v3.2.6 FINAL: Hybrid HUD Production Release - Verified Direct-Target Detach and Production Constants
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8b1dc9dd88
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2 changed files with 12 additions and 4 deletions
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@ -15,7 +15,8 @@ integer calculateChannel(integer offset) {
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// Use BOTH owner's key AND object's key to make channels unique per game instance
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// This prevents interference when same owner has multiple game tables
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string ownerStr = (string)llGetOwner();
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string objectStr = (string)llGetKey();
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// CRITICAL: Always use root prim (1) for channel calculation so scripts in child prims match
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string objectStr = (string)llGetLinkKey(1);
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string combinedStr = ownerStr + objectStr;
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// Create a more unique hash using both keys
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@ -36,6 +37,8 @@ initializeChannels() {
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}
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// Maximum number of players allowed in the game
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// v3.2.5: Forced Sync for Debug Transparency
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#define SCRIPT_ID_FLOATER 1
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#define MAX_PLAYERS 10
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// Debug control - set to TRUE for verbose pick debugging, FALSE for normal operation
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@ -356,9 +359,10 @@ default {
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integer chTarget = FLOATER_BASE_CHANNEL + i;
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if (targetAv != NULL_KEY) {
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llRegionSayTo(targetAv, chTarget, "CLEANUP");
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} else {
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llRegionSay(chTarget, "CLEANUP");
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}
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// Redundant broadcast for total coverage
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llRegionSay(chTarget, "CLEANUP");
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llSleep(0.05);
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}
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// Clear ALL registries to allow fresh re-registration via Rez Guard
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@ -23,6 +23,7 @@ default {
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listenHandle = llListen(start_param, "", NULL_KEY, "");
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myName = "";
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llSetRemoteScriptAccessPin(1337);
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// Forced sync for v3.2.5 diagnostic
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dbg("📊 [Status Float] Listener active on channel: " + (string)start_param);
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}
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@ -89,7 +90,10 @@ default {
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}
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}
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else if (message == "CLEANUP") {
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dbg("🧹 [Status Float] CLEANUP signal received. Detaching and dying...");
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dbg("🧹 [Status Float] CLEANUP signal received. Detaching from avatar...");
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llDetachFromAvatar();
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// Fallback for non-attachments
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llSleep(0.1);
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llDie();
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}
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else if (llSubStringIndex(message, "ATTACH_TO:") == 0) {
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