- Winner Glow Effects: Bright green glow on both scoreboard and floaters for winners
- Extended Victory Display: 24-second celebration timer before game reset
- Enhanced Visual Feedback: Color-coded glow system (green/yellow/red)
- Victory Text Display: Winner floaters show 'ULTIMATE VICTORY!' and 'ULTIMATE SURVIVOR'
- Timer System Optimization: Dedicated victory timer mode, removed unused timeout system
- Memory Efficiency: Cleaned up unused components for better performance
- Synchronized Celebration: Both scoreboard and floater systems celebrate winner simultaneously
- Visual Priority: Winner glow overrides peril glow during victory celebration
Professional winner recognition system makes victory feel rewarding and celebrated!
EMERGENCY OPTIMIZATION for player registration causing Stack-Heap Collision:
REPLACED ALL HEAVY STRING OPERATIONS IN PLAYER REGISTRATION:
- Game start rejection message -> delegated ownerMsg() + regionMsg()
- Bot join announcement -> delegated publicMsg()
- Human starter announcement -> delegated publicMsg()
- Human join announcement -> delegated publicMsg()
- Player added confirmation -> delegated ownerMsg()
ELIMINATED MEMORY HOTSPOTS:
- Complex emoji string concatenations during player join
- Multi-string concatenation operations in registration flow
- Heavy llSay() operations with complex formatting
- Memory-intensive llOwnerSay() with player name concatenation
This targets the exact operation that triggers Stack-Heap Collision
when players join the game.
CRITICAL MEMORY FIX: Reduce Main Controller memory usage by delegating string operations
CONTROLLER_MESSAGEHANDLER ENHANCEMENTS:
- Added MSG_OWNER_MESSAGE, MSG_PUBLIC_MESSAGE, MSG_REGION_MESSAGE handlers
- New handleOwnerMessage(), handlePublicMessage(), handleRegionMessage() functions
- Memory-efficient message formatting with type-based templates
- Moved all heavy string concatenation operations out of Main Controller
MAIN CONTROLLER CHANGES:
- Added ownerMsg(), publicMsg(), regionMsg() helper functions
- Replaced memory-heavy llOwnerSay() calls with delegated message functions
- Reduced string concatenation operations in critical paths
- Kept simple direct calls for essential messages only
This architectural change should significantly reduce Main Controller memory pressure
and resolve the persistent Stack-Heap Collision errors.
CRITICAL ARCHITECTURE CHANGE to resolve memory crashes:
NEW FILE: Verbose_Logger.lsl
- Dedicated script for all debug output to free up memory in Main Controller
- Handles verbose logging toggle and message buffering
- Script ID system for organized log prefixes
- Memory-safe batched output system
MAIN CONTROLLER CHANGES:
- Removed all verbose logging code and variables
- Redirected debug calls to dedicated Verbose_Logger script
- Simplified verbose logging toggle to forward to logger
- Removed memory-heavy string operations
This architectural split should immediately resolve the Stack-Heap Collision
by moving all debug-related memory usage out of the Main Controller.
CRITICAL FIX: Main Controller experiencing Stack-Heap Collision from verbose logging
- Added emergency memory monitoring to auto-disable verbose logging when memory low
- Replaced heavy string concatenation debug calls with lightweight versions
- Added memory checks before debug output to prevent crashes
- Simplified verbose logging toggle messages to reduce memory usage
- Emergency threshold: auto-disable at <1000 bytes free memory
- Safety checks: only output debug if >500 bytes available
This should immediately resolve the Stack-Heap Collision error.