# Changelog All notable changes to Peril Dice will be documented in this file. ## [2.2.0] - 2025-08-04 ### 🎭 Major UX/Presentation Improvements - **Dramatic Messaging System**: Complete overhaul of game messages with thematic styling - **Public Announcements**: Key game events now visible to all players in public chat - **Context-Rich Roll Messages**: Dice rolls now show both dice type and result - **Split Hit Messages**: Different messages for "picked own doom" vs "no shield" scenarios ### 🎮 Enhanced Player Experience - **Player Join Messages**: `💀 PlayerName has entered the deadly game! Welcome to your potential doom! 💀` - **Ready State Messages**: - `👑 PlayerName steps forward as the game master - automatically ready for the deadly challenge! 👑` - `⚔️ PlayerName steels themselves for the deadly challenge ahead! ⚔️` - `🏃 PlayerName loses their nerve and backs away from the challenge! 🏃` - **Pick Announcements**: `🎯 PlayerName stakes their life on numbers: 1, 2, 3 🎲` - **Game Start**: `⚡ ALL PARTICIPANTS READY! THE DEADLY PERIL DICE GAME BEGINS! ⚡` ### 🎲 Improved Roll Messages - **Main Roll**: `🎲 THE D6 OF FATE! PlayerName rolled a 5 on the 6-sided die! 🎲` - **Plot Twist**: `⚡ PLOT TWIST! PlayerName picked 5 (rolled on d6) and is now in ULTIMATE PERIL! ⚡` - **Direct Hit**: `🩸 DIRECT HIT! PlayerName picked their own doom - the d6 landed on 5! 🩸` - **No Shield**: `🩸 NO SHIELD! Nobody picked 5 - PlayerName takes the hit from the d6! 🩸` ### 🔧 Critical Bug Fixes - **StatFloat Duplication**: Fixed bug where new StatFloat objects were created on every life loss instead of updating existing ones - **Duplicate Message Handling**: Removed duplicate `HUMAN_PICKED` handlers that caused double processing - **Malformed Entry Warnings**: Fixed LSL parsing issues with empty picks entries - **Cleanup Optimization**: Reduced excessive StatFloat cleanup messages during reset ### 🛠️ Technical Improvements - **Debug Message Cleanup**: Removed excessive debug output while preserving essential error reporting - **Message Handler Optimization**: Streamlined communication between scripts - **LSL Parsing Fixes**: Better handling of trailing empty elements in data parsing - **Memory Management**: Improved StatFloat lifecycle management ## [2.1.0] - 2025-08-03 ### ✨ Major Features Added - **Ready State System**: Players must mark themselves ready before games can start - **Game Protection**: Prevents players from joining games in progress - **Performance Optimization**: Reduced lag by limiting confetti to wins only - **Enhanced Bot Intelligence**: Improved bot behavior and duplicate number avoidance ### 🔧 Core Fixes - **Complete Game Flow**: Fixed end-to-end gameplay from start to finish - **Elimination Logic**: Proper handling of player elimination and game continuation - **Win Condition**: Fixed victory detection and game ending - **Data Synchronization**: Resolved corruption in pick data between scripts - **Peril Player Assignment**: Fixed race conditions in peril player transitions ### 🎮 Gameplay Improvements - **Dynamic Picking**: Number of picks now properly based on peril player's lives - **Duplicate Prevention**: Enhanced system to prevent duplicate number selection - **Dialog Pagination**: Improved number selection interface for d30 dice - **Floater Updates**: Real-time HUD updates throughout gameplay - **Bot Continuation**: Bots now properly continue games when humans are eliminated ### 🛠️ Technical Enhancements - **Modular Communication**: Improved inter-script messaging system - **Error Handling**: Comprehensive validation and error recovery - **Memory Management**: Better floater cleanup and channel tracking - **Data Encoding**: Fixed CSV conflicts with semicolon encoding system - **State Management**: Robust game state synchronization across modules ### 🐛 Bug Fixes - Fixed missing pick dialogs after game events - Resolved duplicate message issues between scripts - Fixed lives reset problems between rounds - Corrected floater display inconsistencies - Fixed bot confusion during player elimination - Resolved pick data corruption issues - Fixed peril player variable sync problems ### ⚡ Performance - Removed confetti from life loss (keeping only victory confetti) - Optimized debug output to reduce lag - Improved floater management efficiency - Enhanced bot processing speed ## [2.0.0] - 2024-12-XX ### 🎉 Initial Modular Release - **Modular Architecture**: Separated functionality into specialized scripts - **Bot System**: Added AI players for testing and gameplay variety - **Floating HUD**: Real-time player statistics display - **Dynamic Dice**: Automatic dice sizing based on player count - **Player Management**: Runtime player joining and leaving - **Owner Controls**: Administrative functions for game management ### 🎲 Core Game Features - **Pick System**: Number selection with validation - **Rolling Mechanism**: Automated dice rolling with visual effects - **Life Management**: 3-life system with elimination - **Peril Tracking**: Dynamic peril player assignment - **Victory Conditions**: Last player standing wins ### 🏗️ Architecture - **Main Controller**: Central game logic and state management - **Dialog Handlers**: User interface and input processing - **Roll Module**: Dice mechanics and particle effects - **Bot Manager**: AI player behavior and automation - **Floater Manager**: HUD display coordination - **Game Helpers**: Utility functions and calculations ## [1.0.0] - 2025-XX-XX ### 🌟 Original Release - Basic Peril Dice game implementation - Manual gameplay mechanics - Simple player tracking - Basic dice rolling functionality --- ## Development Notes ### Known Issues - **Debug Output**: Extended games may experience minor lag from comprehensive logging ### Recent Fixes (2025-01-08) - **Bot Race Condition**: Fixed critical bug where duplicate message handlers prevented proper `globalPickedNumbers` updates - **Enhanced Bot Logging**: Added detailed pick tracking and duplicate detection in Bot Manager - **Message Handler Separation**: Separated bot and human pick handling to prevent conflicts ### Future Enhancements - Configurable debug levels - Additional game modes and variants - Enhanced visual effects and animations ### Credits - **Original Game Design**: Noose the Bunny (djmusica28) - Second Life - **Automation & Development**: Enhanced for automated gameplay - **Architecture**: Modular LSL system for scalability and maintainability