Peril_Dice/Owner and Player Dialog Handler.lsl

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// === Dialog Handler (Owner & Player) with unified Ready/Leave menu and join support ===
// Owners and players share the same Ready/Leave dialog.
// Owners also get an "Owner" button to access advanced options.
// Owners can join the game and receive a floating display.
integer DIALOG_CHANNEL = -88888;
integer MSG_SHOW_MENU = 201;
integer MSG_PICK_ACTION = 204;
integer MSG_PLAYER_LIST_RESULT = 203;
integer MSG_PICK_LIST_RESULT = 205;
integer MSG_LIFE_LOOKUP = 207;
integer MSG_REGISTER_PLAYER = 106;
integer MSG_REZ_FLOAT = 105;
integer MSG_TOGGLE_READY = 202;
integer MSG_QUERY_READY_STATE = 210;
integer MSG_READY_STATE_RESULT = 211;
integer MSG_CLEANUP_ALL_FLOATERS = 212;
integer MSG_GET_CURRENT_DIALOG = 302;
// Categorized owner menu system
list mainOwnerOptions = ["🎮 Game Participation", "👥 Player Management", "🔄 Reset Options", "🛠️ Troubleshooting", "⬅️ Back to Game"];
// Sub-menu options for each category
list gameParticipationOptions = ["Join Game", "Leave Game", "⬅️ Back to Main"];
list playerManagementOptions = ["Add Test Player", "⬅️ Back to Main"];
list resetOptions = ["Reset Game", "Reset Leaderboard", "Reset All", "⬅️ Back to Main"];
list troubleshootingOptions = ["Cleanup Floaters", "⬅️ Back to Main"];
// State tracking for dynamic ready menu
key pendingMenuPlayer = NULL_KEY;
integer pendingMenuIsStarter = FALSE;
integer pendingMenuIsOwner = FALSE;
// Display the main categorized owner menu
showOwnerMenu(key id) {
llDialog(id, "🔧 Owner Menu - Select Category", mainOwnerOptions, DIALOG_CHANNEL);
}
// Display category sub-menus
showGameParticipationMenu(key id) {
llDialog(id, "🎮 Game Participation", gameParticipationOptions, DIALOG_CHANNEL);
}
showPlayerManagementMenu(key id) {
llDialog(id, "👥 Player Management", playerManagementOptions, DIALOG_CHANNEL);
}
showResetOptionsMenu(key id) {
llDialog(id, "🔄 Reset Options", resetOptions, DIALOG_CHANNEL);
}
showTroubleshootingMenu(key id) {
llDialog(id, "🛠️ Troubleshooting", troubleshootingOptions, DIALOG_CHANNEL);
}
// Display the combined Ready/Leave menu for both players and owners
// If the caller is the starter, the first button is "Start"; otherwise shows dynamic ready state.
// Owners receive an extra "Owner" button to access the advanced owner menu.
showReadyLeaveMenu(key id, integer isStarter, integer isOwner) {
// Store pending menu state and query ready status
pendingMenuPlayer = id;
pendingMenuIsStarter = isStarter;
pendingMenuIsOwner = isOwner;
string playerName = llKey2Name(id);
llMessageLinked(LINK_SET, MSG_QUERY_READY_STATE, playerName, id);
}
// Internal function to show the menu once we have ready state
showReadyLeaveMenuWithState(key id, integer isStarter, integer isOwner, integer isReady, integer isBot) {
// Bots don't get dialogs - they're managed by the owner
if (isBot) {
return;
}
list options;
string menuText = "Select an option:";
if (isStarter) {
options = ["Start Game", "Leave Game"];
menuText = "You are the game starter. You can start the game when all other players are ready.";
} else {
// Dynamic ready button based on current state
if (isReady) {
options = ["Not Ready", "Leave Game"];
menuText = "You are READY to play. Click 'Not Ready' to change your status.";
} else {
options = ["Ready", "Leave Game"];
menuText = "You are NOT READY to play. Click 'Ready' when you want to participate.";
}
}
if (isOwner) {
options += ["Owner"];
}
// Display the menu with contextual information
llDialog(id, menuText, options, DIALOG_CHANNEL);
}
// Manage picks UI helpers remain unchanged
list currentPickList;
string currentPickTarget;
integer currentPickLimit = 3;
showPickManageMenu(key id, list playerNames) {
list options = [];
integer i;
for (i = 0; i < llGetListLength(playerNames); i++) {
string pname = llList2String(playerNames, i);
options += ["🛠 " + pname];
}
options += ["⬅️ Back"];
llDialog(id, "📋 Manage Picks for: ", options, DIALOG_CHANNEL);
}
showPickListMenu(key id) {
list options = [];
integer i;
for (i = 0; i < llGetListLength(currentPickList); i++) {
string pick = llList2String(currentPickList, i);
if (llStringLength(pick) > 0) {
options += ["REMOVE: " + pick];
}
}
options += ["Add Pick", "⬅️ Back"];
llDialog(id, "🛠 Picks for: " + currentPickTarget, options, DIALOG_CHANNEL);
}
askForNewPick(key id) {
llTextBox(id, "🔢 Enter a number to add for " + currentPickTarget + ":", DIALOG_CHANNEL);
}
default {
state_entry() {
llOwnerSay("🎭 Owner and Player Dialog Handler ready!");
llListen(DIALOG_CHANNEL, "", NULL_KEY, "");
}
link_message(integer sender, integer num, string str, key id) {
// Handle full reset from main controller
if (num == -99999 && str == "FULL_RESET") {
// Reset dialog state
pendingMenuPlayer = NULL_KEY;
pendingMenuIsStarter = FALSE;
pendingMenuIsOwner = FALSE;
currentPickList = [];
currentPickTarget = "";
currentPickLimit = 3;
llOwnerSay("🎭 Owner and Player Dialog Handler reset!");
return;
}
if (num == MSG_SHOW_MENU) {
llOwnerSay("📨 Received MSG_SHOW_MENU with: " + str);
list args = llParseString2List(str, ["|"], []);
if (llGetListLength(args) < 2) {
llOwnerSay("⚠️ Invalid message format: " + str);
return;
}
string targetType = llList2String(args, 0);
integer isStarter = (integer)llList2String(args, 1);
if (targetType == "owner") {
// Both starter and non-starter owners get ready/leave menu with Owner button
llOwnerSay("DEBUG: Owner menu request - isStarter=" + (string)isStarter + ", calling showReadyLeaveMenu");
showReadyLeaveMenu(id, isStarter, TRUE);
} else if (targetType == "player") {
llOwnerSay("DEBUG: Player menu request - isStarter=" + (string)isStarter + ", calling showReadyLeaveMenu");
showReadyLeaveMenu(id, isStarter, FALSE);
}
}
else if (num == MSG_READY_STATE_RESULT) {
// Parse ready state response and show appropriate menu
list parts = llParseString2List(str, ["|"], []);
if (llGetListLength(parts) >= 3) {
string playerName = llList2String(parts, 0);
integer isReady = (integer)llList2String(parts, 1);
integer isBot = (integer)llList2String(parts, 2);
llOwnerSay("DEBUG: Ready state result for " + playerName + ": ready=" + (string)isReady + ", bot=" + (string)isBot);
llOwnerSay("DEBUG: Pending menu - starter=" + (string)pendingMenuIsStarter + ", owner=" + (string)pendingMenuIsOwner);
// Show menu with the current ready state
if (pendingMenuPlayer == id) {
llOwnerSay("DEBUG: Calling showReadyLeaveMenuWithState");
showReadyLeaveMenuWithState(pendingMenuPlayer, pendingMenuIsStarter, pendingMenuIsOwner, isReady, isBot);
// Reset pending state
pendingMenuPlayer = NULL_KEY;
} else {
llOwnerSay("DEBUG: Pending menu player mismatch: expected " + (string)pendingMenuPlayer + ", got " + (string)id);
}
}
return;
}
else if (num == MSG_PLAYER_LIST_RESULT) {
list playerNames = llParseString2List(str, [","], []);
llOwnerSay("📋 Fetching list of players for pick management...");
showPickManageMenu(id, playerNames);
}
else if (num == MSG_PICK_LIST_RESULT) {
list parts = llParseString2List(str, ["|"], []);
string returnedName = llList2String(parts, 0);
string picks = llList2String(parts, 1);
if (llStringTrim(returnedName, STRING_TRIM) == llStringTrim(currentPickTarget, STRING_TRIM)) {
llOwnerSay("✅ Matched pick list for: " + returnedName);
currentPickList = llCSV2List(picks);
llMessageLinked(LINK_THIS, MSG_LIFE_LOOKUP, currentPickTarget, id);
} else {
llOwnerSay("❌ Name mismatch: got " + returnedName + " but expected " + currentPickTarget);
}
}
else if (num == MSG_LIFE_LOOKUP) {
list parts = llParseString2List(str, ["|"], []);
if (llList2String(parts, 0) == currentPickTarget) {
currentPickLimit = (integer)llList2String(parts, 1);
showPickListMenu(id);
}
}
}
listen(integer channel, string name, key id, string msg) {
// Handle "Owner" button to show owner options
if (msg == "Owner") {
showOwnerMenu(id);
}
// Handle category menu navigation
else if (msg == "🎮 Game Participation") {
showGameParticipationMenu(id);
}
else if (msg == "👥 Player Management") {
showPlayerManagementMenu(id);
}
else if (msg == "🔄 Reset Options") {
showResetOptionsMenu(id);
}
else if (msg == "🛠️ Troubleshooting") {
showTroubleshootingMenu(id);
}
else if (msg == "⬅️ Back to Main") {
showOwnerMenu(id);
}
else if (msg == "⬅️ Back to Game") {
// Return to the owner's ready/leave menu
// Need to determine if owner is starter
llMessageLinked(LINK_SET, MSG_SHOW_MENU, "owner|1", id); // Assume starter for now, will be corrected by main controller
}
// Owner joins the game: register and rez a float for them
else if (msg == "Join Game") {
// Use the avatar's key as the identifier
string pname = llKey2Name(id);
llMessageLinked(LINK_SET, MSG_REGISTER_PLAYER, pname + "|" + (string)id, NULL_KEY);
// Floater Manager will automatically rez the floater during registration
}
else if (msg == "Leave Game") {
// Send leave game message to main controller
string pname = llKey2Name(id);
llMessageLinked(LINK_SET, 107, "LEAVE_GAME|" + pname + "|" + (string)id, NULL_KEY);
}
else if (msg == "Ready" || msg == "Not Ready") {
// Toggle ready state (both buttons do the same thing - toggle)
string pname = llKey2Name(id);
llMessageLinked(LINK_SET, MSG_TOGGLE_READY, pname, NULL_KEY);
}
else if (msg == "Cleanup Floaters") {
// Send aggressive floater cleanup command
llOwnerSay("🧹 Sending aggressive floater cleanup command...");
llMessageLinked(LINK_SET, MSG_CLEANUP_ALL_FLOATERS, "", NULL_KEY);
}
else if (msg == "Manage Picks") {
llMessageLinked(LINK_THIS, 202, "REQUEST_PLAYER_LIST", id);
}
else if (llSubStringIndex(msg, "🛠 ") == 0) {
currentPickTarget = llStringTrim(llDeleteSubString(msg, 0, 1), STRING_TRIM);
llOwnerSay("🎯 Pick target set to: " + currentPickTarget);
currentPickList = [];
llMessageLinked(LINK_THIS, 206, currentPickTarget, id);
}
else if (msg == "Add Pick") {
askForNewPick(id);
}
else if (msg == "⬅️ Back") {
llMessageLinked(LINK_THIS, 202, "REQUEST_PLAYER_LIST", id);
}
else if (llSubStringIndex(msg, "REMOVE: ") == 0) {
string pick = llGetSubString(msg, 8, -1);
string payload = "REMOVE_PICK~" + currentPickTarget + "|" + pick;
llMessageLinked(LINK_THIS, MSG_PICK_ACTION, payload, id);
llSleep(0.2);
llMessageLinked(LINK_THIS, 206, currentPickTarget, id);
}
// Forward numeric picks to the game logic
else if ((integer)msg > 0) {
if (llGetListLength(currentPickList) >= currentPickLimit) {
llOwnerSay("⚠️ Reached pick limit of " + (string)currentPickLimit + " for " + currentPickTarget);
showPickListMenu(id);
return;
}
if (llListFindList(currentPickList, [msg]) != -1) {
llOwnerSay("⚠️ Pick already exists: " + msg);
showPickListMenu(id);
return;
}
integer i;
for (i = 0; i < llGetListLength(currentPickList); i++) {
if (llList2String(currentPickList, i) == msg) {
llOwnerSay("⚠️ Duplicate pick detected.");
return;
}
}
string payload = "ADD_PICK~" + currentPickTarget + "|" + msg;
llMessageLinked(LINK_THIS, MSG_PICK_ACTION, payload, id);
llSleep(0.2);
llMessageLinked(LINK_THIS, 206, currentPickTarget, id);
}
}
}