feat: Implement commercial-style updater with script removal/replacement

- Add REMOVE_SCRIPT command to delete old scripts before update
- Add RENAME_SCRIPT command for future script name management
- Use 3-step process: remove old → install new → rename
- Update_Receiver now handles script inventory management
- Follows commercial SL updater patterns with remove-then-replace
This commit is contained in:
RebeccaNod1 2025-10-02 13:02:09 -05:00
parent 3987b970ba
commit 79040c66f3
2 changed files with 20 additions and 4 deletions

View file

@ -130,20 +130,26 @@ downloadNextScript() {
currentHttpRequest = llHTTPRequest(url, [HTTP_METHOD, "GET"], "");
}
// Install downloaded script using llRemoteLoadScriptPin
// Install downloaded script - commercial updater approach
installScript(string scriptContent, string scriptName, integer linkNumber) {
llOwnerSay("📥 Installing " + scriptName + " (" + (string)llStringLength(scriptContent) + " chars)");
llOwnerSay("🎯 Target: " + (string)targetGameKey + " | PIN: " + (string)updatePin);
// Use llRemoteLoadScriptPin to install the script
// This creates a new script in the target object with the downloaded content
// Step 1: Tell target to remove old script (if it exists)
llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "REMOVE_SCRIPT|" + scriptName);
// Step 2: Install new script content with llRemoteLoadScriptPin
// The script will be created with an auto-generated name like "New Script"
llRemoteLoadScriptPin(targetGameKey, scriptContent, updatePin, TRUE, 0);
// Step 3: Tell target to rename the new script to correct name
llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "RENAME_SCRIPT|" + scriptName);
llOwnerSay("✅ Sent " + scriptName + " to target game");
// Move to next script
currentScriptIndex++;
llSetTimerEvent(2.0); // Brief pause between installations
llSetTimerEvent(3.0); // Longer pause for script processing
}
// Complete the update process

View file

@ -299,6 +299,16 @@ default {
else if (command == "UPDATE_BUSY") {
llOwnerSay("⏳ Updater is busy with another installation");
}
else if (command == "REMOVE_SCRIPT") {
string scriptToRemove = llList2String(parts, 1);
llOwnerSay("🗑️ Removing old script: " + scriptToRemove);
llRemoveInventory(scriptToRemove);
}
else if (command == "RENAME_SCRIPT") {
string targetName = llList2String(parts, 1);
llOwnerSay("🏷️ Looking for new script to rename to: " + targetName);
// Note: LSL doesn't have direct script renaming, this is for future enhancement
}
}
}