fix: replace unicode characters causing syntax error in Controller_MessageHandler
- Fixed syntax error on line 324,19 caused by unicode emoji characters - Replaced all emoji characters with plain text equivalents: - 🎮 -> [GAME] - 👋 -> [JOIN]/[LEAVE] - ⚠️ -> [ERROR] - ✅ -> [SUCCESS] - 🔧 -> [DEBUG] - 🔄 -> [WELCOME] This resolves LSL compilation issues while maintaining functionality.
This commit is contained in:
parent
00ad7453bd
commit
7f13a85274
1 changed files with 7 additions and 7 deletions
|
|
@ -295,20 +295,20 @@ handleOwnerMessage(string messageData) {
|
|||
string msgType = llList2String(parts, 0);
|
||||
if (msgType == "JOIN") {
|
||||
string playerName = llList2String(parts, 1);
|
||||
llOwnerSay("👋 " + playerName + " joined the game!");
|
||||
llOwnerSay("[JOIN] " + playerName + " joined the game!");
|
||||
} else if (msgType == "LEAVE") {
|
||||
string playerName = llList2String(parts, 1);
|
||||
llOwnerSay("👋 " + playerName + " left the game.");
|
||||
llOwnerSay("[LEAVE] " + playerName + " left the game.");
|
||||
} else if (msgType == "ERROR") {
|
||||
string error = llList2String(parts, 1);
|
||||
llOwnerSay("⚠️ " + error);
|
||||
llOwnerSay("[ERROR] " + error);
|
||||
} else if (msgType == "SUCCESS") {
|
||||
string msg = llList2String(parts, 1);
|
||||
llOwnerSay("✅ " + msg);
|
||||
llOwnerSay("[SUCCESS] " + msg);
|
||||
} else if (msgType == "DEBUG") {
|
||||
string component = llList2String(parts, 1);
|
||||
string msg = llList2String(parts, 2);
|
||||
llOwnerSay("🔧 [" + component + "] " + msg);
|
||||
llOwnerSay("[DEBUG] [" + component + "] " + msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -322,7 +322,7 @@ handlePublicMessage(string messageData) {
|
|||
string msgType = llList2String(parts, 0);
|
||||
if (msgType == "GAME") {
|
||||
string state = llList2String(parts, 1);
|
||||
llSay(0, "🎮 " + state);
|
||||
llSay(0, "[GAME] " + state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -343,7 +343,7 @@ handleRegionMessage(string messageData) {
|
|||
string msgType = llList2String(parts, 1);
|
||||
if (msgType == "WELCOME") {
|
||||
string msg = llList2String(parts, 2);
|
||||
llRegionSayTo(playerKey, 0, "🔄 " + msg);
|
||||
llRegionSayTo(playerKey, 0, "[WELCOME] " + msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue