feat: Add link-aware script placement to Traditional_Updater
- Map each script to its correct link number - installScriptToLink() handles single and multi-link installations - Special handling for xyzzy_Master_script (links 35-82, 48 copies) - Uses start_param in llRemoteLoadScriptPin to target specific links - Inventory check shows script → link mapping - Progress tracking for complex multi-link installations
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1 changed files with 77 additions and 17 deletions
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@ -22,9 +22,32 @@ list scriptList = [];
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integer currentScriptIndex = 0;
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string currentOperation = "";
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// Script names that should be in this updater's inventory
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list REQUIRED_SCRIPTS = [
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// Script to link mapping - each script knows where it belongs
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list SCRIPT_LINK_MAP = [
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// Root prim scripts (Link 1)
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"Main_Controller_Linkset", "1",
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"Game_Manager", "1",
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"Controller_Memory", "1",
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"Controller_MessageHandler", "1",
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"Player_RegistrationManager", "1",
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"Player_DialogHandler", "1",
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"NumberPicker_DialogHandler", "1",
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"Floater_Manager", "1",
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"Roll_ConfettiModule", "1",
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"Bot_Manager", "1",
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"Game_Calculator", "1",
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"Verbose_Logger", "1",
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"System_Debugger", "1",
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"Update_Receiver", "1",
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// Other link scripts
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"Game_Scoreboard_Manager_Linkset", "12",
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"Leaderboard_Communication_Linkset", "35",
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"XyzzyText_Dice_Bridge_Linkset", "83",
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"xyzzy_Master_script", "35-82" // Special case - multiple links
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];
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// Extract unique script names for inventory checking
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list REQUIRED_SCRIPTS = [
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"Main_Controller_Linkset",
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"Game_Manager",
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"Controller_Memory",
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@ -39,11 +62,10 @@ list REQUIRED_SCRIPTS = [
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"Verbose_Logger",
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"System_Debugger",
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"Update_Receiver",
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// Other link scripts
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"Game_Scoreboard_Manager_Linkset", // Link 12
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"Leaderboard_Communication_Linkset", // Link 35
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"XyzzyText_Dice_Bridge_Linkset", // Link 83
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"xyzzy_Master_script" // Links 35-82 (we'll copy this multiple times)
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"Game_Scoreboard_Manager_Linkset",
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"Leaderboard_Communication_Linkset",
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"XyzzyText_Dice_Bridge_Linkset",
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"xyzzy_Master_script"
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];
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// Memory reporting
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@ -55,23 +77,56 @@ reportMemoryUsage(string scriptName) {
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llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
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}
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// Get target link number for a script
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string getTargetLink(string scriptName) {
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integer i;
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for (i = 0; i < llGetListLength(SCRIPT_LINK_MAP); i += 2) {
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if (llList2String(SCRIPT_LINK_MAP, i) == scriptName) {
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return llList2String(SCRIPT_LINK_MAP, i + 1);
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}
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}
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return "1"; // Default to root prim if not found
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}
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// Install script to specific link using llRemoteLoadScriptPin
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installScriptToLink(string scriptName, string targetLink) {
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if (targetLink == "35-82") {
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// Special case: install xyzzy_Master_script to multiple links
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llOwnerSay("🔄 Installing " + scriptName + " to links 35-82 (48 copies)...");
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integer i;
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for (i = 35; i <= 82; i++) {
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// Use link number as start_param to target specific link
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llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, i);
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llOwnerSay("✅ Installed " + scriptName + " to link " + (string)i);
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llSleep(0.1); // Brief pause between installations
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}
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} else {
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// Regular installation to single link
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integer linkNum = (integer)targetLink;
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llOwnerSay("📝 Installing " + scriptName + " to link " + targetLink);
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llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, linkNum);
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llOwnerSay("✅ Installed " + scriptName + " to link " + targetLink);
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}
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}
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// Check which scripts are available in inventory
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checkInventory() {
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integer totalScripts = 0;
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integer availableScripts = 0;
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llOwnerSay("📋 Checking updater inventory...");
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llOwnerSay("📋 Checking updater inventory with link mapping...");
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integer i;
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for (i = 0; i < llGetListLength(REQUIRED_SCRIPTS); i++) {
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string scriptName = llList2String(REQUIRED_SCRIPTS, i);
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string targetLink = getTargetLink(scriptName);
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totalScripts++;
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if (llGetInventoryType(scriptName) == INVENTORY_SCRIPT) {
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availableScripts++;
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llOwnerSay("✅ " + scriptName + " - Ready");
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llOwnerSay("✅ " + scriptName + " → Link " + targetLink + " - Ready");
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} else {
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llOwnerSay("❌ " + scriptName + " - MISSING");
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llOwnerSay("❌ " + scriptName + " → Link " + targetLink + " - MISSING");
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}
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}
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@ -79,6 +134,7 @@ checkInventory() {
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if (availableScripts == totalScripts) {
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llOwnerSay("✅ All required scripts present - updater ready!");
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llOwnerSay("🔗 Scripts will be installed to their correct links automatically");
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} else {
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llOwnerSay("⚠️ Missing scripts - please add them to updater inventory");
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}
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@ -119,18 +175,22 @@ installNextScript() {
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}
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string scriptName = llList2String(scriptList, currentScriptIndex);
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string targetLink = getTargetLink(scriptName);
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llOwnerSay("📝 Installing " + scriptName + " (" + (string)(currentScriptIndex + 1) +
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"/" + (string)llGetListLength(scriptList) + ")");
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llOwnerSay("🚀 Progress: " + (string)(currentScriptIndex + 1) + "/" + (string)llGetListLength(scriptList));
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// Use llRemoteLoadScriptPin to copy script from our inventory to target
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llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, 0);
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llOwnerSay("✅ Copied " + scriptName + " to target game");
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// Install script to correct link(s)
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installScriptToLink(scriptName, targetLink);
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// Move to next script
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currentScriptIndex++;
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llSetTimerEvent(2.0); // Brief pause between installations
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// Longer pause for xyzzy_Master_script (48 installations)
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if (targetLink == "35-82") {
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llSetTimerEvent(10.0); // Extra time for multiple installations
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} else {
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llSetTimerEvent(2.0); // Normal pause
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}
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}
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// Complete the update process
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