- Replace Update_Checker.lsl with enhanced Update_Receiver.lsl - Add Peril_Dice_Updater.lsl external updater box - Integrate 'Check for Updates' into Admin Menu → Troubleshooting - Professional dialog system with Install Update button - Automatic updater box detection within 96m range - Secure PIN-based script installation via llRemoteLoadScriptPin - Manual JSON parsing for LSL 2048-character limit workaround - Maintain backward compatibility with chat commands - Update manifest to v2.8.8 with Update_Receiver.lsl entry New Features: - One-click automatic update installation - Professional user experience matching commercial SL products - External updater architecture for easy distribution - Enhanced GitHub API integration with better error handling
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11 KiB
Text
275 lines
No EOL
11 KiB
Text
// ====================================================================
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// Peril Dice GitHub Updater - External Updater Box
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// ====================================================================
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// This script goes in a separate updater box object that users rez temporarily.
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// Downloads scripts directly from GitHub and installs them automatically
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// in target Peril Dice games via llRemoteLoadScriptPin().
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//
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// USAGE:
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// 1. User rezzes this updater box near their Peril Dice game
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// 2. User touches their game -> "Check for Updates" -> "Install Update"
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// 3. Game communicates with this updater box for automatic installation
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// 4. User deletes updater box when finished
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// ====================================================================
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string GITHUB_MANIFEST_URL = "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/peril-dice-manifest.json";
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string UPDATER_VERSION = "2.8.8";
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// Communication channels
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integer UPDATER_CHANNEL = -7723847; // Unique channel for updater communication
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integer RESPONSE_TIMEOUT = 30; // seconds
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// Current operation state
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string currentOperation = "";
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key targetGameKey = NULL_KEY;
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integer updatePin = 0;
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list scriptQueue = [];
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integer currentScriptIndex = 0;
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string manifestData = "";
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// HTTP tracking
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key currentHttpRequest = NULL_KEY;
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string downloadingScript = "";
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// UI and status
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integer isListening = FALSE;
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// Memory usage reporting
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reportMemoryUsage(string scriptName) {
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integer memory = llGetUsedMemory();
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integer freeMemory = llGetFreeMemory();
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float memoryPercent = (float)memory / (memory + freeMemory) * 100.0;
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llOwnerSay("📊 " + scriptName + ": " + (string)memory + " bytes used (" +
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llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
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}
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// Extract JSON value manually (works around LSL 2048-char limit)
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string extractJsonValue(string json, string keyName) {
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string quote = "\"";
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string searchPattern = quote + keyName + quote + ":" + quote;
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integer start = llSubStringIndex(json, searchPattern);
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if (start == -1) return "";
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integer valueStart = start + llStringLength(searchPattern);
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integer valueEnd = llSubStringIndex(llGetSubString(json, valueStart, -1), quote);
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if (valueEnd == -1) return "";
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return llGetSubString(json, valueStart, valueStart + valueEnd - 1);
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}
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// Parse script list from manifest (simplified for LSL limitations)
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list parseScriptList(string manifest) {
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list scripts = [];
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// This is a simplified parser - in production might need more robust parsing
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// For now, we'll use the script URLs directly
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// Add all essential scripts in priority order
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Main_Controller_Linkset.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Manager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Controller_Memory.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Controller_MessageHandler.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Player_RegistrationManager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Player_DialogHandler.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/NumberPicker_DialogHandler.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Floater_Manager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Roll_ConfettiModule.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Bot_Manager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Calculator.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Verbose_Logger.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/System_Debugger.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Update_Receiver.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Scoreboard_Manager_Linkset.lsl|12"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Leaderboard_Communication_Linkset.lsl|35"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/XyzzyText_Dice_Bridge_Linkset.lsl|83"];
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// Add XyzzyText script for links 35-82 (48 prims)
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integer i;
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for (i = 35; i <= 82; i++) {
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/xyzzy_Master_script.lsl|" + (string)i];
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}
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return scripts;
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}
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// Start update process
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startUpdate(key gameKey, integer pin) {
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targetGameKey = gameKey;
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updatePin = pin;
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currentOperation = "updating";
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currentScriptIndex = 0;
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// Get script list (simplified - using hardcoded list for now)
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scriptQueue = parseScriptList("");
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llOwnerSay("🔄 Starting update process...");
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llOwnerSay("📊 Installing " + (string)llGetListLength(scriptQueue) + " scripts");
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// Start with first script
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downloadNextScript();
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}
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// Download next script in queue
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downloadNextScript() {
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if (currentScriptIndex >= llGetListLength(scriptQueue)) {
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// Update complete!
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completeUpdate();
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return;
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}
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string scriptEntry = llList2String(scriptQueue, currentScriptIndex);
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list parts = llParseString2List(scriptEntry, ["|"], []);
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string url = llList2String(parts, 0);
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string linkNum = llList2String(parts, 1);
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// Extract script name from URL
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list urlParts = llParseString2List(url, ["/"], []);
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downloadingScript = llList2String(urlParts, llGetListLength(urlParts) - 1);
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llOwnerSay("📥 Downloading " + downloadingScript + " for link " + linkNum +
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" (" + (string)(currentScriptIndex + 1) + "/" + (string)llGetListLength(scriptQueue) + ")");
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currentHttpRequest = llHTTPRequest(url, [HTTP_METHOD, "GET"], "");
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}
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// Install downloaded script
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installScript(string scriptContent, string scriptName, integer linkNumber) {
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// Use llRemoteLoadScriptPin to install script in target game
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llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, linkNumber);
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// Note: In practice, you'd want to wait for confirmation of successful installation
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// For now, we'll proceed optimistically
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llOwnerSay("✅ Installed " + scriptName + " in link " + (string)linkNumber);
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// Move to next script
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currentScriptIndex++;
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llSetTimerEvent(1.0); // Brief pause between installations
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}
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// Complete the update process
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completeUpdate() {
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llOwnerSay("🎉 Update installation complete!");
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llOwnerSay("📊 Installed " + (string)llGetListLength(scriptQueue) + " scripts successfully");
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// Notify target game
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if (targetGameKey != NULL_KEY) {
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llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "UPDATE_COMPLETE|" + UPDATER_VERSION);
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}
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// Reset state
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currentOperation = "";
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targetGameKey = NULL_KEY;
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updatePin = 0;
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scriptQueue = [];
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currentScriptIndex = 0;
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llOwnerSay("💡 Update complete! You can now delete this updater box.");
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}
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// Handle update errors
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handleUpdateError(string error) {
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llOwnerSay("❌ Update failed: " + error);
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// Notify target game of failure
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if (targetGameKey != NULL_KEY) {
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llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "UPDATE_FAILED|" + error);
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}
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// Reset state
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currentOperation = "";
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targetGameKey = NULL_KEY;
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updatePin = 0;
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scriptQueue = [];
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currentScriptIndex = 0;
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}
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default {
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state_entry() {
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reportMemoryUsage("Peril Dice GitHub Updater");
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llOwnerSay("🔄 Peril Dice GitHub Updater v" + UPDATER_VERSION);
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llOwnerSay("📍 Ready to update nearby Peril Dice games");
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llOwnerSay("👆 Touch your Peril Dice game and select 'Check for Updates'");
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// Listen for update requests from games
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if (!isListening) {
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llListen(UPDATER_CHANNEL, "", NULL_KEY, "");
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isListening = TRUE;
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}
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// Set text to show status
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llSetText("🔄 Peril Dice GitHub Updater v" + UPDATER_VERSION + "\\n" +
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"Ready to install updates from GitHub\\n" +
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"Touch your game to begin", <0.2, 1.0, 0.2>, 1.0);
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}
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on_rez(integer start_param) {
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llResetScript();
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}
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listen(integer channel, string name, key id, string message) {
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if (channel != UPDATER_CHANNEL) return;
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list parts = llParseString2List(message, ["|"], []);
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string command = llList2String(parts, 0);
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if (command == "UPDATE_REQUEST") {
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string version = llList2String(parts, 1);
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integer pin = (integer)llList2String(parts, 2);
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llOwnerSay("📨 Update request from " + name + " (current: " + version + ")");
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if (currentOperation != "") {
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llRegionSayTo(id, UPDATER_CHANNEL, "UPDATE_BUSY|Another update in progress");
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return;
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}
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// Start the update process
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startUpdate(id, pin);
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llRegionSayTo(id, UPDATER_CHANNEL, "UPDATE_STARTING|" + UPDATER_VERSION);
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}
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else if (command == "PING_UPDATER") {
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// Respond to updater detection pings
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llRegionSayTo(id, UPDATER_CHANNEL, "UPDATER_AVAILABLE|" + UPDATER_VERSION);
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}
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}
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timer() {
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// Continue with next script installation
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if (currentOperation == "updating") {
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downloadNextScript();
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}
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llSetTimerEvent(0.0);
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}
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http_response(key request_id, integer status, list metadata, string body) {
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if (request_id != currentHttpRequest) return;
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currentHttpRequest = NULL_KEY;
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if (status == 200) {
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// Successfully downloaded script
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string scriptEntry = llList2String(scriptQueue, currentScriptIndex);
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list parts = llParseString2List(scriptEntry, ["|"], []);
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integer linkNum = (integer)llList2String(parts, 1);
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// Install the script
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installScript(body, downloadingScript, linkNum);
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} else {
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handleUpdateError("Failed to download " + downloadingScript + " (HTTP " + (string)status + ")");
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}
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}
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touch_start(integer total_number) {
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key toucher = llDetectedKey(0);
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if (currentOperation == "updating") {
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llOwnerSay("⏳ Update in progress - please wait...");
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llOwnerSay("📊 Installing script " + (string)(currentScriptIndex + 1) +
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" of " + (string)llGetListLength(scriptQueue));
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} else {
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llOwnerSay("🔄 Peril Dice GitHub Updater v" + UPDATER_VERSION);
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llOwnerSay("📍 Ready to update Peril Dice games from GitHub");
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llOwnerSay("👆 Touch your Peril Dice game (not this updater) and select 'Check for Updates'");
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llOwnerSay("💡 This updater will automatically download and install scripts");
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}
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}
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} |