diff --git a/CHANGELOG.md b/CHANGELOG.md index cffbdae..7a31683 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,7 +7,7 @@ All notable changes to Peril Dice will be documented in this file. ## [3.2.6] - 2026-04-05 ### 🎰 **Hybrid HUD Evolution** -- **Personalized Gaming UI**: Human players now automatically receive a temporary, Experience-authorized HUD snapping to **Center 2**. +- **Personalized Gaming UI**: Human players now automatically receive a temporary, Experience-authorized HUD (Final Girlz I.N.C.) snapping to **Center 2**. - **Spectator AI Visibility**: Bots continue to rez in-world floaters, ensuring spectators can follow along with the AI's performance. - **Direct-Target Signaling**: Switched to `llRegionSayTo(avKey, ...)` for cleanup pulses, ensuring HUDs reliably hear their "Self-Destruct" command. - **Auto-Cleanup Handshake**: Uses `llDetachFromAvatar()` to instantly purge temporary HUDs upon game end or reset without inventory clutter. diff --git a/CHANGELOG_Notecard.txt b/CHANGELOG_Notecard.txt index 9b816b5..bb9b2f3 100644 --- a/CHANGELOG_Notecard.txt +++ b/CHANGELOG_Notecard.txt @@ -7,7 +7,7 @@ All notable changes to Peril Dice are documented in this file. ==================== 🎰 HYBRID HUD EVOLUTION -- Personalized Gaming UI: Human players now automatically receive a temporary, Experience-authorized HUD snapping to Center 2. +- Personalized Gaming UI: Human players now automatically receive a temporary, Experience-authorized HUD (Final Girlz I.N.C.) snapping to Center 2. - Spectator AI Visibility: Bots continue to rez in-world floaters for public visibility. - Direct-Target Signaling: Switched to llRegionSayTo(avKey, ...) for 100% reliable cleanup delivery. - Auto-Cleanup Handshake: Uses llDetachFromAvatar() for instantaneous HUD removal without inventory clutter. diff --git a/GAME_RULES.md b/GAME_RULES.md index d1b7d22..3cf1eac 100644 --- a/GAME_RULES.md +++ b/GAME_RULES.md @@ -174,7 +174,7 @@ The game features thematic messaging for maximum immersion: ### **Enhanced Display System (UPDATED in v3.2.6):** - **Hybrid HUD System** - Humans get personal HUDs (Center 2), Bots get in-world floaters! 🎰🤖 -- **Experience Requirement** - Land must have **Peril Dice Experience** enabled for the automatic HUD feature. 🔗 +- **Experience Requirement** - Land must have **"Final Girlz I.N.C."** Experience enabled for the automatic HUD feature. 🔗 - **Winner Glow Celebration** - Winners get bright green glow on both scoreboard and floater 💚 - **Visual Priority System** - Winner glow (green) overrides peril glow (yellow) during victory - **24-Second Victory Timer** - Extended celebration before game reset for proper recognition diff --git a/GAME_RULES_NOTECARD.txt b/GAME_RULES_NOTECARD.txt index e60c33c..5fcda66 100644 --- a/GAME_RULES_NOTECARD.txt +++ b/GAME_RULES_NOTECARD.txt @@ -187,7 +187,7 @@ Game Security (NEW in v2.8.0): Enhanced Display System (UPDATED in v3.2.6): - Hybrid HUD System - Personal HUD for humans / In-world floaters for Bots! 🎰🤖 -- Experience Requirement - Land must be Peril Experience enabled for the HUD! 🔗 +- Experience Requirement - Land must be "Final Girlz I.N.C." Experience enabled for the HUD! 🔗 - Winner Glow Celebration - Winners get bright green glow on both scoreboard and floaters - Visual Priority System - Winner glow (green) overrides peril glow (yellow) diff --git a/MARKETPLACE_DESCRIPTION.txt b/MARKETPLACE_DESCRIPTION.txt index 3ddb61a..c0ce8f3 100644 --- a/MARKETPLACE_DESCRIPTION.txt +++ b/MARKETPLACE_DESCRIPTION.txt @@ -23,8 +23,9 @@ KEY FEATURES: - Color-Coded Glow System: Green (winner), Yellow (peril), Red X (eliminated) - Experience Leaderboard: Persistent win tracking via Experience KVP with FURWARE Text Mesh display - Bot Support: AI players for testing and gameplay variety -- Hybrid HUD Display: Personal HUD for humans (Experience-attached) vs. in-world floaters for bots -- Direct-Target Cleanup: Reliable HUD detachment using targeted messaging (no more "ghost" HUDs) +- 🎰 Hybrid HUD System: Human players get a personal HUD (Center 2), Bots get in-world floaters! +- 🔗 Experience Integrated: Auto-attachment requires the "Final Girlz I.N.C." Experience on land. +- 🎯 Direct-Target Cleanup: 100% reliable HUD removal via llRegionSayTo signaling. - Single Linkset: Complete consolidated system for instant deployment GAME RULES: diff --git a/README.md b/README.md index f615431..a569b3e 100644 --- a/README.md +++ b/README.md @@ -89,6 +89,7 @@ Peril Dice is a multiplayer elimination game where each player selects numbers b ### 🏆 **Experience-Based Leaderboard** - **Persistent Storage**: Leaderboard data is now stored in Second Life Experience Keys (KVP), ensuring lifetime persistence of player statistics. +- **Experience Required**: Ensure the **"Final Girlz I.N.C."** Experience is whitelisted on your parcel for auto-HUD features. - **Region Independence**: Player wins and losses are tracked globally, surviving object resets and region changes. ### 🎨 **Z-Fighting & Alignment Fixes** diff --git a/README_Notecard.txt b/README_Notecard.txt index 9f39f0d..5c65f27 100644 --- a/README_Notecard.txt +++ b/README_Notecard.txt @@ -142,7 +142,8 @@ RECENT IMPROVEMENTS (V3.0.0) - Load Stability: Freed critical script memory in the Main Controller, Game Manager, and Dialog Handler to ensure rock-solid stability during 10-player stress tests. 🏆 EXPERIENCE-BASED LEADERBOARD -- Persistent Storage: Leaderboard data is now stored in Second Life Experience Keys (KVP), ensuring lifetime persistence of player statistics. +- Persistent Storage: Leaderboard data is now stored in Second Life Experience: "Final Girlz I.N.C.". +- Requirement: Ensure the "Final Girlz I.N.C." Experience is whitelisted on your parcel. - Region Independence: Player wins and losses are tracked globally, surviving object resets and region changes. 🎨 Z-FIGHTING & ALIGNMENT FIXES