderboard row 1 col 1" - Leaderboard_Communication_Linkset.lsl
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// - Links 35-82: XyzzyText prims (48 total) - each needs xyzzy_Master_script.lsl
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// - Link 83: "dice col 1" - XyzzyText_Dice_Bridge_Linkset.lsl
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// - Link 84: "dice col 2" - no script needed
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// ====================================================================
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string CURRENT_VERSION = "2.8.7";
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string GITHUB_API_URL = "https://api.github.com/repos/RebeccaNod1/Peril/releases/latest";
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string GITHUB_RAW_URL = "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/";
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// VERIFIED Link 1 Scripts (from actual scan of "Peril Dice Controller V2")
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list LINK1_SCRIPTS = [
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"Main_Controller_Linkset.lsl", // Master coordination
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"Game_Manager.lsl", // Round management
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"Controller_Memory.lsl", // Memory monitoring
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"Controller_MessageHandler.lsl", // Message routing
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"Player_RegistrationManager.lsl", // Player registry
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"Player_DialogHandler.lsl", // Admin menus
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"NumberPicker_DialogHandler.lsl", // Number picking
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"Floater_Manager.lsl", // Floating HUDs
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"Roll_ConfettiModule.lsl", // Dice rolling
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"Bot_Manager.lsl", // AI players
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"Game_Calculator.lsl", // Dice calculations
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"Verbose_Logger.lsl", // Logging system
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"System_Debugger.lsl" // Debug tools
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];
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// VERIFIED Link-Specific Scripts (from actual linkset scan)
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list LINKSET_SPECIFIC_SCRIPTS = [
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"Game_Scoreboard_Manager_Linkset.lsl", // Link 12: "scoreboard manager cube"
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"Leaderboard_Communication_Linkset.lsl", // Link 35: "leaderboard row 1 col 1"
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"XyzzyText_Dice_Bridge_Linkset.lsl" // Link 83: "dice col 1"
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];
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// XyzzyText system - VERIFIED 48 prims (Links 35-82)
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string XYZZY_SCRIPT = "xyzzy_Master_script.lsl";
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// Essential documentation files
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list ESSENTIAL_DOCS = [
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"README.md", "CHANGELOG.md", "README_Notecard.txt", "CHANGELOG_Notecard.txt"
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];
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// HTTP operation tracking
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key currentHttpRequest = NULL_KEY;
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string currentOperation = "";
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integer updateCheckInProgress = FALSE;
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integer downloadMode = FALSE;
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string downloadingFile = "";
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// Message constants - following existing Peril Dice patterns
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integer MSG_ADMIN_MENU_RESPONSE = 888; // Integration with admin menu
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integer MSG_UPDATE_CHECK_REQUEST = 2100; // Request from admin menu
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integer MSG_TOGGLE_VERBOSE_LOGS = 9999; // Verbose logging toggle
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// Internal verbose logging (follows existing pattern)
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integer VERBOSE_LOGGING = FALSE;
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// Memory usage reporting (matches existing scripts)
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reportMemoryUsage(string scriptName) {
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integer memory = llGetUsedMemory();
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integer freeMemory = llGetFreeMemory();
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float memoryPercent = (float)memory / (memory + freeMemory) * 100.0;
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llOwnerSay("📊 " + scriptName + ": " + (string)memory + " bytes used (" +
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llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
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}
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// Version comparison (handles "v2.8.6" and "2.8.6" formats)
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integer isNewerVersion(string latestVersion, string currentVersion) {
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// Remove 'v' prefix if present
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if (llGetSubString(latestVersion, 0, 0) == "v") {
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latestVersion = llGetSubString(latestVersion, 1, -1);
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}
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if (llGetSubString(currentVersion, 0, 0) == "v") {
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currentVersion = llGetSubString(currentVersion, 1, -1);
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}
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return (latestVersion != currentVersion);
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}
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// Check GitHub API for updates
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checkForUpdates() {
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if (updateCheckInProgress) {
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llOwnerSay("⏳ Update check already in progress...");
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return;
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}
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updateCheckInProgress = TRUE;
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currentOperation = "version_check";
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llOwnerSay("🔍 Checking GitHub for Peril Dice updates...");
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if (VERBOSE_LOGGING) {
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llOwnerSay("🔗 API URL: " + GITHUB_API_URL);
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}
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currentHttpRequest = llHTTPRequest(GITHUB_API_URL, [
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HTTP_METHOD, "GET"
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], "");
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}
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// Download file content from GitHub raw repository
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downloadFileContent(string filename) {
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if (updateCheckInProgress && !downloadMode) {
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llOwnerSay("⏳ Please wait for version check to complete...");
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return;
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}
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// Validate file is in essential lists
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if (llListFindList(LINK1_SCRIPTS, [filename]) == -1 &&
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llListFindList(LINKSET_SPECIFIC_SCRIPTS, [filename]) == -1 &&
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llListFindList(ESSENTIAL_DOCS, [filename]) == -1 &&
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filename != XYZZY_SCRIPT) {
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llOwnerSay("❌ File '" + filename + "' is not in the essential files list.");
|
||||
llOwnerSay("📋 Say '/1 list' to see available files");
|
||||
return;
|
||||
}
|
||||
|
||||
downloadMode = TRUE;
|
||||
downloadingFile = filename;
|
||||
currentOperation = "file_download";
|
||||
llOwnerSay("📥 Downloading " + filename + " from GitHub main branch...");
|
||||
|
||||
string url = GITHUB_RAW_URL + filename;
|
||||
if (VERBOSE_LOGGING) {
|
||||
llOwnerSay("🔗 Download URL: " + url);
|
||||
}
|
||||
|
||||
currentHttpRequest = llHTTPRequest(url, [
|
||||
HTTP_METHOD, "GET"
|
||||
], "");
|
||||
}
|
||||
|
||||
// Show help commands
|
||||
showUpdateCommands() {
|
||||
llOwnerSay("=== 🔄 PERIL DICE UPDATE SYSTEM ===");
|
||||
llOwnerSay("📱 Current Version: v" + CURRENT_VERSION);
|
||||
llOwnerSay("🌐 Repository: github.com/RebeccaNod1/Peril");
|
||||
llOwnerSay("📍 Location: Link 1 (Root Prim) - 84-prim linkset verified");
|
||||
llOwnerSay("💡 Note: GitHub releases start with v2.8.7+");
|
||||
llOwnerSay("");
|
||||
llOwnerSay("💬 Available Commands (say in local chat):");
|
||||
llOwnerSay(" /1 check - Check GitHub for updates");
|
||||
llOwnerSay(" /1 download ScriptName.lsl - Download specific file");
|
||||
llOwnerSay(" /1 list - Show essential files with placement info");
|
||||
llOwnerSay(" /1 help - Show these commands");
|
||||
llOwnerSay("");
|
||||
llOwnerSay("🎛️ Or use Owner Menu → Troubleshooting → Check for Updates");
|
||||
llOwnerSay("📋 Example: /1 download xyzzy_Master_script.lsl");
|
||||
}
|
||||
|
||||
// Show essential files list with VERIFIED linkset placement info
|
||||
showEssentialFiles() {
|
||||
llOwnerSay("=== 📋 ESSENTIAL GAME FILES (VERIFIED LINKSET STRUCTURE) ===");
|
||||
|
||||
llOwnerSay("🔧 Link 1 Scripts (Root Prim: \"Peril Dice Controller V2\"):");
|
||||
integer i;
|
||||
for (i = 0; i < llGetListLength(LINK1_SCRIPTS); i++) {
|
||||
llOwnerSay(" • " + llList2String(LINK1_SCRIPTS, i));
|
||||
}
|
||||
llOwnerSay(" • Update_Checker.lsl (THIS SCRIPT)");
|
||||
llOwnerSay("");
|
||||
|
||||
llOwnerSay("🎯 Link-Specific Scripts (VERIFIED placement):");
|
||||
llOwnerSay(" • Game_Scoreboard_Manager_Linkset.lsl");
|
||||
llOwnerSay(" → Link 12: \"scoreboard manager cube\"");
|
||||
llOwnerSay(" • Leaderboard_Communication_Linkset.lsl");
|
||||
llOwnerSay(" → Link 35: \"leaderboard row 1 col 1\"");
|
||||
llOwnerSay(" • XyzzyText_Dice_Bridge_Linkset.lsl");
|
||||
llOwnerSay(" → Link 83: \"dice col 1\"");
|
||||
llOwnerSay("");
|
||||
|
||||
llOwnerSay("📺 XyzzyText Display System (VERIFIED 48 prims):");
|
||||
llOwnerSay(" • xyzzy_Master_script.lsl");
|
||||
llOwnerSay(" → Links 35-82: All leaderboard prims");
|
||||
llOwnerSay(" → 4 banks × 12 rows each");
|
||||
llOwnerSay(" → Bank 1: Links 35-46 (col 1)");
|
||||
llOwnerSay(" → Bank 2: Links 47-58 (col 2)");
|
||||
llOwnerSay(" → Bank 3: Links 59-70 (col 3)");
|
||||
llOwnerSay(" → Bank 4: Links 71-82 (col 4)");
|
||||
llOwnerSay(" ⚠️ Each prim needs this exact script!");
|
||||
llOwnerSay("");
|
||||
|
||||
llOwnerSay("📖 Documentation (" + (string)llGetListLength(ESSENTIAL_DOCS) + " files):");
|
||||
for (i = 0; i < llGetListLength(ESSENTIAL_DOCS); i++) {
|
||||
llOwnerSay(" • " + llList2String(ESSENTIAL_DOCS, i));
|
||||
}
|
||||
llOwnerSay("");
|
||||
llOwnerSay("ℹ️ Development files excluded: lsl_validator.py, test_*.py, etc.");
|
||||
llOwnerSay("📊 Total Essential Files: " + (string)(llGetListLength(LINK1_SCRIPTS) + llGetListLength(LINKSET_SPECIFIC_SCRIPTS) + llGetListLength(ESSENTIAL_DOCS) + 1) + " unique files");
|
||||
}
|
||||
|
||||
default {
|
||||
state_entry() {
|
||||
reportMemoryUsage("Update Checker");
|
||||
llOwnerSay("🔄 Update Checker ready - GitHub integration active");
|
||||
llOwnerSay("📍 Location: Link 1 (\"Peril Dice Controller V2\") - VERIFIED 84-prim structure");
|
||||
llOwnerSay("💬 Say '/1 help' for commands or use Owner Menu → Troubleshooting");
|
||||
llListen(1, "", llGetOwner(), "");
|
||||
}
|
||||
|
||||
on_rez(integer start_param) {
|
||||
// Reset state on rez (follows existing script patterns)
|
||||
updateCheckInProgress = FALSE;
|
||||
downloadMode = FALSE;
|
||||
currentOperation = "";
|
||||
downloadingFile = "";
|
||||
currentHttpRequest = NULL_KEY;
|
||||
llResetScript();
|
||||
}
|
||||
|
||||
listen(integer channel, string name, key id, string message) {
|
||||
if (id != llGetOwner()) return;
|
||||
|
||||
string msg = llToLower(llStringTrim(message, STRING_TRIM));
|
||||
|
||||
if (msg == "help") {
|
||||
showUpdateCommands();
|
||||
}
|
||||
else if (msg == "check") {
|
||||
checkForUpdates();
|
||||
}
|
||||
else if (msg == "list") {
|
||||
showEssentialFiles();
|
||||
}
|
||||
else if (llGetSubString(msg, 0, 7) == "download") {
|
||||
string filename = llStringTrim(llGetSubString(message, 8, -1), STRING_TRIM);
|
||||
if (filename != "") {
|
||||
downloadFileContent(filename);
|
||||
} else {
|
||||
llOwnerSay("❌ Usage: /1 download ScriptName.lsl");
|
||||
llOwnerSay("📋 Say '/1 list' to see available files");
|
||||
}
|
||||
}
|
||||
else {
|
||||
llOwnerSay("❓ Unknown command. Say '/1 help' for available commands");
|
||||
}
|
||||
}
|
||||
|
||||
link_message(integer sender_num, integer num, string str, key id) {
|
||||
// Handle verbose logging toggle (follows existing pattern)
|
||||
if (num == MSG_TOGGLE_VERBOSE_LOGS) {
|
||||
VERBOSE_LOGGING = !VERBOSE_LOGGING;
|
||||
if (VERBOSE_LOGGING) {
|
||||
llOwnerSay("🔊 [UpdateChecker] Verbose logging ENABLED");
|
||||
} else {
|
||||
llOwnerSay("🔊 [UpdateChecker] Verbose logging DISABLED");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle update check requests from admin menu
|
||||
if (num == MSG_UPDATE_CHECK_REQUEST) {
|
||||
if (VERBOSE_LOGGING) {
|
||||
llOwnerSay("🔄 [UpdateChecker] Received update check request from admin menu");
|
||||
}
|
||||
checkForUpdates();
|
||||
return;
|
||||
}
|
||||
|
||||
// Respond to admin menu status queries
|
||||
if (num == MSG_ADMIN_MENU_RESPONSE && str == "update_status") {
|
||||
llMessageLinked(LINK_SET, MSG_ADMIN_MENU_RESPONSE,
|
||||
"update_version|v" + CURRENT_VERSION, id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
http_response(key request_id, integer status, list metadata, string body) {
|
||||
if (request_id != currentHttpRequest) return;
|
||||
|
||||
currentHttpRequest = NULL_KEY;
|
||||
|
||||
if (currentOperation == "version_check") {
|
||||
updateCheckInProgress = FALSE;
|
||||
|
||||
if (status == 200) {
|
||||
// Parse GitHub release JSON
|
||||
string latestVersion = llJsonGetValue(body, ["tag_name"]);
|
||||
string releaseNotes = llJsonGetValue(body, ["body"]);
|
||||
string htmlUrl = llJsonGetValue(body, ["html_url"]);
|
||||
string publishedAt = llJsonGetValue(body, ["published_at"]);
|
||||
|
||||
if (latestVersion == JSON_INVALID) {
|
||||
llOwnerSay("❌ Could not parse GitHub API response");
|
||||
if (VERBOSE_LOGGING) {
|
||||
llOwnerSay("🔍 Response: " + llGetSubString(body, 0, 100) + "...");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
llOwnerSay("=== 🔍 UPDATE CHECK RESULTS ===");
|
||||
llOwnerSay("📊 Current Version: v" + CURRENT_VERSION);
|
||||
llOwnerSay("✨ Latest GitHub Release: " + latestVersion);
|
||||
|
||||
if (isNewerVersion(latestVersion, CURRENT_VERSION)) {
|
||||
llOwnerSay("🆕 NEW VERSION AVAILABLE!");
|
||||
llOwnerSay("📅 Published: " + llGetSubString(publishedAt, 0, 9));
|
||||
llOwnerSay("🌐 View Release: " + htmlUrl);
|
||||
|
||||
// Show release notes preview
|
||||
if (releaseNotes != JSON_INVALID && releaseNotes != "") {
|
||||
string shortNotes = releaseNotes;
|
||||
if (llStringLength(shortNotes) > 200) {
|
||||
shortNotes = llGetSubString(shortNotes, 0, 197) + "...";
|
||||
}
|
||||
llOwnerSay("📋 What's New: " + shortNotes);
|
||||
}
|
||||
|
||||
llOwnerSay("");
|
||||
llOwnerSay("📥 Individual Files: /1 download ScriptName.lsl");
|
||||
llOwnerSay("📋 Available Files: /1 list");
|
||||
llOwnerSay("🎁 Complete Release: " + htmlUrl);
|
||||
} else {
|
||||
llOwnerSay("✅ You have the latest version!");
|
||||
llOwnerSay("🔄 Individual file updates available via /1 download");
|
||||
}
|
||||
} else {
|
||||
llOwnerSay("❌ Update check failed (HTTP " + (string)status + ")");
|
||||
if (status == 403) {
|
||||
llOwnerSay(" ⏳ GitHub rate limited - try again in a few minutes");
|
||||
} else if (status == 404) {
|
||||
llOwnerSay(" 📋 No releases found yet - this is normal for new repositories");
|
||||
llOwnerSay(" 🌐 Repository exists at: https://github.com/RebeccaNod1/Peril");
|
||||
llOwnerSay(" 💡 Individual file downloads still available via /1 download");
|
||||
llOwnerSay(" 🔄 Releases will appear here when v2.8.7+ is tagged");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (currentOperation == "file_download") {
|
||||
downloadMode = FALSE;
|
||||
|
||||
if (status == 200) {
|
||||
integer contentLength = llStringLength(body);
|
||||
llOwnerSay("✅ Downloaded " + downloadingFile);
|
||||
llOwnerSay("📊 Size: " + (string)contentLength + " characters");
|
||||
|
||||
// Show VERIFIED deployment instructions based on actual linkset scan
|
||||
if (downloadingFile == "xyzzy_Master_script.lsl") {
|
||||
llOwnerSay("📺 XyzzyText Script - Deploy to ALL Links 35-82 (48 prims)");
|
||||
llOwnerSay(" 🎯 VERIFIED: \"leaderboard row X col Y\" prims");
|
||||
llOwnerSay(" ⚠️ Each leaderboard prim needs this exact script!");
|
||||
} else if (downloadingFile == "Game_Scoreboard_Manager_Linkset.lsl") {
|
||||
llOwnerSay("🎯 Scoreboard Manager - Deploy to Link 12 ONLY");
|
||||
llOwnerSay(" 📍 VERIFIED: \"scoreboard manager cube\"");
|
||||
} else if (downloadingFile == "Leaderboard_Communication_Linkset.lsl") {
|
||||
llOwnerSay("🎯 Leaderboard Bridge - Deploy to Link 35 ONLY");
|
||||
llOwnerSay(" 📍 VERIFIED: \"leaderboard row 1 col 1\"");
|
||||
} else if (downloadingFile == "XyzzyText_Dice_Bridge_Linkset.lsl") {
|
||||
llOwnerSay("🎯 Dice Display Bridge - Deploy to Link 83 ONLY");
|
||||
llOwnerSay(" 📍 VERIFIED: \"dice col 1\"");
|
||||
} else if (llListFindList(LINK1_SCRIPTS, [downloadingFile]) != -1) {
|
||||
llOwnerSay("🎯 Root Prim Script - Deploy to Link 1 ONLY");
|
||||
llOwnerSay(" 📍 VERIFIED: \"Peril Dice Controller V2\"");
|
||||
} else {
|
||||
llOwnerSay("📖 Documentation file - no deployment needed");
|
||||
}
|
||||
|
||||
// Show content preview
|
||||
llOwnerSay("───── CONTENT PREVIEW (200 chars) ─────");
|
||||
string preview = body;
|
||||
if (llStringLength(preview) > 200) {
|
||||
preview = llGetSubString(preview, 0, 197) + "...";
|
||||
}
|
||||
llOwnerSay(preview);
|
||||
llOwnerSay("──────────────────────────────────────");
|
||||
|
||||
if (llGetSubString(downloadingFile, -4, -1) == ".lsl") {
|
||||
llOwnerSay("🔧 Copy → Paste into script editor → SAVE → RESET");
|
||||
llOwnerSay("📍 Deployment verified for 84-prim linkset structure");
|
||||
}
|
||||
} else {
|
||||
llOwnerSay("❌ Download failed: " + downloadingFile + " (HTTP " + (string)status + ")");
|
||||
if (status == 404) {
|
||||
llOwnerSay(" 📁 File not found on GitHub - check spelling");
|
||||
}
|
||||
}
|
||||
|
||||
downloadingFile = "";
|
||||
}
|
||||
|
||||
currentOperation = "";
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue