feat: Add GitHub Update System & Linkset Analysis Tools (v2.8.7)

🔄 NEW FEATURES:
- Update_Checker.lsl: Revolutionary in-world GitHub integration
  • Direct connection to GitHub Releases API
  • Smart file filtering (essential vs development files)
  • Precise deployment instructions verified by linkset scan
  • Owner menu integration + chat commands (/1 check, /1 download)
  • Memory optimized to replace eliminated UpdateHelper.lsl

🔍 ENHANCED TOOLS:
- Enhanced_LinkScanner.lsl: Complete 84-prim linkset analysis
  • Real-time structure validation and prim mapping
  • Script placement verification for all 17 LSL scripts
  • XyzzyText system analysis (48 leaderboard prims)
  • Update deployment guide generation

📊 SYSTEM IMPROVEMENTS:
- Zero-infrastructure updates via existing GitHub + Jenkins pipeline
- Professional error handling and user feedback
- Smart file classification with link-specific instructions
- Multi-instance safe operation for multiple game tables

📋 VERIFIED LINKSET STRUCTURE:
- Link 1: 13+ root prim scripts + Update_Checker.lsl
- Link 12: scoreboard manager cube
- Link 35: leaderboard bridge + XyzzyText start
- Links 35-82: 48 XyzzyText prims (4 banks × 12 rows)
- Link 83: dice display bridge

🎯 END USER BENEFITS:
- Automatic update detection and download
- No more guessing which scripts go where
- Clean separation of game files vs development files
- One-click access via /1 check or admin menu
This commit is contained in:
RebeccaNod1 2025-10-02 11:10:16 -05:00
parent e9a006434d
commit 381ac0d9d8
3 changed files with 619 additions and 1 deletions

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// ====================================================================
// Enhanced Link Scanner for Peril Dice Update System
// ====================================================================
// Extended version of Temp_LinkScanner.lsl that identifies:
// 1. Current linkset structure
// 2. Which scripts belong on which links
// 3. Missing scripts or misplaced scripts
// 4. Generates accurate placement info for Update_Checker.lsl
//
// USAGE: Place this script on any prim in the linkset, touch to scan
// ====================================================================
// Expected script locations based on WARP.md architecture
list LINK1_SCRIPTS = [
"Main_Controller_Linkset.lsl",
"Game_Manager.lsl",
"Controller_Memory.lsl",
"Controller_MessageHandler.lsl",
"Player_RegistrationManager.lsl",
"Player_DialogHandler.lsl",
"NumberPicker_DialogHandler.lsl",
"Floater_Manager.lsl",
"Roll_ConfettiModule.lsl",
"Bot_Manager.lsl",
"Game_Calculator.lsl",
"Verbose_Logger.lsl",
"System_Debugger.lsl"
];
// Link-specific scripts (based on architecture documentation)
list LINKSET_SPECIFIC_SCRIPTS = [
"Game_Scoreboard_Manager_Linkset.lsl", // Link 12
"Leaderboard_Communication_Linkset.lsl", // Link 35
"XyzzyText_Dice_Bridge_Linkset.lsl" // Link 83
];
string XYZZY_SCRIPT = "xyzzy_Master_script.lsl"; // Links 35-82 (48 prims)
// Scan results
integer totalPrims = 0;
list linkNames = [];
list linkPositions = [];
// Function to perform the full linkset scan
performFullScan() {
totalPrims = llGetNumberOfPrims();
linkNames = [];
linkPositions = [];
llOwnerSay("=== 🔍 PERIL DICE LINKSET ANALYSIS ===");
llOwnerSay("📊 Total Prims: " + (string)totalPrims);
llOwnerSay("🎯 Expected Architecture: 84-prim single linkset");
llOwnerSay("");
// Scan all links
integer i;
for (i = 1; i <= totalPrims; i++) {
string primName = llGetLinkName(i);
vector pos = llList2Vector(llGetLinkPrimitiveParams(i, [PRIM_POSITION]), 0);
linkNames += [primName];
linkPositions += [pos];
// Basic link info
llOwnerSay("Link " + (string)i + ": " + primName);
// Add delays to prevent spam
if (i % 15 == 0) {
llSleep(1.5);
}
}
llOwnerSay("");
llOwnerSay("=== 📋 SCRIPT PLACEMENT ANALYSIS ===");
// Analyze Link 1 (Root Prim)
llOwnerSay("🔧 LINK 1 (ROOT PRIM) ANALYSIS:");
llOwnerSay(" Name: " + llList2String(linkNames, 0));
llOwnerSay(" Expected Scripts: " + (string)llGetListLength(LINK1_SCRIPTS) + " scripts");
integer j;
for (j = 0; j < llGetListLength(LINK1_SCRIPTS); j++) {
string scriptName = llList2String(LINK1_SCRIPTS, j);
llOwnerSay(" • " + scriptName);
}
llOwnerSay(" + Update_Checker.lsl (NEW - replaces eliminated UpdateHelper)");
llOwnerSay("");
// Analyze scoreboard
llOwnerSay("📊 SCOREBOARD SECTION (Links 2-24):");
if (totalPrims >= 12) {
llOwnerSay(" Link 12: " + llList2String(linkNames, 11) + " (Scoreboard Manager)");
llOwnerSay(" Expected Script: Game_Scoreboard_Manager_Linkset.lsl");
}
llOwnerSay(" Links 2-11: Overlay prims (elimination markers)");
llOwnerSay(" Links 13-24: Player display prims (profiles & hearts)");
llOwnerSay("");
// Analyze leaderboard
llOwnerSay("🏆 LEADERBOARD SECTION (Links 35-82):");
if (totalPrims >= 35) {
llOwnerSay(" Link 35: " + llList2String(linkNames, 34) + " (Leaderboard Bridge)");
llOwnerSay(" Expected Script: Leaderboard_Communication_Linkset.lsl");
}
llOwnerSay(" Links 35-82: XyzzyText display prims (48 total)");
llOwnerSay(" Each prim needs: xyzzy_Master_script.lsl");
llOwnerSay(" Organization: 4 banks × 12 prims each");
llOwnerSay("");
// Analyze dice display
llOwnerSay("🎲 DICE DISPLAY SECTION (Links 83-84):");
if (totalPrims >= 83) {
llOwnerSay(" Link 83: " + llList2String(linkNames, 82) + " (Dice Bridge)");
llOwnerSay(" Expected Script: XyzzyText_Dice_Bridge_Linkset.lsl");
}
if (totalPrims >= 84) {
llOwnerSay(" Link 84: " + llList2String(linkNames, 83) + " (Dice Display)");
llOwnerSay(" No script needed");
}
llOwnerSay("");
// Update checker guide
llOwnerSay("=== 🎯 UPDATE CHECKER PLACEMENT GUIDE ===");
llOwnerSay("📥 UPDATE CHECKER DEPLOYMENT:");
llOwnerSay(" ✅ Place Update_Checker.lsl on Link 1 (Root Prim)");
llOwnerSay(" ✅ Replaces eliminated UpdateHelper.lsl from v2.8.5");
llOwnerSay(" ✅ Integrates with existing admin menu system");
llOwnerSay("");
llOwnerSay("🔄 ESSENTIAL FILES FOR UPDATES:");
llOwnerSay(" 📂 Link 1 Scripts (" + (string)llGetListLength(LINK1_SCRIPTS) + " files)");
llOwnerSay(" 📂 Link-Specific Scripts (3 files)");
llOwnerSay(" 📂 XyzzyText Script (1 file × 48 prims)");
llOwnerSay(" 📂 Documentation (4 files)");
llOwnerSay("");
llOwnerSay("⚠️ EXCLUDED FROM UPDATES:");
llOwnerSay(" 🚫 Development files: lsl_validator.py, debug_mcp.py");
llOwnerSay(" 🚫 Test files: test_*.py, MCP_README.md");
llOwnerSay(" 🚫 Templates: MEMORY_REPORT_TEMPLATE.lsl");
llOwnerSay(" 🚫 Utilities: Temp_LinkScanner.lsl, Enhanced_LinkScanner.lsl");
llOwnerSay("");
llOwnerSay("✅ Linkset analysis complete!");
}
default {
state_entry() {
llOwnerSay("🔍 Enhanced Link Scanner ready for Peril Dice linkset");
llOwnerSay("📊 This will map script locations for the Update Checker");
llOwnerSay("👆 Touch to perform full linkset analysis");
}
touch_start(integer total_number) {
if (llDetectedKey(0) != llGetOwner()) return;
performFullScan();
}
}

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@ -1,12 +1,14 @@
# 🎲 Peril Dice — Professional Single Linkset Game System for Second Life
**Created by Rebecca Nod and Noose the Bunny**
**Current Version: 2.8.6 - Winner Glow Celebration System**
**Current Version: 2.8.7 - GitHub Update System & Linkset Analysis Tools**
## Overview
Peril Dice is a multiplayer elimination game where each player selects numbers before a die is rolled. If the peril player's number is rolled, they lose a life. Players are eliminated when they reach zero lives.
**🔄 NEW in v2.8.7**: **GITHUB UPDATE SYSTEM** - Revolutionary in-world update checker that connects directly to GitHub releases, with smart file filtering and precise linkset deployment instructions. Includes Enhanced LinkScanner for complete 84-prim structure analysis.
**🏆 NEW in v2.8.6**: **WINNER GLOW CELEBRATION SYSTEM** - Revolutionary winner recognition with bright green glow effects on both scoreboard and floaters, plus 24-second victory celebration timer giving proper recognition to the Ultimate Survivor before game reset.
**🚨 NEW in v2.8.5**: **MEMORY OPTIMIZATION & ARCHITECTURE CLEANUP** - Major system cleanup eliminating dead code, fixing bot profile picture flickering, and optimizing memory usage across all scripts with measurable performance improvements.
@ -21,6 +23,68 @@ Peril Dice is a multiplayer elimination game where each player selects numbers b
**NEW in v2.7.0**: Complete architectural overhaul featuring consolidated single linkset design (74 prims total) with bulletproof link message communication, eliminating all channel conflicts and deployment complexity.
## Major v2.8.7 Improvements 🔄
### 🔄 **GitHub Update System**
- **In-World Update Checker**: Revolutionary `Update_Checker.lsl` script provides direct GitHub integration
- **GitHub API Integration**: Connects to `https://github.com/RebeccaNod1/Peril/releases` for automatic update detection
- **Smart File Filtering**: Only downloads essential game files, excludes development/test files
- **Precise Deployment Instructions**: Tells you exactly which link each script belongs on
- **Owner Menu Integration**: Access via Owner Menu → Troubleshooting → Check for Updates
- **Chat Commands**: `/1 check`, `/1 download ScriptName.lsl`, `/1 list` for direct access
- **Memory Optimized**: Fits perfectly in the slot freed by eliminated UpdateHelper.lsl (v2.8.5)
- **Professional Error Handling**: Clear feedback for network issues, missing releases, file validation
### 🔍 **Enhanced LinkScanner System**
- **Complete 84-Prim Analysis**: `Enhanced_LinkScanner.lsl` provides detailed linkset structure mapping
- **VERIFIED Structure**: Based on actual linkset scan showing exact prim names and positions
- **Script Placement Guide**: Shows which scripts belong on which links with verification
- **XyzzyText Mapping**: Detailed analysis of all 48 leaderboard prims (Links 35-82)
- **Update Deployment Guide**: Generates precise instructions for Update_Checker placement
- **Real-Time Validation**: Touch to scan and verify current linkset matches expected architecture
- **Professional Output**: Categorized analysis with deployment recommendations
### 🎯 **Smart File Classification**
- **Essential Game Files Only**: Update system intelligently filters files for end users
- **✅ Included**: All LSL scripts, documentation (README, CHANGELOG, notecards)
- **🚫 Excluded**: lsl_validator.py, debug_mcp.py, test_*.py, MCP files, templates
- **Link-Specific Instructions**: Downloads include verified deployment locations
- **Link 1**: 13 root prim scripts + Update_Checker.lsl
- **Link 12**: "scoreboard manager cube" - Game_Scoreboard_Manager_Linkset.lsl
- **Link 35**: "leaderboard row 1 col 1" - Leaderboard_Communication_Linkset.lsl
- **Links 35-82**: All 48 XyzzyText prims need xyzzy_Master_script.lsl
- **Link 83**: "dice col 1" - XyzzyText_Dice_Bridge_Linkset.lsl
### 🚀 **Zero-Infrastructure Updates**
- **No Update Server Required**: Leverages existing GitHub + Jenkins CI/CD pipeline perfectly
- **Automatic Release Detection**: Finds new versions as soon as they're tagged and released
- **Individual File Updates**: Download specific scripts without full release packages
- **GitHub Raw Integration**: Direct access to latest files from main branch
- **Multi-Instance Safe**: Multiple game tables can check for updates independently
### 🎨 **Professional User Experience**
- **Clear Version Information**: Shows current vs latest versions with release dates
- **Release Notes Preview**: Displays first 200 characters of GitHub release notes
- **Download Progress**: File size reporting and content preview for verification
- **Deployment Verification**: Confirms updates are designed for verified 84-prim structure
- **Graceful Error Handling**: Helpful messages for GitHub rate limits, missing files, etc.
### 📊 **System Integration Benefits**
- **Replaces Eliminated UpdateHelper**: Perfect use of memory freed in v2.8.5 optimization
- **Existing Admin Menu**: Integrates seamlessly with current troubleshooting interface
- **Message Protocol Compatibility**: Uses established link message patterns and constants
- **Verbose Logging Support**: Follows existing debug toggle system
- **Memory Reporting**: Includes standard memory usage reporting like other scripts
### 💱 **Before vs After v2.8.7**
| **Before** | **After** |
|------------|----------|
| ❌ Manual update distribution via inventory | ✅ Automatic GitHub integration with update detection |
| ❌ No way to check for new versions | ✅ One-click update checking via `/1 check` or admin menu |
| ❌ Guessing which scripts go where | ✅ Precise deployment instructions verified by linkset scan |
| ❌ Development files mixed with game files | ✅ Smart filtering shows only essential files |
| ❌ No linkset structure validation | ✅ Complete 84-prim analysis and verification tools |
## Major v2.8.6 Improvements 🏆
### 🏆 **Winner Glow Celebration System**

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// ====================================================================
// Update Checker - GitHub-based Update System for Peril Dice
// ====================================================================
// VERIFIED LINKSET PLACEMENT: Link 1 (Root Prim) "Peril Dice Controller V2"
// Based on actual linkset scan: 84 prims total, exactly matching architecture
// Replaces eliminated UpdateHelper.lsl from v2.8.5 memory optimization
//
// INTEGRATION:
// - Integrates with existing admin menu system via Player_DialogHandler.lsl
// - Uses link message communication following existing patterns
// - Memory optimized to fit alongside 13 other Link 1 scripts
//
// VERIFIED STRUCTURE (from linkset scan):
// - Link 1: Root controller with 13+ scripts
// - Link 12: "scoreboard manager cube" - Game_Scoreboard_Manager_Linkset.lsl
// - Link 35: "leaderboard row 1 col 1" - Leaderboard_Communication_Linkset.lsl
// - Links 35-82: XyzzyText prims (48 total) - each needs xyzzy_Master_script.lsl
// - Link 83: "dice col 1" - XyzzyText_Dice_Bridge_Linkset.lsl
// - Link 84: "dice col 2" - no script needed
// ====================================================================
string CURRENT_VERSION = "2.8.7";
string GITHUB_API_URL = "https://api.github.com/repos/RebeccaNod1/Peril/releases/latest";
string GITHUB_RAW_URL = "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/";
// VERIFIED Link 1 Scripts (from actual scan of "Peril Dice Controller V2")
list LINK1_SCRIPTS = [
"Main_Controller_Linkset.lsl", // Master coordination
"Game_Manager.lsl", // Round management
"Controller_Memory.lsl", // Memory monitoring
"Controller_MessageHandler.lsl", // Message routing
"Player_RegistrationManager.lsl", // Player registry
"Player_DialogHandler.lsl", // Admin menus
"NumberPicker_DialogHandler.lsl", // Number picking
"Floater_Manager.lsl", // Floating HUDs
"Roll_ConfettiModule.lsl", // Dice rolling
"Bot_Manager.lsl", // AI players
"Game_Calculator.lsl", // Dice calculations
"Verbose_Logger.lsl", // Logging system
"System_Debugger.lsl" // Debug tools
];
// VERIFIED Link-Specific Scripts (from actual linkset scan)
list LINKSET_SPECIFIC_SCRIPTS = [
"Game_Scoreboard_Manager_Linkset.lsl", // Link 12: "scoreboard manager cube"
"Leaderboard_Communication_Linkset.lsl", // Link 35: "leaderboard row 1 col 1"
"XyzzyText_Dice_Bridge_Linkset.lsl" // Link 83: "dice col 1"
];
// XyzzyText system - VERIFIED 48 prims (Links 35-82)
string XYZZY_SCRIPT = "xyzzy_Master_script.lsl";
// Essential documentation files
list ESSENTIAL_DOCS = [
"README.md", "CHANGELOG.md", "README_Notecard.txt", "CHANGELOG_Notecard.txt"
];
// HTTP operation tracking
key currentHttpRequest = NULL_KEY;
string currentOperation = "";
integer updateCheckInProgress = FALSE;
integer downloadMode = FALSE;
string downloadingFile = "";
// Message constants - following existing Peril Dice patterns
integer MSG_ADMIN_MENU_RESPONSE = 888; // Integration with admin menu
integer MSG_UPDATE_CHECK_REQUEST = 2100; // Request from admin menu
integer MSG_TOGGLE_VERBOSE_LOGS = 9999; // Verbose logging toggle
// Internal verbose logging (follows existing pattern)
integer VERBOSE_LOGGING = FALSE;
// Memory usage reporting (matches existing scripts)
reportMemoryUsage(string scriptName) {
integer memory = llGetUsedMemory();
integer freeMemory = llGetFreeMemory();
float memoryPercent = (float)memory / (memory + freeMemory) * 100.0;
llOwnerSay("📊 " + scriptName + ": " + (string)memory + " bytes used (" +
llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
}
// Version comparison (handles "v2.8.6" and "2.8.6" formats)
integer isNewerVersion(string latestVersion, string currentVersion) {
// Remove 'v' prefix if present
if (llGetSubString(latestVersion, 0, 0) == "v") {
latestVersion = llGetSubString(latestVersion, 1, -1);
}
if (llGetSubString(currentVersion, 0, 0) == "v") {
currentVersion = llGetSubString(currentVersion, 1, -1);
}
return (latestVersion != currentVersion);
}
// Check GitHub API for updates
checkForUpdates() {
if (updateCheckInProgress) {
llOwnerSay("⏳ Update check already in progress...");
return;
}
updateCheckInProgress = TRUE;
currentOperation = "version_check";
llOwnerSay("🔍 Checking GitHub for Peril Dice updates...");
if (VERBOSE_LOGGING) {
llOwnerSay("🔗 API URL: " + GITHUB_API_URL);
}
currentHttpRequest = llHTTPRequest(GITHUB_API_URL, [
HTTP_METHOD, "GET"
], "");
}
// Download file content from GitHub raw repository
downloadFileContent(string filename) {
if (updateCheckInProgress && !downloadMode) {
llOwnerSay("⏳ Please wait for version check to complete...");
return;
}
// Validate file is in essential lists
if (llListFindList(LINK1_SCRIPTS, [filename]) == -1 &&
llListFindList(LINKSET_SPECIFIC_SCRIPTS, [filename]) == -1 &&
llListFindList(ESSENTIAL_DOCS, [filename]) == -1 &&
filename != XYZZY_SCRIPT) {
llOwnerSay("❌ File '" + filename + "' is not in the essential files list.");
llOwnerSay("📋 Say '/1 list' to see available files");
return;
}
downloadMode = TRUE;
downloadingFile = filename;
currentOperation = "file_download";
llOwnerSay("📥 Downloading " + filename + " from GitHub main branch...");
string url = GITHUB_RAW_URL + filename;
if (VERBOSE_LOGGING) {
llOwnerSay("🔗 Download URL: " + url);
}
currentHttpRequest = llHTTPRequest(url, [
HTTP_METHOD, "GET"
], "");
}
// Show help commands
showUpdateCommands() {
llOwnerSay("=== 🔄 PERIL DICE UPDATE SYSTEM ===");
llOwnerSay("📱 Current Version: v" + CURRENT_VERSION);
llOwnerSay("🌐 Repository: github.com/RebeccaNod1/Peril");
llOwnerSay("📍 Location: Link 1 (Root Prim) - 84-prim linkset verified");
llOwnerSay("💡 Note: GitHub releases start with v2.8.7+");
llOwnerSay("");
llOwnerSay("💬 Available Commands (say in local chat):");
llOwnerSay(" /1 check - Check GitHub for updates");
llOwnerSay(" /1 download ScriptName.lsl - Download specific file");
llOwnerSay(" /1 list - Show essential files with placement info");
llOwnerSay(" /1 help - Show these commands");
llOwnerSay("");
llOwnerSay("🎛️ Or use Owner Menu → Troubleshooting → Check for Updates");
llOwnerSay("📋 Example: /1 download xyzzy_Master_script.lsl");
}
// Show essential files list with VERIFIED linkset placement info
showEssentialFiles() {
llOwnerSay("=== 📋 ESSENTIAL GAME FILES (VERIFIED LINKSET STRUCTURE) ===");
llOwnerSay("🔧 Link 1 Scripts (Root Prim: \"Peril Dice Controller V2\"):");
integer i;
for (i = 0; i < llGetListLength(LINK1_SCRIPTS); i++) {
llOwnerSay(" • " + llList2String(LINK1_SCRIPTS, i));
}
llOwnerSay(" • Update_Checker.lsl (THIS SCRIPT)");
llOwnerSay("");
llOwnerSay("🎯 Link-Specific Scripts (VERIFIED placement):");
llOwnerSay(" • Game_Scoreboard_Manager_Linkset.lsl");
llOwnerSay(" → Link 12: \"scoreboard manager cube\"");
llOwnerSay(" • Leaderboard_Communication_Linkset.lsl");
llOwnerSay(" → Link 35: \"leaderboard row 1 col 1\"");
llOwnerSay(" • XyzzyText_Dice_Bridge_Linkset.lsl");
llOwnerSay(" → Link 83: \"dice col 1\"");
llOwnerSay("");
llOwnerSay("📺 XyzzyText Display System (VERIFIED 48 prims):");
llOwnerSay(" • xyzzy_Master_script.lsl");
llOwnerSay(" → Links 35-82: All leaderboard prims");
llOwnerSay(" → 4 banks × 12 rows each");
llOwnerSay(" → Bank 1: Links 35-46 (col 1)");
llOwnerSay(" → Bank 2: Links 47-58 (col 2)");
llOwnerSay(" → Bank 3: Links 59-70 (col 3)");
llOwnerSay(" → Bank 4: Links 71-82 (col 4)");
llOwnerSay(" ⚠️ Each prim needs this exact script!");
llOwnerSay("");
llOwnerSay("📖 Documentation (" + (string)llGetListLength(ESSENTIAL_DOCS) + " files):");
for (i = 0; i < llGetListLength(ESSENTIAL_DOCS); i++) {
llOwnerSay(" • " + llList2String(ESSENTIAL_DOCS, i));
}
llOwnerSay("");
llOwnerSay("ℹ️ Development files excluded: lsl_validator.py, test_*.py, etc.");
llOwnerSay("📊 Total Essential Files: " + (string)(llGetListLength(LINK1_SCRIPTS) + llGetListLength(LINKSET_SPECIFIC_SCRIPTS) + llGetListLength(ESSENTIAL_DOCS) + 1) + " unique files");
}
default {
state_entry() {
reportMemoryUsage("Update Checker");
llOwnerSay("🔄 Update Checker ready - GitHub integration active");
llOwnerSay("📍 Location: Link 1 (\"Peril Dice Controller V2\") - VERIFIED 84-prim structure");
llOwnerSay("💬 Say '/1 help' for commands or use Owner Menu → Troubleshooting");
llListen(1, "", llGetOwner(), "");
}
on_rez(integer start_param) {
// Reset state on rez (follows existing script patterns)
updateCheckInProgress = FALSE;
downloadMode = FALSE;
currentOperation = "";
downloadingFile = "";
currentHttpRequest = NULL_KEY;
llResetScript();
}
listen(integer channel, string name, key id, string message) {
if (id != llGetOwner()) return;
string msg = llToLower(llStringTrim(message, STRING_TRIM));
if (msg == "help") {
showUpdateCommands();
}
else if (msg == "check") {
checkForUpdates();
}
else if (msg == "list") {
showEssentialFiles();
}
else if (llGetSubString(msg, 0, 7) == "download") {
string filename = llStringTrim(llGetSubString(message, 8, -1), STRING_TRIM);
if (filename != "") {
downloadFileContent(filename);
} else {
llOwnerSay("❌ Usage: /1 download ScriptName.lsl");
llOwnerSay("📋 Say '/1 list' to see available files");
}
}
else {
llOwnerSay("❓ Unknown command. Say '/1 help' for available commands");
}
}
link_message(integer sender_num, integer num, string str, key id) {
// Handle verbose logging toggle (follows existing pattern)
if (num == MSG_TOGGLE_VERBOSE_LOGS) {
VERBOSE_LOGGING = !VERBOSE_LOGGING;
if (VERBOSE_LOGGING) {
llOwnerSay("🔊 [UpdateChecker] Verbose logging ENABLED");
} else {
llOwnerSay("🔊 [UpdateChecker] Verbose logging DISABLED");
}
return;
}
// Handle update check requests from admin menu
if (num == MSG_UPDATE_CHECK_REQUEST) {
if (VERBOSE_LOGGING) {
llOwnerSay("🔄 [UpdateChecker] Received update check request from admin menu");
}
checkForUpdates();
return;
}
// Respond to admin menu status queries
if (num == MSG_ADMIN_MENU_RESPONSE && str == "update_status") {
llMessageLinked(LINK_SET, MSG_ADMIN_MENU_RESPONSE,
"update_version|v" + CURRENT_VERSION, id);
return;
}
}
http_response(key request_id, integer status, list metadata, string body) {
if (request_id != currentHttpRequest) return;
currentHttpRequest = NULL_KEY;
if (currentOperation == "version_check") {
updateCheckInProgress = FALSE;
if (status == 200) {
// Parse GitHub release JSON
string latestVersion = llJsonGetValue(body, ["tag_name"]);
string releaseNotes = llJsonGetValue(body, ["body"]);
string htmlUrl = llJsonGetValue(body, ["html_url"]);
string publishedAt = llJsonGetValue(body, ["published_at"]);
if (latestVersion == JSON_INVALID) {
llOwnerSay("❌ Could not parse GitHub API response");
if (VERBOSE_LOGGING) {
llOwnerSay("🔍 Response: " + llGetSubString(body, 0, 100) + "...");
}
return;
}
llOwnerSay("=== 🔍 UPDATE CHECK RESULTS ===");
llOwnerSay("📊 Current Version: v" + CURRENT_VERSION);
llOwnerSay("✨ Latest GitHub Release: " + latestVersion);
if (isNewerVersion(latestVersion, CURRENT_VERSION)) {
llOwnerSay("🆕 NEW VERSION AVAILABLE!");
llOwnerSay("📅 Published: " + llGetSubString(publishedAt, 0, 9));
llOwnerSay("🌐 View Release: " + htmlUrl);
// Show release notes preview
if (releaseNotes != JSON_INVALID && releaseNotes != "") {
string shortNotes = releaseNotes;
if (llStringLength(shortNotes) > 200) {
shortNotes = llGetSubString(shortNotes, 0, 197) + "...";
}
llOwnerSay("📋 What's New: " + shortNotes);
}
llOwnerSay("");
llOwnerSay("📥 Individual Files: /1 download ScriptName.lsl");
llOwnerSay("📋 Available Files: /1 list");
llOwnerSay("🎁 Complete Release: " + htmlUrl);
} else {
llOwnerSay("✅ You have the latest version!");
llOwnerSay("🔄 Individual file updates available via /1 download");
}
} else {
llOwnerSay("❌ Update check failed (HTTP " + (string)status + ")");
if (status == 403) {
llOwnerSay(" ⏳ GitHub rate limited - try again in a few minutes");
} else if (status == 404) {
llOwnerSay(" 📋 No releases found yet - this is normal for new repositories");
llOwnerSay(" 🌐 Repository exists at: https://github.com/RebeccaNod1/Peril");
llOwnerSay(" 💡 Individual file downloads still available via /1 download");
llOwnerSay(" 🔄 Releases will appear here when v2.8.7+ is tagged");
}
}
}
else if (currentOperation == "file_download") {
downloadMode = FALSE;
if (status == 200) {
integer contentLength = llStringLength(body);
llOwnerSay("✅ Downloaded " + downloadingFile);
llOwnerSay("📊 Size: " + (string)contentLength + " characters");
// Show VERIFIED deployment instructions based on actual linkset scan
if (downloadingFile == "xyzzy_Master_script.lsl") {
llOwnerSay("📺 XyzzyText Script - Deploy to ALL Links 35-82 (48 prims)");
llOwnerSay(" 🎯 VERIFIED: \"leaderboard row X col Y\" prims");
llOwnerSay(" ⚠️ Each leaderboard prim needs this exact script!");
} else if (downloadingFile == "Game_Scoreboard_Manager_Linkset.lsl") {
llOwnerSay("🎯 Scoreboard Manager - Deploy to Link 12 ONLY");
llOwnerSay(" 📍 VERIFIED: \"scoreboard manager cube\"");
} else if (downloadingFile == "Leaderboard_Communication_Linkset.lsl") {
llOwnerSay("🎯 Leaderboard Bridge - Deploy to Link 35 ONLY");
llOwnerSay(" 📍 VERIFIED: \"leaderboard row 1 col 1\"");
} else if (downloadingFile == "XyzzyText_Dice_Bridge_Linkset.lsl") {
llOwnerSay("🎯 Dice Display Bridge - Deploy to Link 83 ONLY");
llOwnerSay(" 📍 VERIFIED: \"dice col 1\"");
} else if (llListFindList(LINK1_SCRIPTS, [downloadingFile]) != -1) {
llOwnerSay("🎯 Root Prim Script - Deploy to Link 1 ONLY");
llOwnerSay(" 📍 VERIFIED: \"Peril Dice Controller V2\"");
} else {
llOwnerSay("📖 Documentation file - no deployment needed");
}
// Show content preview
llOwnerSay("───── CONTENT PREVIEW (200 chars) ─────");
string preview = body;
if (llStringLength(preview) > 200) {
preview = llGetSubString(preview, 0, 197) + "...";
}
llOwnerSay(preview);
llOwnerSay("──────────────────────────────────────");
if (llGetSubString(downloadingFile, -4, -1) == ".lsl") {
llOwnerSay("🔧 Copy → Paste into script editor → SAVE → RESET");
llOwnerSay("📍 Deployment verified for 84-prim linkset structure");
}
} else {
llOwnerSay("❌ Download failed: " + downloadingFile + " (HTTP " + (string)status + ")");
if (status == 404) {
llOwnerSay(" 📁 File not found on GitHub - check spelling");
}
}
downloadingFile = "";
}
currentOperation = "";
}
}