feat: Add link-aware script placement to Traditional_Updater

- Map each script to its correct link number
- installScriptToLink() handles single and multi-link installations
- Special handling for xyzzy_Master_script (links 35-82, 48 copies)
- Uses start_param in llRemoteLoadScriptPin to target specific links
- Inventory check shows script → link mapping
- Progress tracking for complex multi-link installations
This commit is contained in:
RebeccaNod1 2025-10-02 13:51:35 -05:00
parent e90be2ca57
commit b7171ddb81

View file

@ -22,9 +22,32 @@ list scriptList = [];
integer currentScriptIndex = 0;
string currentOperation = "";
// Script names that should be in this updater's inventory
list REQUIRED_SCRIPTS = [
// Script to link mapping - each script knows where it belongs
list SCRIPT_LINK_MAP = [
// Root prim scripts (Link 1)
"Main_Controller_Linkset", "1",
"Game_Manager", "1",
"Controller_Memory", "1",
"Controller_MessageHandler", "1",
"Player_RegistrationManager", "1",
"Player_DialogHandler", "1",
"NumberPicker_DialogHandler", "1",
"Floater_Manager", "1",
"Roll_ConfettiModule", "1",
"Bot_Manager", "1",
"Game_Calculator", "1",
"Verbose_Logger", "1",
"System_Debugger", "1",
"Update_Receiver", "1",
// Other link scripts
"Game_Scoreboard_Manager_Linkset", "12",
"Leaderboard_Communication_Linkset", "35",
"XyzzyText_Dice_Bridge_Linkset", "83",
"xyzzy_Master_script", "35-82" // Special case - multiple links
];
// Extract unique script names for inventory checking
list REQUIRED_SCRIPTS = [
"Main_Controller_Linkset",
"Game_Manager",
"Controller_Memory",
@ -39,11 +62,10 @@ list REQUIRED_SCRIPTS = [
"Verbose_Logger",
"System_Debugger",
"Update_Receiver",
// Other link scripts
"Game_Scoreboard_Manager_Linkset", // Link 12
"Leaderboard_Communication_Linkset", // Link 35
"XyzzyText_Dice_Bridge_Linkset", // Link 83
"xyzzy_Master_script" // Links 35-82 (we'll copy this multiple times)
"Game_Scoreboard_Manager_Linkset",
"Leaderboard_Communication_Linkset",
"XyzzyText_Dice_Bridge_Linkset",
"xyzzy_Master_script"
];
// Memory reporting
@ -55,23 +77,56 @@ reportMemoryUsage(string scriptName) {
llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
}
// Get target link number for a script
string getTargetLink(string scriptName) {
integer i;
for (i = 0; i < llGetListLength(SCRIPT_LINK_MAP); i += 2) {
if (llList2String(SCRIPT_LINK_MAP, i) == scriptName) {
return llList2String(SCRIPT_LINK_MAP, i + 1);
}
}
return "1"; // Default to root prim if not found
}
// Install script to specific link using llRemoteLoadScriptPin
installScriptToLink(string scriptName, string targetLink) {
if (targetLink == "35-82") {
// Special case: install xyzzy_Master_script to multiple links
llOwnerSay("🔄 Installing " + scriptName + " to links 35-82 (48 copies)...");
integer i;
for (i = 35; i <= 82; i++) {
// Use link number as start_param to target specific link
llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, i);
llOwnerSay("✅ Installed " + scriptName + " to link " + (string)i);
llSleep(0.1); // Brief pause between installations
}
} else {
// Regular installation to single link
integer linkNum = (integer)targetLink;
llOwnerSay("📝 Installing " + scriptName + " to link " + targetLink);
llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, linkNum);
llOwnerSay("✅ Installed " + scriptName + " to link " + targetLink);
}
}
// Check which scripts are available in inventory
checkInventory() {
integer totalScripts = 0;
integer availableScripts = 0;
llOwnerSay("📋 Checking updater inventory...");
llOwnerSay("📋 Checking updater inventory with link mapping...");
integer i;
for (i = 0; i < llGetListLength(REQUIRED_SCRIPTS); i++) {
string scriptName = llList2String(REQUIRED_SCRIPTS, i);
string targetLink = getTargetLink(scriptName);
totalScripts++;
if (llGetInventoryType(scriptName) == INVENTORY_SCRIPT) {
availableScripts++;
llOwnerSay("✅ " + scriptName + " - Ready");
llOwnerSay("✅ " + scriptName + " → Link " + targetLink + " - Ready");
} else {
llOwnerSay("❌ " + scriptName + " - MISSING");
llOwnerSay("❌ " + scriptName + " → Link " + targetLink + " - MISSING");
}
}
@ -79,6 +134,7 @@ checkInventory() {
if (availableScripts == totalScripts) {
llOwnerSay("✅ All required scripts present - updater ready!");
llOwnerSay("🔗 Scripts will be installed to their correct links automatically");
} else {
llOwnerSay("⚠️ Missing scripts - please add them to updater inventory");
}
@ -119,18 +175,22 @@ installNextScript() {
}
string scriptName = llList2String(scriptList, currentScriptIndex);
string targetLink = getTargetLink(scriptName);
llOwnerSay("📝 Installing " + scriptName + " (" + (string)(currentScriptIndex + 1) +
"/" + (string)llGetListLength(scriptList) + ")");
llOwnerSay("🚀 Progress: " + (string)(currentScriptIndex + 1) + "/" + (string)llGetListLength(scriptList));
// Use llRemoteLoadScriptPin to copy script from our inventory to target
llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, 0);
llOwnerSay("✅ Copied " + scriptName + " to target game");
// Install script to correct link(s)
installScriptToLink(scriptName, targetLink);
// Move to next script
currentScriptIndex++;
llSetTimerEvent(2.0); // Brief pause between installations
// Longer pause for xyzzy_Master_script (48 installations)
if (targetLink == "35-82") {
llSetTimerEvent(10.0); // Extra time for multiple installations
} else {
llSetTimerEvent(2.0); // Normal pause
}
}
// Complete the update process