// === Game Helper Functions Module (Max 10 players) ===

// This version chooses a dice size based on the number of players,
// ensuring at least three numbers are available per player.
This commit is contained in:
RebeccaNod1 2025-08-01 19:56:25 -05:00
parent 445c466554
commit 79be943fec

View file

@ -1,4 +1,6 @@
// === Game Helper Functions Module ===
// === Game Helper Functions Module (Max 10 players) ===
// This version chooses a dice size based on the number of players,
// ensuring at least three numbers are available per player.
integer MSG_GET_DICE_TYPE = 1001;
integer MSG_DICE_TYPE_RESULT = 1005;
@ -14,11 +16,25 @@ string perilPlayer;
list names;
list pickQueue;
// List of supported dice sizes; ensure the last entry can accommodate 10 players × 3 picks = 30
list STANDARD_DICE = [6, 12, 20, 30];
// Determine which die to use based on player count.
// Each player should have at least 3 numbers available to choose from.
integer getDiceType(integer playerCount) {
if (playerCount < 1) return 2;
return (integer)(llPow(3.0, (float)(playerCount - 1)) * 2.0);
integer minimumSides = playerCount * 3;
integer i;
for (i = 0; i < llGetListLength(STANDARD_DICE); i++) {
integer sides = llList2Integer(STANDARD_DICE, i);
if (sides >= minimumSides) {
return sides;
}
}
// If no predefined die has enough sides, return the largest supported die (d30)
return llList2Integer(STANDARD_DICE, llGetListLength(STANDARD_DICE) - 1);
}
// Determine how many picks a player should make based on the peril player's lives
integer getPicksRequiredFromName(string name) {
integer idx = llListFindList(names, [name]);
if (idx == -1) {
@ -38,15 +54,19 @@ integer getPicksRequiredFromName(string name) {
return 3;
}
// Find the index of a player in the pickQueue by name
integer getPickerIndex(string name) {
return llListFindList(pickQueue, [name]);
}
// Serialize the current game state for syncing with other scripts
string serializeGameState() {
return llList2CSV(lives) + "~" + llList2CSV(picksData) + "~" + perilPlayer + "~" + llList2CSV(names);
}
showPickManager(string player, key id) {
// Show a pick management dialog for the owner.
// LSL does not support a void return type, so this returns an integer which is ignored.
integer showPickManager(string player, key id) {
string searchName = player;
if (llSubStringIndex(searchName, "~") != -1) {
list parts = llParseString2List(searchName, ["~"], []);
@ -66,7 +86,7 @@ showPickManager(string player, key id) {
}
if (idx == -1) {
llOwnerSay("⚠️ Could not find player: " + player);
return;
return 0;
}
}
@ -92,6 +112,9 @@ showPickManager(string player, key id) {
llOwnerSay("🛠 Showing pick dialog to: " + (string)id);
llDialog(id, "🛠 Managing picks for: " + searchName + "\nCurrent: " + llList2CSV(currentPicks), buttons, -88888);
// Return dummy value since LSL does not have a void return type
return 0;
}
default {