restore: add back all emojis to Controller_MessageHandler

Since emojis were not the cause of the syntax error, restoring all visual indicators:
- 👋 for JOIN/LEAVE messages
- ⚠️ for ERROR messages
- ✅ for SUCCESS messages
- 🔧 for DEBUG messages
- 🎮 for GAME messages
- 🔄 for WELCOME messages
- 📨 for script ready message
- 🔊 for verbose logging toggle
- 🔍 for debug logging

Maintains visual consistency with other game scripts while keeping the syntax fix.
This commit is contained in:
RebeccaNod1 2025-09-14 09:57:38 -05:00
parent 5646cb52c3
commit e6a6f76863

View file

@ -295,20 +295,20 @@ handleOwnerMessage(string messageData) {
string msgType = llList2String(parts, 0);
if (msgType == "JOIN") {
string playerName = llList2String(parts, 1);
llOwnerSay("[JOIN] " + playerName + " joined the game!");
llOwnerSay("👋 " + playerName + " joined the game!");
} else if (msgType == "LEAVE") {
string playerName = llList2String(parts, 1);
llOwnerSay("[LEAVE] " + playerName + " left the game.");
llOwnerSay("👋 " + playerName + " left the game.");
} else if (msgType == "ERROR") {
string error = llList2String(parts, 1);
llOwnerSay("[ERROR] " + error);
llOwnerSay("⚠️ " + error);
} else if (msgType == "SUCCESS") {
string msg = llList2String(parts, 1);
llOwnerSay("[SUCCESS] " + msg);
llOwnerSay("✅ " + msg);
} else if (msgType == "DEBUG") {
string component = llList2String(parts, 1);
string msg = llList2String(parts, 2);
llOwnerSay("[DEBUG] [" + component + "] " + msg);
llOwnerSay("🔧 [" + component + "] " + msg);
}
}
}
@ -322,7 +322,7 @@ handlePublicMessage(string messageData) {
string msgType = llList2String(parts, 0);
if (msgType == "GAME") {
string stateVal = llList2String(parts, 1);
llSay(0, "[GAME] " + stateVal);
llSay(0, "🎮 " + stateVal);
}
}
}
@ -343,7 +343,7 @@ handleRegionMessage(string messageData) {
string msgType = llList2String(parts, 1);
if (msgType == "WELCOME") {
string msg = llList2String(parts, 2);
llRegionSayTo(playerKey, 0, "[WELCOME] " + msg);
llRegionSayTo(playerKey, 0, "🔄 " + msg);
}
}
}
@ -366,7 +366,7 @@ handleDialogRequest(string dialogData) {
default {
state_entry() {
llOwnerSay("[Message Handler] Helper script ready!");
llOwnerSay("📨 [Message Handler] Helper script ready!");
initializeChannels();
}
@ -375,9 +375,9 @@ default {
if (num == MSG_TOGGLE_VERBOSE_LOGS) {
VERBOSE_LOGGING = !VERBOSE_LOGGING;
if (VERBOSE_LOGGING) {
llOwnerSay("[Message Handler] Verbose logging ENABLED");
llOwnerSay("🔊 [Message Handler] Verbose logging ENABLED");
} else {
llOwnerSay("[Message Handler] Verbose logging DISABLED");
llOwnerSay("🔊 [Message Handler] Verbose logging DISABLED");
}
return;
}
@ -393,9 +393,9 @@ default {
// Send back kick-specific message ID to avoid conflict with pick management
string namesCSV = llList2CSV(names);
if (VERBOSE_LOGGING) {
llOwnerSay("[Message Handler] Received request: '" + str + "'");
llOwnerSay("[Message Handler] Names list: " + llDumpList2String(names, ", "));
llOwnerSay("[Message Handler] Sending kick player list: '" + namesCSV + "'");
llOwnerSay("🔍 [Message Handler] Received request: '" + str + "'");
llOwnerSay("🔍 [Message Handler] Names list: " + llDumpList2String(names, ", "));
llOwnerSay("🔍 [Message Handler] Sending kick player list: '" + namesCSV + "'");
}
llMessageLinked(LINK_SET, 8009, namesCSV, id);
return;