// === Float Rezzer Module === integer MSG_SHOW_DIALOG = 101; integer MSG_ROLL_RESULT = 102; integer MSG_UPDATE_FLOAT = 103; integer MSG_CLEANUP_FLOAT = 104; integer MSG_REZ_FLOAT = 105; integer MSG_REGISTER_PLAYER = 106; integer MSG_SYNC_GAME_STATE = 107; list players = []; list names = []; list lives = []; list picksData = []; string perilPlayer = ""; list getPicksFor(string nameInput) { integer i; for (i = 0; i < llGetListLength(picksData); i++) { string entry = llList2String(picksData, i); if (llSubStringIndex(entry, nameInput + "|") == 0) { list parts = llParseString2List(entry, ["|"], []); return llParseString2List(llList2String(parts, 1), [","], []); } } return []; } default { link_message(integer sender, integer num, string str, key id) { if (num == MSG_REGISTER_PLAYER) { list info = llParseString2List(str, ["|"], []); names += [llList2String(info, 0)]; players += [llList2Key(info, 1)]; llOwnerSay("šŸ“ Registered player for float rezzer: " + llList2String(info, 0)); } else if (num == MSG_REZ_FLOAT) { string name = str; integer idx = llListFindList(names, [name]); if (idx == -1) return; key avKey = llList2Key(players, idx); vector pos = llList2Vector(llGetObjectDetails(avKey, [OBJECT_POS]), 0) + <1,0,1>; integer ch = -777000 + idx; llOwnerSay("šŸ“¦ Rezzing StatFloat for " + name + " at " + (string)pos); llSetObjectDesc(name); // Set the description to the name before rez llRezObject("StatFloat", pos, ZERO_VECTOR, ZERO_ROTATION, ch); } else if (num == MSG_SYNC_GAME_STATE) { list parts = llParseString2List(str, ["~"], []); lives = llCSV2List(llList2String(parts, 0)); picksData = llCSV2List(llList2String(parts, 1)); perilPlayer = llList2String(parts, 2); } else if (num == MSG_UPDATE_FLOAT) { string name = str; integer idx = llListFindList(names, [name]); if (idx == -1) return; key avKey = llList2Key(players, idx); integer ch = -777000 + idx; integer lifeCount = llList2Integer(lives, idx); list picks = getPicksFor(name); string txt = "šŸŽ² Peril Dice\nšŸ‘¤ " + name + "\nā¤ļø Lives: " + (string)lifeCount + "\nšŸ§ Peril: " + perilPlayer + "\nšŸ”¢ Picks: " + llList2CSV(picks); llRegionSay(ch, "FLOAT:" + (string)avKey + "|" + txt); } else if (num == MSG_CLEANUP_FLOAT) { integer ch = (integer)str; integer idx = ch - (-777000); if (idx >= 0 && idx < llGetListLength(players)) { llRegionSay(ch, "CLEANUP"); players = llDeleteSubList(players, idx, idx); names = llDeleteSubList(names, idx, idx); lives = llDeleteSubList(lives, idx, idx); picksData = llDeleteSubList(picksData, idx, idx); } } } }