From fb7822397372d28d8c5a6e9182e7ff803fa59ae3 Mon Sep 17 00:00:00 2001 From: RebeccaNod1 Date: Thu, 14 Aug 2025 01:03:51 -0500 Subject: [PATCH] Update GAME_RULES.md to version 2.8.1 with latest features - Updated version info from 2.6.0 to 2.8.1 (August 14, 2025) - Added new v2.8.0 security features (Game Lockout, Kick Player) - Added new v2.8.1 display improvements (Real-time status, enhanced elimination) - Updated owner menu section with new Lock/Unlock and Kick Player options - Added comprehensive Game Security and Enhanced Display System sections - Updated technical rules to reflect automatic reset and single linkset architecture - Maintained all original core gameplay rules and strategies --- GAME_RULES.md | 34 ++++++++++++++++++++++++++-------- 1 file changed, 26 insertions(+), 8 deletions(-) diff --git a/GAME_RULES.md b/GAME_RULES.md index ca725b9..5ccd44b 100644 --- a/GAME_RULES.md +++ b/GAME_RULES.md @@ -162,10 +162,25 @@ The game features thematic messaging for maximum immersion: - All players must participate actively - Owner can moderate and manage the game +### **Game Security (NEW in v2.8.0):** +- **Game Lockout** - Owner can lock game to restrict all access to owner only +- **🔒 GAME LOCKED** status displayed when locked +- Non-owners receive clear "access denied" messages when game is locked +- **Kick Player** functionality allows owners to remove disruptive players +- **Leave Game** system properly cleans up all player data + +### **Enhanced Display System (NEW in v2.8.1):** +- **Real-Time Status Updates** - Peril status updates immediately on floating displays +- **Enhanced Elimination** - Players see 0 hearts ❤️ → 💔💔💔 before removal +- **Visual Scoreboard** - Shows all players with profile pictures and heart counts +- **Floating HUD Displays** - Personal status displays for each player +- **Professional Status Actions** - Large status prim shows current game events + ### **Technical Rules:** - Game supports up to **10 players maximum** - **10-minute timeout** on dialog responses -- Automatic game reset if inactive too long +- **Automatic game reset** on startup (preserves leaderboard) +- **Single linkset architecture** (74 prims total) for reliable operation --- @@ -199,9 +214,12 @@ While the core rules remain the same, consider these optional variations: ### **For Game Owner:** 1. **Touch the game controller** to access owner menu -2. **Add Test Players** if desired for practice -3. **Join the game yourself** (optional) -4. **Start Game** when all players are ready +2. **Lock/Unlock Game** (NEW in v2.8.0) - Restrict access to owner only +3. **Add Test Players** or bots if desired for practice +4. **Kick Player** (NEW in v2.8.0) - Remove any registered player +5. **Join the game yourself** (optional) +6. **Start Game** when all players are ready +7. **Reset Options** - Game only, Leaderboard only, or Complete reset ### **For Players:** 1. **Touch the game controller** to join @@ -267,7 +285,7 @@ While the core rules remain the same, consider these optional variations: --- -**Version:** 2.6.0 -**Last Updated:** August 9, 2025 -**Game System:** Production Ready - Enhanced Multi-Instance Support -**Credits:** Original concept by Noose the Bunny (djmusica28), Automated system implementation +**Version:** 2.8.1 +**Last Updated:** August 14, 2025 +**Game System:** Production Ready - Display & Elimination Fixes +**Credits:** Original concept by Noose the Bunny (djmusica28), Automated system implementation by Rebecca Nod