7e8de1cc01
Fix LSL validation errors in Bot_Manager, Controller_Memory, Player_RegistrationManager, and Floater_Manager
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- Bot_Manager.lsl: Fixed 3 variable name conflicts (response, botIdx, botLives)
- Controller_Memory.lsl: Fixed 2 variable name conflicts (usedMemory, memoryPercentage)
- Player_RegistrationManager.lsl: Fixed 1 variable name conflict (i)
- Floater_Manager.lsl: Fixed 1 variable name conflict (i)
- Progress: 115 → 108 total errors (-7)
2025-09-18 12:26:14 -05:00
03c5d81bb0
v2.8.6: Winner Glow Celebration System
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- Winner Glow Effects: Bright green glow on both scoreboard and floaters for winners
- Extended Victory Display: 24-second celebration timer before game reset
- Enhanced Visual Feedback: Color-coded glow system (green/yellow/red)
- Victory Text Display: Winner floaters show 'ULTIMATE VICTORY!' and 'ULTIMATE SURVIVOR'
- Timer System Optimization: Dedicated victory timer mode, removed unused timeout system
- Memory Efficiency: Cleaned up unused components for better performance
- Synchronized Celebration: Both scoreboard and floater systems celebrate winner simultaneously
- Visual Priority: Winner glow overrides peril glow during victory celebration
Professional winner recognition system makes victory feel rewarding and celebrated!
2025-09-16 13:10:41 -05:00
dd03bd8eef
v2.8.5 - Memory Optimization & Architecture Cleanup
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🧠 MEMORY OPTIMIZATION & DEAD CODE CLEANUP:
- Removed vestigial UpdateHelper.lsl (204 lines, ~41KB memory waste)
- Main Controller memory improved from 83.8% to 81.4% (2.4% reduction)
- Simplified Verbose_Logger from 149 to 80 lines (47% reduction)
- Eliminated unused buffering systems and timer overhead
🎨 BOT PROFILE PICTURE FIX:
- Fixed bot avatars randomly turning into gray boxes mid-game
- Modified refreshPlayerDisplay() to preserve active player textures
- Enhanced bot caching to prevent HTTP requests
- Stable bot visuals throughout entire game
🏗️ ARCHITECTURE OPTIMIZATION:
- Updated link numbers: Scoreboard (2→12), Leaderboard (25→35), Dice (73→83)
- Enhanced prim structure with dedicated overlay prims (links 2-11)
- Updated 11 scripts with new mappings and prim ranges
- More organized and scalable linkset structure
🔧 ENHANCED GAME LOGIC & BUG FIXES:
- Improved number picker parsing for CSV and semicolon formats
- Enhanced bot round detection and fair play mechanics
- Better communication handling and player feedback
- Whitespace handling for consistent number parsing
📊 PERFORMANCE IMPACT:
- Measurable memory reduction across multiple scripts
- Eliminated profile picture flickering and display issues
- Reduced unnecessary inter-script message traffic
- Cleaner, more maintainable codebase
Files changed: 11 modified scripts, 4 updated documentation files
Total: 838 insertions, 776 deletions representing significant optimization
2025-09-14 20:44:52 -05:00
8f95e792e2
fix: replace ternary operators with conditional statements for LSL compatibility
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- Fixed LSL syntax errors caused by unsupported ternary operator (condition ? value1 : value2)
- Replaced all ternary operators with proper if/else statements in verbose logging toggles
- Ensures 'ENABLED'/'DISABLED' messages display correctly without compilation errors
- Updated files: Bot_Manager.lsl, Controller_Memory.lsl, Controller_MessageHandler.lsl,
Floater_Manager.lsl, Game_Calculator.lsl, Game_Manager.lsl, Game_Scoreboard_Manager_Linkset.lsl,
Leaderboard_Communication_Linkset.lsl, Main_Controller_Linkset.lsl, NumberPicker_DialogHandler.lsl,
Player_DialogHandler.lsl, Roll_ConfettiModule.lsl, System_Debugger.lsl, XyzzyText_Dice_Bridge_Linkset.lsl
- Updated WARP.md with latest v2.8.4 release information and fixes documentation
2025-09-14 08:29:56 -05:00
7cb9366291
Fix LSL script bugs: indentation error in Bot_Manager, TestBot prefix consistency, and typo in calculator emoji
2025-09-03 18:58:27 -05:00
fd2c0beaa3
## [2.8.3] - 2025-09-01
2025-09-01 13:01:45 -05:00
b28970ea8e
some floater and scoreboard fixes
2025-08-13 14:32:26 -05:00
63b100efa0
## [2.6.0] - 2025-08-09
2025-08-09 09:30:15 -05:00