// Game Scoreboard Manager - Shows current game players in grid layout
// Each player gets a prim showing profile picture + heart texture (lives)
// Heart texture UUIDs - REPLACE WITH YOUR ACTUAL TEXTURE UUIDs
integer LEADERBOARD_CHANNEL = -12346;
list playerWins = []; // Store wins data for persistent leaderboard
string TEXTURE_0_HEARTS = "7d8ae121-e171-12ae-f5b6-7cc3c0395c7b"; // 0 hearts (dead)
string TEXTURE_1_HEARTS = "6605d25f-8e2d-2870-eb87-77c58cd47fa9"; // 1 heart
string TEXTURE_2_HEARTS = "7ba6cb1e-f384-25a5-8e88-a90bbd7cc041"; // 2 hearts
string TEXTURE_3_HEARTS = "a5d16715-4648-6526-5582-e8068293f792"; // 3 hearts
// Default textures - REPLACE WITH YOUR ACTUAL TEXTURE UUIDs
string TEXTURE_DEFAULT_PROFILE = "1ce89375-6c3c-3845-26b1-1dc666bc9169"; // Default avatar
string TEXTURE_BOT_PROFILE = "62f31722-04c1-8c29-c236-398543f2a6ae"; // Bot avatar picture
string BLANK_TEXTURE = "5748decc-f629-461c-9a36-a35a221fe21f"; // White texture UUID
string TEXTURE_BACKGROUND = "5748decc-f629-461c-9a36-a35a221fe21f"; // Background texture (blank + black color)
string TEXTURE_ACTIONS = "6aac8dce-1b83-f931-abe3-286f4f2faa29"; // Punishment texture
string TEXTURE_LEADERBOARD = "5748decc-f629-461c-9a36-a35a221fe21f"; // Leaderboard texture
// Status textures - REPLACE WITH YOUR ACTUAL TEXTURE UUIDs
string TEXTURE_PERIL = "c5676fec-0c85-5567-3dd8-f939234e21d9"; // Elimination texture
string TEXTURE_PERIL_SELECTED = "a53ff601-3c8a-e312-9e0e-f6fa76f6773a"; // Peril Selected texture
string TEXTURE_VICTORY = "ec5bf10e-4970-fb63-e7bf-751e1dc27a8d"; // Victory texture
string TEXTURE_PUNISHMENT = "acfabed0-84ad-bfd1-cdfc-2ada0aeeaa2f"; // Punishment texture (fallback)
string TEXTURE_DIRECT_HIT = "ecd2dba2-3969-6c39-ad59-319747307f55"; // Direct Hit texture
string TEXTURE_NO_SHIELD = "2440174f-e385-44e2-8016-ac34934f11f5"; // No Shield texture
string TEXTURE_PLOT_TWIST = "ec533379-4f7f-8183-e877-e68af703dcce"; // Plot Twist texture
string TEXTURE_TITLE = "624bb7a7-e856-965c-bae8-94d75226c1bc"; // Title texture
// Player data - used for BOTH current game display AND leaderboard
list playerNames = []; // Current game players for display
list playerLives = []; // Current game player lives
list playerProfiles = []; // Maps to profile texture UUIDs
// Leaderboard data (persistent - stored in linkset data)
list leaderboardNames = []; // Loaded from linkset data at startup
list leaderboardWins = []; // Loaded from linkset data at startup
list leaderboardLosses = []; // Loaded from linkset data at startup
// HTTP tracking
list profileRequests = []; // Track which profile requests belong to which player
list httpRequests = []; // Track HTTP requests for profile pictures
// Profile picture extraction constants
string profile_key_prefix = ";
// Profile prim (left side)
vector profilePos = basePos + <-PRIM_OFFSET, 0.0, 0.0>;
integer profilePrimIndex = FIRST_PLAYER_PRIM + (i * 2); // Prims 4, 6, 8, 10...
// Hearts prim (right side)
vector heartsPos = basePos + ;
integer heartsPrimIndex = FIRST_PLAYER_PRIM + (i * 2) + 1; // Prims 5, 7, 9, 11...
// Set profile prim properties
if (profilePrimIndex <= totalPrims) {
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_POSITION, profilePos,
PRIM_ROTATION, <-0.707107, 0.0, 0.0, 0.707107>, // Back to upright portrait rotation
PRIM_SIZE, , // Swap width/height for landscape
PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0, // All faces
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, // Fully opaque white
PRIM_TEXT, "", <1,1,1>, 0.0
]);
}
// Set hearts prim properties
if (heartsPrimIndex <= totalPrims) {
llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
PRIM_POSITION, heartsPos,
PRIM_ROTATION, <-0.7, 0.0, 0.0, 0.7>, // Back to upright portrait rotation
PRIM_SIZE, , // Swap width/height for landscape
PRIM_TEXTURE, ALL_SIDES, TEXTURE_3_HEARTS, <1,1,0>, <0,0,0>, 0.0, // All faces
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, // Fully opaque white
PRIM_TEXT, "", <1,1,1>, 0.0
]);
}
}
}
setupUIPrims() {
// Background prim - centered behind the player grid
vector bgPosition = <0.0, 0.05, -2>;
llSetLinkPrimitiveParamsFast(BACKGROUND_PRIM, [
PRIM_POSITION, bgPosition, // Behind the board and higher up
PRIM_ROTATION, <0.0, 0.0, -0.04, 1.0>, // No rotation
PRIM_SIZE, ,
PRIM_TEXTURE, ALL_SIDES, TEXTURE_BACKGROUND, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <0.0, 0.0, 0.0>, 1.0, // Black background color
PRIM_TEXT, "", <1,1,1>, 0.0
]);
// Actions/status prim - rectangle above the player grid
llSetLinkPrimitiveParamsFast(ACTIONS_PRIM, [
PRIM_POSITION, <0.0, 0.01, -0.3>, // Even higher above the grid
PRIM_ROTATION, <0.0, 0.0, -0.04, 1.0>, // No rotation
PRIM_SIZE, ,
PRIM_TEXTURE, ALL_SIDES, TEXTURE_TITLE, <1,1,0>, <0,0,0>, 0.0, // Start with title texture
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, // White for texture visibility
PRIM_TEXT, "", <0,0,0>, 0.0 // No floating text
]);
// Note: Leaderboard is now a separate object
}
// Update actions prim with appropriate status texture
updateActionsPrim(string status) {
string textureToUse = "";
if (status == "Elimination") {
textureToUse = TEXTURE_PERIL;
} else if (status == "Victory") {
textureToUse = TEXTURE_VICTORY;
} else if (status == "Punishment") {
textureToUse = TEXTURE_PUNISHMENT;
} else if (status == "Direct Hit") {
textureToUse = TEXTURE_DIRECT_HIT;
} else if (status == "No Shield") {
textureToUse = TEXTURE_NO_SHIELD;
} else if (status == "Peril Selected") {
textureToUse = TEXTURE_PERIL_SELECTED;
} else if (status == "Plot Twist") {
textureToUse = TEXTURE_PLOT_TWIST;
} else if (status == "Title") {
textureToUse = TEXTURE_TITLE;
} else {
return; // Don't change texture for unrecognized statuses
}
llSetLinkPrimitiveParamsFast(ACTIONS_PRIM, [
PRIM_TEXTURE, ALL_SIDES, textureToUse, <1,1,0>, <0,0,0>, 0.0,
PRIM_TEXT, "", <0,0,0>, 0.0 // Remove existing floating text
]);
}
// XyzzyText Communication Constants
integer DISPLAY_STRING = 204000;
integer DISPLAY_EXTENDED = 204001;
integer DICE_CHANNEL = -12347; // Channel for dice roll display
// Generate leaderboard text for quad XyzzyText display (40 characters per line split across 4 prims)
generateLeaderboardText() {
list sortedData = getSortedLeaderboard();
integer dataCount = llGetListLength(sortedData);
// Quad prim approach - split lines between left, middle-left, middle-right, and right prims
// Header: "LEADERBOARD" (11 chars) + spaces to make 40 total, then split into 10-char chunks
string headerLine = "LEADERBOARD "; // Exactly 40 chars: LEADERBOARD (11) + 29 spaces
// Split header into 4 parts of 10 characters each
string leftText = llGetSubString(headerLine, 0, 9); // Characters 0-9: "LEADERBOAR" (first 10 chars)
string middleLeftText = llGetSubString(headerLine, 10, 19); // Characters 10-19: " " (10 spaces)
string middleRightText = llGetSubString(headerLine, 20, 29); // Characters 20-29: " " (10 spaces)
string rightText = llGetSubString(headerLine, 30, 39); // Characters 30-39: " " (10 spaces)
// Show positions 1-11, filling in player data where available
integer i;
for (i = 0; i < 11; i++) {
string fullLine;
if (i < dataCount) {
// We have data for this position
list playerData = llParseString2List(llList2String(sortedData, i), [":"], []);
string playerName = llList2String(playerData, 0);
string winsText = llList2String(playerData, 1);
string lossesText = llList2String(playerData, 2);
// Format: "1. PlayerName W:xx L:yy"
// With 40 chars: position(3) + name(27) + stats(10) = 40 total
string position;
if (i < 9) {
position = (string)(i + 1) + ". "; // "1. ", "2. ", etc.
} else {
position = (string)(i + 1) + "."; // "10.", "11." (no extra space)
}
// Format wins and losses with 2-digit limit
if (llStringLength(winsText) > 2) {
winsText = llGetSubString(winsText, 0, 1);
}
if (llStringLength(lossesText) > 2) {
lossesText = llGetSubString(lossesText, 0, 1);
}
string statsText = "W:" + winsText + " L:" + lossesText; // e.g., "W:12 L:3"
// Calculate max name length (40 - position - stats - padding)
integer maxNameLength = 40 - llStringLength(position) - llStringLength(statsText) - 1; // -1 for space
if (llStringLength(playerName) > maxNameLength) {
playerName = llGetSubString(playerName, 0, maxNameLength - 1);
}
fullLine = position + playerName;
// Add padding spaces before stats
integer padding = 40 - llStringLength(fullLine) - llStringLength(statsText);
integer j;
for (j = 0; j < padding && padding > 0; j++) {
fullLine += " ";
}
fullLine += statsText;
} else {
// No data for this position, show empty slot
string position;
if (i < 9) {
position = (string)(i + 1) + ". "; // "1. ", "2. ", etc.
} else {
position = (string)(i + 1) + "."; // "10.", "11." (no extra space)
}
fullLine = position;
// Pad to 40 characters
while (llStringLength(fullLine) < 40) {
fullLine += " ";
}
}
// Ensure exactly 40 characters
if (llStringLength(fullLine) > 40) {
fullLine = llGetSubString(fullLine, 0, 39);
} else if (llStringLength(fullLine) < 40) {
while (llStringLength(fullLine) < 40) {
fullLine += " ";
}
}
// Split the 40-character line: 10 chars each to left, middle-left, middle-right, right prims
string leftPart = llGetSubString(fullLine, 0, 9); // Characters 0-9
string middleLeftPart = llGetSubString(fullLine, 10, 19); // Characters 10-19
string middleRightPart = llGetSubString(fullLine, 20, 29); // Characters 20-29
string rightPart = llGetSubString(fullLine, 30, 39); // Characters 30-39
leftText += "\n" + leftPart;
middleLeftText += "\n" + middleLeftPart;
middleRightText += "\n" + middleRightPart;
rightText += "\n" + rightPart;
}
// We always show exactly 12 lines (header + 11 positions)
integer totalLines = 12;
integer currentLines = 12; // Header + 11 positions
// Send to separate leaderboard object via chat
// Send to leaderboard bridge in separate object
llRegionSay(LEADERBOARD_CHANNEL, "LEFT_TEXT|" + leftText);
llRegionSay(LEADERBOARD_CHANNEL, "MIDDLE_LEFT_TEXT|" + middleLeftText);
llRegionSay(LEADERBOARD_CHANNEL, "MIDDLE_RIGHT_TEXT|" + middleRightText);
llRegionSay(LEADERBOARD_CHANNEL, "RIGHT_TEXT|" + rightText);
// Also create combined floating text as backup display method
string combinedText = "Leaderboard:\n";
for (i = 0; i < dataCount; i++) {
list playerData = llParseString2List(llList2String(sortedData, i), [":"], []);
string playerName = llList2String(playerData, 0);
string winsText = llList2String(playerData, 1);
if (llStringLength(playerName) > 12) {
playerName = llGetSubString(playerName, 0, 11);
}
combinedText += (string)(i + 1) + ". " + playerName + ": " + winsText + "\n";
}
if (dataCount == 0) {
combinedText = "Leaderboard: No games played yet";
}
// Note: Leaderboard is now in separate object - no prim to update here
}
// Update leaderboard prim with current standings and update persistent data
updateLeaderboard(list topPlayers) {
generateLeaderboardText();
}
// Generate dice roll display text for dual XyzzyText display (20 characters total: 10 chars per prim)
generateDiceRollText(string playerName, integer diceValue, string rollType) {
string fullLine;
if (rollType == "CLEAR") {
// Clear the dice display
fullLine = " "; // 20 spaces
} else {
// Format: "Bob rolled 6" or "TestBot1 rolled 12" etc.
string diceStr = (string)diceValue;
string displayName = playerName;
// Calculate available space: 20 total - " rolled " (8) - dice value (1-2 chars) = 11-10 chars for name
integer maxNameLength = 20 - 8 - llStringLength(diceStr); // -8 for " rolled "
if (llStringLength(displayName) > maxNameLength) {
displayName = llGetSubString(displayName, 0, maxNameLength - 1);
}
fullLine = displayName + " rolled " + diceStr;
// Pad to exactly 20 characters
while (llStringLength(fullLine) < 20) {
fullLine += " ";
}
}
// Ensure exactly 20 characters
if (llStringLength(fullLine) > 20) {
fullLine = llGetSubString(fullLine, 0, 19);
}
// Split into 2 parts: 10 chars each for left and right prims
string leftPart = llGetSubString(fullLine, 0, 9); // Characters 0-9
string rightPart = llGetSubString(fullLine, 10, 19); // Characters 10-19
// Send to dice display XyzzyText prims
llRegionSay(DICE_CHANNEL, "DICE_LEFT|" + leftPart);
llRegionSay(DICE_CHANNEL, "DICE_RIGHT|" + rightPart);
}
// Handle game won message
handleGameWon(string winnerName) {
integer playerIndex = llListFindList(leaderboardNames, [winnerName]);
if (playerIndex == -1) {
leaderboardNames += [winnerName];
leaderboardWins += [1];
leaderboardLosses += [0]; // No losses for new winner
} else {
integer currentWins = llList2Integer(leaderboardWins, playerIndex);
leaderboardWins = llListReplaceList(leaderboardWins, [currentWins + 1], playerIndex, playerIndex);
}
saveLeaderboardData();
updateLeaderboard(leaderboardNames);
}
// Handle game lost message
handleGameLost(string loserName) {
integer playerIndex = llListFindList(leaderboardNames, [loserName]);
if (playerIndex == -1) {
leaderboardNames += [loserName];
leaderboardWins += [0]; // No wins for new loser
leaderboardLosses += [1];
} else {
integer currentLosses = 0;
if (playerIndex < llGetListLength(leaderboardLosses)) {
currentLosses = llList2Integer(leaderboardLosses, playerIndex);
}
// Extend losses list if needed
while (llGetListLength(leaderboardLosses) <= playerIndex) {
leaderboardLosses += [0];
}
leaderboardLosses = llListReplaceList(leaderboardLosses, [currentLosses + 1], playerIndex, playerIndex);
}
saveLeaderboardData();
updateLeaderboard(leaderboardNames);
}
// Sort leaderboard by wins
list getSortedLeaderboard() {
list combined = [];
integer i;
for (i = 0; i < llGetListLength(leaderboardNames); i++) {
string playerName = llList2String(leaderboardNames, i);
integer wins = llList2Integer(leaderboardWins, i);
integer losses = 0;
if (i < llGetListLength(leaderboardLosses)) {
losses = llList2Integer(leaderboardLosses, i);
}
combined += [playerName + ":" + (string)wins + ":" + (string)losses];
}
integer n = llGetListLength(combined);
integer swapped = TRUE;
while (swapped) {
swapped = FALSE;
for (i = 0; i < n - 1; i++) {
list data1 = llParseString2List(llList2String(combined, i), [":"], []);
list data2 = llParseString2List(llList2String(combined, i + 1), [":"], []);
integer wins1 = (integer)llList2String(data1, 1);
integer wins2 = (integer)llList2String(data2, 1);
if (wins1 < wins2) {
string temp = llList2String(combined, i);
combined = llListReplaceList(combined, [llList2String(combined, i + 1)], i, i);
combined = llListReplaceList(combined, [temp], i + 1, i + 1);
swapped = TRUE;
}
}
n--;
}
return combined;
}
// Save leaderboard data
saveLeaderboardData() {
integer i;
llLinksetDataWrite("lb_count", (string)llGetListLength(leaderboardNames));
for (i = 0; i < llGetListLength(leaderboardNames); i++) {
string playerName = llList2String(leaderboardNames, i);
integer wins = llList2Integer(leaderboardWins, i);
integer losses = llList2Integer(leaderboardLosses, i);
llLinksetDataWrite("lb_player_" + (string)i, playerName);
llLinksetDataWrite("lb_wins_" + (string)i, (string)wins);
llLinksetDataWrite("lb_losses_" + (string)i, (string)losses);
}
}
// Load leaderboard data
loadLeaderboardData() {
string countStr = llLinksetDataRead("lb_count");
if (countStr == "") return;
integer count = (integer)countStr;
leaderboardNames = [];
leaderboardWins = [];
leaderboardLosses = [];
integer i;
for (i = 0; i < count; i++) {
string playerName = llLinksetDataRead("lb_player_" + (string)i);
string winsStr = llLinksetDataRead("lb_wins_" + (string)i);
string lossesStr = llLinksetDataRead("lb_losses_" + (string)i);
if (playerName != "" && winsStr != "") {
leaderboardNames += [playerName];
leaderboardWins += [(integer)winsStr];
leaderboardLosses += [(integer)lossesStr]; // Default to 0 if empty
}
}
}
// Reset leaderboard data
resetLeaderboard() {
leaderboardNames = [];
leaderboardWins = [];
leaderboardLosses = [];
integer i;
for (i = 0; i < 100; i++) {
llLinksetDataDelete("lb_player_" + (string)i);
llLinksetDataDelete("lb_wins_" + (string)i);
llLinksetDataDelete("lb_losses_" + (string)i);
}
llLinksetDataDelete("lb_count");
updateLeaderboard([]);
}
// Clear all current players from the scoreboard
clearAllPlayers() {
// Clear ONLY current game player data lists (NOT leaderboard data)
playerNames = [];
playerLives = [];
playerProfiles = [];
// NOTE: leaderboardNames and leaderboardWins are NOT cleared - they persist
// Clear any pending HTTP requests
httpRequests = [];
profileRequests = [];
// Reset all player prims to default state
integer i;
for (i = 0; i < 10; i++) {
integer profilePrimIndex = FIRST_PLAYER_PRIM + (i * 2);
integer heartsPrimIndex = FIRST_PLAYER_PRIM + (i * 2) + 1;
// Reset profile prim to default
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXT, "", <1,1,1>, 0.0
]);
// Reset hearts prim to 3 hearts
llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
PRIM_TEXTURE, ALL_SIDES, TEXTURE_3_HEARTS, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXT, "", <1,1,1>, 0.0
]);
}
}
// Check if a player name indicates it's a bot
integer isBot(string playerName) {
return (llSubStringIndex(playerName, "TestBot") == 0);
}
string getHeartTexture(integer lives) {
if (lives <= 0) return TEXTURE_0_HEARTS;
else if (lives == 1) return TEXTURE_1_HEARTS;
else if (lives == 2) return TEXTURE_2_HEARTS;
else return TEXTURE_3_HEARTS; // 3 or more
}
// Update player display on the grid
updatePlayerDisplay(string playerName, integer lives, string profileUUID) {
// Find existing player or add new one
integer playerIndex = llListFindList(playerNames, [playerName]);
if (playerIndex == -1) {
// New player - find next available slot
playerIndex = llGetListLength(playerNames);
if (playerIndex >= 10) {
llOwnerSay("WARNING: Maximum 10 players supported, ignoring: " + playerName);
return;
}
// Add to tracking lists
playerNames += [playerName];
playerLives += [lives];
playerProfiles += [profileUUID];
} else {
// Update existing player
playerLives = llListReplaceList(playerLives, [lives], playerIndex, playerIndex);
// Don't overwrite cached profile texture with original UUID on updates
// playerProfiles = llListReplaceList(playerProfiles, [profileUUID], playerIndex, playerIndex);
}
// Update the physical prims for this player
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
integer heartsPrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2) + 1;
// Update profile prim texture
string profileTexture = profileUUID;
// Check if we already have a cached profile texture for this player
if (playerIndex < llGetListLength(playerProfiles)) {
string cachedTexture = llList2String(playerProfiles, playerIndex);
if (cachedTexture != "" && cachedTexture != profileUUID &&
cachedTexture != TEXTURE_DEFAULT_PROFILE && cachedTexture != TEXTURE_BOT_PROFILE) {
// We have a previously fetched profile picture, use it
profileTexture = cachedTexture;
}
}
// If no cached texture or using original UUID, determine what to use
if (profileTexture == profileUUID) {
if (isBot(playerName)) {
profileTexture = TEXTURE_BOT_PROFILE;
} else if (profileTexture == "" || profileTexture == "00000000-0000-0000-0000-000000000000") {
profileTexture = TEXTURE_DEFAULT_PROFILE;
} else {
// Request profile picture via HTTP (the correct method!)
string URL_RESIDENT = "https://world.secondlife.com/resident/";
key httpRequestID = llHTTPRequest(URL_RESIDENT + profileUUID, [HTTP_METHOD, "GET"], "");
// Store the HTTP request mapping: requestID -> playerIndex
httpRequests += [httpRequestID, playerIndex];
}
}
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, profileTexture, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXT, "", <1,1,1>, 0.0 // Remove player name text
]);
// Update hearts prim texture
string heartTexture = getHeartTexture(lives);
llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
PRIM_TEXTURE, ALL_SIDES, heartTexture, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
PRIM_TEXT, "", <1,0,0>, 0.0 // Remove lives text
]);
}
default {
state_entry() {
// Clear any old floating text on root prim
llSetText("", <1,1,1>, 0.0);
// Initialize profile picture extraction constants
profile_key_prefix_length = llStringLength(profile_key_prefix);
profile_img_prefix_length = llStringLength(profile_img_prefix);
llListen(SCOREBOARD_CHANNEL, "", "", "");
llListen(LEADERBOARD_CHANNEL, "", "", "");
llListen(DICE_CHANNEL, "", "", "");
llListen(-999, "", "", ""); // Dialog menu channel
loadLeaderboardData();
// Generate initial leaderboard texture
llSetTimerEvent(1.0); // Short delay for leaderboard generation
llOwnerSay("Game Scoreboard Manager ready - Touch for menu");
llOwnerSay("Use dialog menu to setup prims if needed.");
}
timer() {
llSetTimerEvent(0.0); // Stop timer
generateLeaderboardText(); // Generate initial leaderboard
}
listen(integer channel, string senderName, key id, string message) {
if (channel == -999) {
// Handle dialog menu responses
if (id == llGetOwner()) {
if (message == "Setup Prims") {
llOwnerSay("Running prim setup...");
setupPlayerGrid();
} else if (message == "Clear Game") {
llOwnerSay("Clearing game...");
clearAllPlayers();
updateActionsPrim("Title");
llRegionSay(LEADERBOARD_CHANNEL, "CLEAR_LEADERBOARD");
generateLeaderboardText();
} else if (message == "Reset Board") {
llOwnerSay("Resetting leaderboard...");
resetLeaderboard();
} else if (message == "Gen Leaderboard") {
llOwnerSay("Generating leaderboard...");
generateLeaderboardText();
} else if (message == "Cancel") {
llOwnerSay("Menu cancelled.");
}
}
return;
}
if (channel == SCOREBOARD_CHANNEL) {
if (llSubStringIndex(message, "PLAYER_UPDATE|") == 0) {
// Handle player updates here if needed
// Format: PLAYER_UPDATE|PlayerName|Lives|ProfileUUID
list parts = llParseString2List(message, ["|"], []);
if (llGetListLength(parts) >= 4) {
string playerName = llList2String(parts, 1);
integer lives = (integer)llList2String(parts, 2);
string profileUUID = llList2String(parts, 3);
updatePlayerDisplay(playerName, lives, profileUUID);
}
}
else if (message == "CLEAR_GAME") {
// Reset to default state
clearAllPlayers(); // Clear all current players
updateActionsPrim("Title"); // Reset to title instead of "Game Cleared"
// Clear the leaderboard display completely
llRegionSay(LEADERBOARD_CHANNEL, "CLEAR_LEADERBOARD");
generateLeaderboardText(); // Refresh leaderboard display
}
else if (llSubStringIndex(message, "GAME_START|") == 0) {
updateActionsPrim("Title");
}
else if (llSubStringIndex(message, "GAME_STATUS|") == 0) {
// Format: GAME_STATUS|StatusText
list parts = llParseString2List(message, ["|"], []);
if (llGetListLength(parts) >= 2) {
string status = llList2String(parts, 1);
updateActionsPrim(status);
}
}
else if (llSubStringIndex(message, "LEADERBOARD|") == 0) {
// Format: LEADERBOARD|Player1:Score1|Player2:Score2|...
list parts = llParseString2List(message, ["|"], []);
list playerData = llDeleteSubList(parts, 0, 0); // Remove "LEADERBOARD"
updateLeaderboard(playerData);
} else if (llSubStringIndex(message, "GAME_WON|") == 0) {
list parts = llParseString2List(message, ["|"], []);
if (llGetListLength(parts) >= 2) {
string winnerName = llList2String(parts, 1);
handleGameWon(winnerName);
}
} else if (llSubStringIndex(message, "GAME_LOST|") == 0) {
list parts = llParseString2List(message, ["|"], []);
if (llGetListLength(parts) >= 2) {
string loserName = llList2String(parts, 1);
handleGameLost(loserName);
}
} else if (llSubStringIndex(message, "DICE_ROLL|") == 0) {
// Handle dice roll display
// Format: DICE_ROLL|PlayerName|DiceValue
list parts = llParseString2List(message, ["|"], []);
if (llGetListLength(parts) >= 3) {
string playerName = llList2String(parts, 1);
integer diceValue = (integer)llList2String(parts, 2);
generateDiceRollText(playerName, diceValue, "SHOW");
}
} else if (llSubStringIndex(message, "CLEAR_DICE") == 0) {
// Clear dice roll display
generateDiceRollText("", 0, "CLEAR");
} else if (llSubStringIndex(message, "RESET_LEADERBOARD") == 0) {
resetLeaderboard();
}
}
}
touch_start(integer total_number) {
// Owner can access dialog menu
if (llDetectedKey(0) == llGetOwner()) {
llDialog(llDetectedKey(0), "Scoreboard Manager Options:", [
"Setup Prims",
"Clear Game",
"Reset Board",
"Gen Leaderboard",
"Cancel"
], -999);
} else {
llSay(0, "Only the owner can access this menu.");
}
}
dataserver(key query_id, string data) {
// Handle profile picture data responses
integer requestIndex = llListFindList(profileRequests, [query_id]);
if (requestIndex != -1) {
// Found the request - get the corresponding player index and data type
integer playerIndex = llList2Integer(profileRequests, requestIndex + 1);
integer dataType = llList2Integer(profileRequests, requestIndex + 2);
// Check if this looks like a valid texture UUID (36 characters, proper format)
if (llStringLength(data) == 36 && llSubStringIndex(data, "-") != -1) {
// Update the profile texture for this player
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, data, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0
]);
} else {
// Not a valid UUID, continue testing other data types
}
// Clean up the completed request (3 elements: requestID, playerIndex, dataType)
profileRequests = llDeleteSubList(profileRequests, requestIndex, requestIndex + 2);
}
}
http_response(key request_id, integer status, list metadata, string body) {
// Handle HTTP response for profile picture requests
integer requestIndex = llListFindList(httpRequests, [request_id]);
if (requestIndex != -1) {
integer playerIndex = llList2Integer(httpRequests, requestIndex + 1);
if (status == 200) {
// Try to extract profile picture UUID from HTML
integer s1 = llSubStringIndex(body, profile_key_prefix);
integer s1l = profile_key_prefix_length;
if (s1 == -1) {
// Second try with img tag
s1 = llSubStringIndex(body, profile_img_prefix);
s1l = profile_img_prefix_length;
} else {
}
if (s1 == -1) {
// Still no match - use default texture
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0
]);
} else {
// Extract the UUID
s1 += s1l;
key profileUUID = llGetSubString(body, s1, s1 + 35);
if (profileUUID == NULL_KEY) {
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0
]);
} else {
// Cache the profile picture UUID
playerProfiles = llListReplaceList(playerProfiles, [(string)profileUUID], playerIndex, playerIndex);
// Update the profile texture
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, (string)profileUUID, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0
]);
}
}
} else {
// Use default texture on HTTP failure
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0,
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0
]);
}
// Clean up the completed HTTP request (2 elements: requestID, playerIndex)
httpRequests = llDeleteSubList(httpRequests, requestIndex, requestIndex + 1);
}
}
}