3f2fa97818
updated all scripts to new directory and #includes, and on sl the files now are #include "peril/filename.lsl" while fs preprocessor is now including ~/lsl-projects/
2026-04-08 23:23:51 -06:00
1e70b70b72
refactor: stabilize game state synchronization, improve reset timing, and integrate authoritative leaderboard reporting.
2026-04-08 21:27:18 -06:00
5816e7cce2
switched timeing configs to Peril_Constants file
2026-04-05 20:14:15 -06:00
824824c32d
v3.2.0: The 'Sync Sanctity' Update - Unified life sync, virtualized scoreboard, and documentation finalization
2026-04-05 09:31:37 -06:00
a225244241
added memmory toggle in peril_constants.lsl, added new memory macro script in constants, added macro to all files, optimised scoreboard manager, bug fixes in mulitible scripts
2026-04-04 18:16:01 -06:00
915c079a7a
chore: v3.1.0 Peril Dice - Linkset Stability Update & FURWARE Text Mesh Migration
2026-04-04 03:38:41 -06:00
5c3eb15c16
updated to useing preprocesser in firestorm, saveing space in memory, changed to new experience database
2026-03-24 16:46:07 -06:00
5d83283be3
updated lsl scripts to be preprocessed
2026-03-23 09:48:00 -06:00
38aa4f2ba8
optimiseing
2026-02-02 09:52:44 -07:00
e9a006434d
fix: resolve all 115 LSL validation errors
...
- Fixed duplicate global variable declarations across all LSL scripts
- Renamed conflicting variables to be function-specific (i->loadI, idx->removeIdx, etc.)
- Resolved variable scope conflicts in major files:
- Game_Manager.lsl: Fixed rollRequest variable conflicts
- Game_Scoreboard_Manager_Linkset.lsl: Fixed 38+ variable redeclaration errors
- Controller_MessageHandler.lsl: Fixed message parsing variable conflicts
- Bot_Manager.lsl, Floater_Manager.lsl, Game_Calculator.lsl: Fixed loop variable conflicts
- Jenkins CI/CD pipeline should now pass with 0 validation errors
- Maintained all original functionality while ensuring unique variable names per scope
2025-09-18 13:10:38 -05:00
2e8494afe8
## [2.8.6] - 2025-09-16
2025-09-18 12:08:55 -05:00
03c5d81bb0
v2.8.6: Winner Glow Celebration System
...
- Winner Glow Effects: Bright green glow on both scoreboard and floaters for winners
- Extended Victory Display: 24-second celebration timer before game reset
- Enhanced Visual Feedback: Color-coded glow system (green/yellow/red)
- Victory Text Display: Winner floaters show 'ULTIMATE VICTORY!' and 'ULTIMATE SURVIVOR'
- Timer System Optimization: Dedicated victory timer mode, removed unused timeout system
- Memory Efficiency: Cleaned up unused components for better performance
- Synchronized Celebration: Both scoreboard and floater systems celebrate winner simultaneously
- Visual Priority: Winner glow overrides peril glow during victory celebration
Professional winner recognition system makes victory feel rewarding and celebrated!
2025-09-16 13:10:41 -05:00
dd03bd8eef
v2.8.5 - Memory Optimization & Architecture Cleanup
...
🧠 MEMORY OPTIMIZATION & DEAD CODE CLEANUP:
- Removed vestigial UpdateHelper.lsl (204 lines, ~41KB memory waste)
- Main Controller memory improved from 83.8% to 81.4% (2.4% reduction)
- Simplified Verbose_Logger from 149 to 80 lines (47% reduction)
- Eliminated unused buffering systems and timer overhead
🎨 BOT PROFILE PICTURE FIX:
- Fixed bot avatars randomly turning into gray boxes mid-game
- Modified refreshPlayerDisplay() to preserve active player textures
- Enhanced bot caching to prevent HTTP requests
- Stable bot visuals throughout entire game
🏗️ ARCHITECTURE OPTIMIZATION:
- Updated link numbers: Scoreboard (2→12), Leaderboard (25→35), Dice (73→83)
- Enhanced prim structure with dedicated overlay prims (links 2-11)
- Updated 11 scripts with new mappings and prim ranges
- More organized and scalable linkset structure
🔧 ENHANCED GAME LOGIC & BUG FIXES:
- Improved number picker parsing for CSV and semicolon formats
- Enhanced bot round detection and fair play mechanics
- Better communication handling and player feedback
- Whitespace handling for consistent number parsing
📊 PERFORMANCE IMPACT:
- Measurable memory reduction across multiple scripts
- Eliminated profile picture flickering and display issues
- Reduced unnecessary inter-script message traffic
- Cleaner, more maintainable codebase
Files changed: 11 modified scripts, 4 updated documentation files
Total: 838 insertions, 776 deletions representing significant optimization
2025-09-14 20:44:52 -05:00
8f95e792e2
fix: replace ternary operators with conditional statements for LSL compatibility
...
- Fixed LSL syntax errors caused by unsupported ternary operator (condition ? value1 : value2)
- Replaced all ternary operators with proper if/else statements in verbose logging toggles
- Ensures 'ENABLED'/'DISABLED' messages display correctly without compilation errors
- Updated files: Bot_Manager.lsl, Controller_Memory.lsl, Controller_MessageHandler.lsl,
Floater_Manager.lsl, Game_Calculator.lsl, Game_Manager.lsl, Game_Scoreboard_Manager_Linkset.lsl,
Leaderboard_Communication_Linkset.lsl, Main_Controller_Linkset.lsl, NumberPicker_DialogHandler.lsl,
Player_DialogHandler.lsl, Roll_ConfettiModule.lsl, System_Debugger.lsl, XyzzyText_Dice_Bridge_Linkset.lsl
- Updated WARP.md with latest v2.8.4 release information and fixes documentation
2025-09-14 08:29:56 -05:00
fd2c0beaa3
## [2.8.3] - 2025-09-01
2025-09-01 13:01:45 -05:00
fa8a0c9ca4
## [2.8.2] - 2025-08-21
2025-08-20 21:22:16 -05:00
b28970ea8e
some floater and scoreboard fixes
2025-08-13 14:32:26 -05:00
f60d53c78e
## [2.8.0] - 2025-08-12
2025-08-12 02:25:32 -05:00
9f918be0c9
## [2.6.0] - 2025-08-09
2025-08-09 21:01:57 -05:00
63b100efa0
## [2.6.0] - 2025-08-09
2025-08-09 09:30:15 -05:00