- Fixed LSL syntax errors caused by unsupported ternary operator (condition ? value1 : value2) - Replaced all ternary operators with proper if/else statements in verbose logging toggles - Ensures 'ENABLED'/'DISABLED' messages display correctly without compilation errors - Updated files: Bot_Manager.lsl, Controller_Memory.lsl, Controller_MessageHandler.lsl, Floater_Manager.lsl, Game_Calculator.lsl, Game_Manager.lsl, Game_Scoreboard_Manager_Linkset.lsl, Leaderboard_Communication_Linkset.lsl, Main_Controller_Linkset.lsl, NumberPicker_DialogHandler.lsl, Player_DialogHandler.lsl, Roll_ConfettiModule.lsl, System_Debugger.lsl, XyzzyText_Dice_Bridge_Linkset.lsl - Updated WARP.md with latest v2.8.4 release information and fixes documentation
700 lines
28 KiB
Text
700 lines
28 KiB
Text
// Game Scoreboard Manager - Linkset Version
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// Shows current game players in grid layout
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// Each player gets a prim showing profile picture + heart texture (lives)
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// =============================================================================
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// LINKSET COMMUNICATION - NO DISCOVERY NEEDED
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// =============================================================================
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// Verbose logging control
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integer VERBOSE_LOGGING = TRUE; // Global flag for verbose debug logs
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integer MSG_TOGGLE_VERBOSE_LOGS = 9998; // Message to toggle verbose logging
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// Message constants for link communication
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// Scoreboard messages (from link 1 - controller)
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integer MSG_GAME_STATUS = 3001;
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integer MSG_PLAYER_UPDATE = 3002;
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integer MSG_CLEAR_GAME = 3003;
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integer MSG_REMOVE_PLAYER = 3004;
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// Leaderboard messages (to link 25)
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integer MSG_GAME_WON = 3010;
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integer MSG_GAME_LOST = 3011;
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integer MSG_RESET_LEADERBOARD = 3012;
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// Dice messages (to link 73)
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integer MSG_DICE_ROLL = 3020;
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integer MSG_CLEAR_DICE = 3021;
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// Prim indices (UPDATED for linkset - all shifted by +1 from standalone version)
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integer BACKGROUND_PRIM = 3; // Now link 3 (was 2)
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integer ACTIONS_PRIM = 4; // Now link 4 (was 3)
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integer FIRST_PLAYER_PRIM = 5; // Now link 5 (was 4)
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integer LAST_PLAYER_PRIM = 24; // Now link 24 (was 23) - SAFETY BOUNDARY
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// Heart texture UUIDs - REPLACE WITH YOUR ACTUAL TEXTURE UUIDs
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string TEXTURE_0_HEARTS = "7d8ae121-e171-12ae-f5b6-7cc3c0395c7b"; // 0 hearts (dead)
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string TEXTURE_1_HEARTS = "6605d25f-8e2d-2870-eb87-77c58cd47fa9"; // 1 heart
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string TEXTURE_2_HEARTS = "7ba6cb1e-f384-25a5-8e88-a90bbd7cc041"; // 2 hearts
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string TEXTURE_3_HEARTS = "a5d16715-4648-6526-5582-e8068293f792"; // 3 hearts
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// Default textures - REPLACE WITH YOUR ACTUAL TEXTURE UUIDs
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string TEXTURE_DEFAULT_PROFILE = "1ce89375-6c3c-3845-26b1-1dc666bc9169"; // Default avatar
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string TEXTURE_BOT_PROFILE = "62f31722-04c1-8c29-c236-398543f2a6ae"; // Bot avatar picture
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string BLANK_TEXTURE = "5748decc-f629-461c-9a36-a35a221fe21f"; // White texture UUID
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string TEXTURE_BACKGROUND = "5748decc-f629-461c-9a36-a35a221fe21f"; // Background texture (blank + black color)
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string TEXTURE_ACTIONS = "6aac8dce-1b83-f931-abe3-286f4f2faa29"; // Punishment texture
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// Status textures - REPLACE WITH YOUR ACTUAL TEXTURE UUIDs
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string TEXTURE_PERIL = "c5676fec-0c85-5567-3dd8-f939234e21d9"; // Elimination texture
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string TEXTURE_PERIL_SELECTED = "a53ff601-3c8a-e312-9e0e-f6fa76f6773a"; // Peril Selected texture
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string TEXTURE_VICTORY = "ec5bf10e-4970-fb63-e7bf-751e1dc27a8d"; // Victory texture
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string TEXTURE_PUNISHMENT = "acfabed0-84ad-bfd1-cdfc-2ada0aeeaa2f"; // Punishment texture (fallback)
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string TEXTURE_DIRECT_HIT = "ecd2dba2-3969-6c39-ad59-319747307f55"; // Direct Hit texture
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string TEXTURE_NO_SHIELD = "2440174f-e385-44e2-8016-ac34934f11f5"; // No Shield texture
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string TEXTURE_PLOT_TWIST = "ec533379-4f7f-8183-e877-e68af703dcce"; // Plot Twist texture
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string TEXTURE_TITLE = "624bb7a7-e856-965c-bae8-94d75226c1bc"; // Title texture
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string TEXTURE_ELIMINATED_X = "90524092-03b0-1b3c-bcea-3ea5118c6dba"; // Red X overlay for eliminated players
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// Player data - used for BOTH current game display AND leaderboard
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list playerNames = []; // Current game players for display
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list playerLives = []; // Current game player lives
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list playerProfiles = []; // Maps to profile texture UUIDs
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// Leaderboard data (persistent - stored in linkset data)
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list leaderboardNames = []; // Loaded from linkset data at startup
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list leaderboardWins = []; // Loaded from linkset data at startup
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list leaderboardLosses = []; // Loaded from linkset data at startup
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// HTTP tracking
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list profileRequests = []; // Track which profile requests belong to which player
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list httpRequests = []; // Track HTTP requests for profile pictures
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// Profile picture extraction constants
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string profile_key_prefix = "<meta name=\"imageid\" content=\"";
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string profile_img_prefix = "<img alt=\"profile image\" src=\"http://secondlife.com/app/image/";
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integer profile_key_prefix_length;
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integer profile_img_prefix_length;
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// Update actions prim with appropriate status texture
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updateActionsPrim(string status) {
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string textureToUse = "";
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if (status == "Elimination") {
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textureToUse = TEXTURE_PERIL;
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} else if (status == "Victory") {
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textureToUse = TEXTURE_VICTORY;
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} else if (status == "Punishment") {
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textureToUse = TEXTURE_PUNISHMENT;
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} else if (status == "Direct Hit") {
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textureToUse = TEXTURE_DIRECT_HIT;
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} else if (status == "No Shield") {
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textureToUse = TEXTURE_NO_SHIELD;
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} else if (status == "Peril Selected") {
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textureToUse = TEXTURE_PERIL_SELECTED;
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} else if (status == "Plot Twist") {
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textureToUse = TEXTURE_PLOT_TWIST;
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} else if (status == "Title") {
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textureToUse = TEXTURE_TITLE;
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} else {
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return; // Don't change texture for unrecognized statuses
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}
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// SAFETY CHECK - prevent overflow into leaderboard prims
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if (ACTIONS_PRIM > LAST_PLAYER_PRIM) {
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if (VERBOSE_LOGGING) {
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llOwnerSay("❌ ERROR: ACTIONS_PRIM (" + (string)ACTIONS_PRIM + ") exceeds safety boundary (" + (string)LAST_PLAYER_PRIM + ")");
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}
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return;
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}
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llSetLinkPrimitiveParamsFast(ACTIONS_PRIM, [
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PRIM_TEXTURE, ALL_SIDES, textureToUse, <1,1,0>, <0,0,0>, 0.0,
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PRIM_TEXT, "", <0,0,0>, 0.0 // Remove existing floating text
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]);
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}
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// Load leaderboard data from linkset data
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loadLeaderboardData() {
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string countStr = llLinksetDataRead("lb_count");
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integer count = (integer)countStr;
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leaderboardNames = [];
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leaderboardWins = [];
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leaderboardLosses = [];
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if (count > 0) {
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integer i;
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for (i = 0; i < count; i++) {
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string name = llLinksetDataRead("lb_player_" + (string)i);
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string wins = llLinksetDataRead("lb_wins_" + (string)i);
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string losses = llLinksetDataRead("lb_losses_" + (string)i);
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if (name != "") {
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leaderboardNames += [name];
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leaderboardWins += [(integer)wins];
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leaderboardLosses += [(integer)losses];
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}
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}
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}
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}
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// Save leaderboard data to linkset data
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saveLeaderboardData() {
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integer count = llGetListLength(leaderboardNames);
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llLinksetDataWrite("lb_count", (string)count);
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integer i;
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for (i = 0; i < count; i++) {
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llLinksetDataWrite("lb_player_" + (string)i, llList2String(leaderboardNames, i));
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llLinksetDataWrite("lb_wins_" + (string)i, (string)llList2Integer(leaderboardWins, i));
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llLinksetDataWrite("lb_losses_" + (string)i, (string)llList2Integer(leaderboardLosses, i));
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}
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}
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// Handle game won - update leaderboard
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handleGameWon(string winnerName) {
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integer idx = llListFindList(leaderboardNames, [winnerName]);
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if (idx == -1) {
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// New player
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leaderboardNames += [winnerName];
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leaderboardWins += [1];
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leaderboardLosses += [0];
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} else {
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// Existing player
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integer currentWins = llList2Integer(leaderboardWins, idx);
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leaderboardWins = llListReplaceList(leaderboardWins, [currentWins + 1], idx, idx);
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}
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saveLeaderboardData();
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generateLeaderboardText();
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}
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// Handle game lost - update leaderboard
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handleGameLost(string loserName) {
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integer idx = llListFindList(leaderboardNames, [loserName]);
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if (idx == -1) {
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// New player
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leaderboardNames += [loserName];
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leaderboardWins += [0];
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leaderboardLosses += [1];
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} else {
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// Existing player
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integer currentLosses = llList2Integer(leaderboardLosses, idx);
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leaderboardLosses = llListReplaceList(leaderboardLosses, [currentLosses + 1], idx, idx);
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}
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saveLeaderboardData();
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generateLeaderboardText();
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}
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// Get sorted leaderboard data
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list getSortedLeaderboard() {
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list sortedData = [];
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integer i;
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// Create combined data for sorting: "Name:Wins:Losses"
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for (i = 0; i < llGetListLength(leaderboardNames); i++) {
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string name = llList2String(leaderboardNames, i);
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integer wins = llList2Integer(leaderboardWins, i);
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integer losses = llList2Integer(leaderboardLosses, i);
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// Format: "Name:Wins:Losses" - wins as leading digits for sorting
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string entry = (string)wins + ":" + name + ":" + (string)wins + ":" + (string)losses;
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sortedData += [entry];
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}
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// Sort by wins (descending) - the leading wins digits will sort it
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sortedData = llListSort(sortedData, 1, FALSE); // FALSE = descending order
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// Clean up the format back to "Name:Wins:Losses"
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list cleanedData = [];
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for (i = 0; i < llGetListLength(sortedData); i++) {
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string entry = llList2String(sortedData, i);
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list parts = llParseString2List(entry, [":"], []);
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if (llGetListLength(parts) >= 4) {
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string name = llList2String(parts, 1);
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string wins = llList2String(parts, 2);
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string losses = llList2String(parts, 3);
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cleanedData += [name + ":" + wins + ":" + losses];
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}
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}
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return cleanedData;
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}
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// Generate leaderboard text and send to separate leaderboard object
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generateLeaderboardText() {
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list sortedData = getSortedLeaderboard();
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// Build formatted leaderboard text (40 chars per line)
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string leaderboardText = " TOP BATTLE RECORDS \n";
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integer i;
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// Add actual player data (up to 11 players)
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for (i = 0; i < llGetListLength(sortedData) && i < 11; i++) {
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string playerData = llList2String(sortedData, i);
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list playerParts = llParseString2List(playerData, [":"], []);
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if (llGetListLength(playerParts) >= 3) {
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string playerName = llList2String(playerParts, 0);
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string wins = llList2String(playerParts, 1);
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string losses = llList2String(playerParts, 2);
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// Truncate long names to fit better spacing
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if (llStringLength(playerName) > 12) {
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playerName = llGetSubString(playerName, 0, 9) + "...";
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}
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// Format rank
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integer rankNumber = i + 1;
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string rank = (string)rankNumber;
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if (rankNumber < 10) rank = " " + rank; // Pad single digits
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// Create well-spaced line to fill full 40-character width
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string leftPart = rank + ". " + playerName;
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string rightPart = "W:" + wins + "/L:" + losses;
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// Calculate spaces needed to fill exactly 40 characters
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integer spaceNeeded = 40 - llStringLength(leftPart) - llStringLength(rightPart);
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if (spaceNeeded < 1) spaceNeeded = 1; // At least 1 space
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string spacer = "";
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integer s;
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for (s = 0; s < spaceNeeded; s++) {
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spacer += " ";
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}
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string line = leftPart + spacer + rightPart;
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leaderboardText += line + "\n";
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}
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}
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// Fill remaining positions with placeholders to always show 11 positions
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integer actualPlayers = llGetListLength(sortedData);
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for (i = actualPlayers; i < 11; i++) {
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integer rankNumber = i + 1;
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string rank = (string)rankNumber;
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if (rankNumber < 10) rank = " " + rank; // Pad single digits
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// Create placeholder line to fill full 40-character width
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string leftPart = rank + ". --------";
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string rightPart = "W:0/L:0";
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// Calculate spaces needed to fill exactly 40 characters
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integer spaceNeeded = 40 - llStringLength(leftPart) - llStringLength(rightPart);
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if (spaceNeeded < 1) spaceNeeded = 1; // At least 1 space
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string spacer = "";
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integer s;
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for (s = 0; s < spaceNeeded; s++) {
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spacer += " ";
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}
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string line = leftPart + spacer + rightPart;
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leaderboardText += line + "\n";
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}
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// Send formatted text to leaderboard bridge
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llMessageLinked(25, MSG_RESET_LEADERBOARD, "FORMATTED_TEXT|" + leaderboardText, NULL_KEY);
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}
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// Reset leaderboard data
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resetLeaderboard() {
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leaderboardNames = [];
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leaderboardWins = [];
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leaderboardLosses = [];
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integer i;
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for (i = 0; i < 100; i++) {
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llLinksetDataDelete("lb_player_" + (string)i);
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llLinksetDataDelete("lb_wins_" + (string)i);
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llLinksetDataDelete("lb_losses_" + (string)i);
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}
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llLinksetDataDelete("lb_count");
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generateLeaderboardText(); // Send empty leaderboard
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}
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// Clear all current players from the scoreboard
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clearAllPlayers() {
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// Clear ONLY current game player data lists (NOT leaderboard data)
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playerNames = [];
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playerLives = [];
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playerProfiles = [];
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// Clear any pending HTTP requests
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httpRequests = [];
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profileRequests = [];
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// Reset all player prims to default state
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integer i;
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for (i = 0; i < 10; i++) {
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integer profilePrimIndex = FIRST_PLAYER_PRIM + (i * 2);
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integer heartsPrimIndex = FIRST_PLAYER_PRIM + (i * 2) + 1;
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// SAFETY CHECK - prevent overflow into leaderboard prims
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if (profilePrimIndex > LAST_PLAYER_PRIM || heartsPrimIndex > LAST_PLAYER_PRIM) {
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if (VERBOSE_LOGGING) {
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llOwnerSay("❌ ERROR: Player prim index overflow! Attempted: " + (string)profilePrimIndex +
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" or " + (string)heartsPrimIndex + ", max allowed: " + (string)LAST_PLAYER_PRIM);
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}
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return; // Don't modify prims outside our range!
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}
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// Reset profile prim to default
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llSetLinkPrimitiveParamsFast(profilePrimIndex, [
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PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0,
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PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
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PRIM_TEXT, "", <1,1,1>, 0.0
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]);
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// Reset hearts prim to 3 hearts
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llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
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PRIM_TEXTURE, ALL_SIDES, TEXTURE_3_HEARTS, <1,1,0>, <0,0,0>, 0.0,
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PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
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PRIM_TEXT, "", <1,1,1>, 0.0
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]);
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}
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}
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// Remove a single player from the scoreboard display
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removePlayer(string playerName) {
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integer idx = llListFindList(playerNames, [playerName]);
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if (idx != -1) {
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// Remove player from internal lists
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playerNames = llDeleteSubList(playerNames, idx, idx);
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playerLives = llDeleteSubList(playerLives, idx, idx);
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playerProfiles = llDeleteSubList(playerProfiles, idx, idx);
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// Refresh the entire display to shift remaining players up
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refreshPlayerDisplay();
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if (VERBOSE_LOGGING) {
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llOwnerSay("📊 Removed " + playerName + " from the scoreboard and shifted remaining players.");
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}
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}
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}
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// Refresh the entire player display - shows all current players in order
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refreshPlayerDisplay() {
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// Clear all player slots first
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integer i;
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for (i = 0; i < 10; i++) {
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integer profilePrimIndex = FIRST_PLAYER_PRIM + (i * 2);
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integer heartsPrimIndex = FIRST_PLAYER_PRIM + (i * 2) + 1;
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// SAFETY CHECK
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if (profilePrimIndex > LAST_PLAYER_PRIM || heartsPrimIndex > LAST_PLAYER_PRIM) {
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return; // Stop if we'd go out of bounds
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}
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// Reset to default
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llSetLinkPrimitiveParamsFast(profilePrimIndex, [
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PRIM_TEXTURE, ALL_SIDES, TEXTURE_DEFAULT_PROFILE, <1,1,0>, <0,0,0>, 0.0,
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PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
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PRIM_TEXT, "", <1,1,1>, 0.0
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]);
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llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
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PRIM_TEXTURE, ALL_SIDES, TEXTURE_3_HEARTS, <1,1,0>, <0,0,0>, 0.0,
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PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
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PRIM_TEXT, "", <1,1,1>, 0.0
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]);
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}
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// Now display all current players in their new positions
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for (i = 0; i < llGetListLength(playerNames); i++) {
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string name = llList2String(playerNames, i);
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integer lives = llList2Integer(playerLives, i);
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string profileTexture = llList2String(playerProfiles, i);
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// Calculate prim indices for this position
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integer profilePrimIndex = FIRST_PLAYER_PRIM + (i * 2);
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integer heartsPrimIndex = FIRST_PLAYER_PRIM + (i * 2) + 1;
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// SAFETY CHECK
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if (profilePrimIndex > LAST_PLAYER_PRIM || heartsPrimIndex > LAST_PLAYER_PRIM) {
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if (VERBOSE_LOGGING) {
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llOwnerSay("⚠️ Warning: Player " + name + " cannot be displayed - out of prim range");
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}
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return;
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}
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// Determine profile texture to use - check for elimination first
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if (lives <= 0) {
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// Player is eliminated - show red X overlay
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profileTexture = TEXTURE_ELIMINATED_X;
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} else if (isBot(name)) {
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profileTexture = TEXTURE_BOT_PROFILE;
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} else if (profileTexture == "" || profileTexture == "00000000-0000-0000-0000-000000000000") {
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profileTexture = TEXTURE_DEFAULT_PROFILE;
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}
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// Note: If we have a cached profile texture, use it; otherwise use default for now
|
|
// HTTP requests for new profile pictures will update later
|
|
|
|
// Set profile texture
|
|
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
|
|
PRIM_TEXTURE, ALL_SIDES, profileTexture, <1,1,0>, <0,0,0>, 0.0,
|
|
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
|
|
PRIM_TEXT, "", <1,1,1>, 0.0
|
|
]);
|
|
|
|
// Set hearts texture
|
|
string heartTexture = getHeartTexture(lives);
|
|
llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
|
|
PRIM_TEXTURE, ALL_SIDES, heartTexture, <1,1,0>, <0,0,0>, 0.0,
|
|
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
|
|
PRIM_TEXT, "", <1,1,1>, 0.0
|
|
]);
|
|
}
|
|
}
|
|
|
|
// Check if a player name indicates it's a bot
|
|
integer isBot(string playerName) {
|
|
return (llSubStringIndex(playerName, "Bot") == 0);
|
|
}
|
|
|
|
string getHeartTexture(integer lives) {
|
|
if (lives <= 0) return TEXTURE_0_HEARTS;
|
|
else if (lives == 1) return TEXTURE_1_HEARTS;
|
|
else if (lives == 2) return TEXTURE_2_HEARTS;
|
|
else return TEXTURE_3_HEARTS; // 3 or more
|
|
}
|
|
|
|
// Update player display on the grid
|
|
updatePlayerDisplay(string playerName, integer lives, string profileUUID) {
|
|
// Find existing player or add new one
|
|
integer playerIndex = llListFindList(playerNames, [playerName]);
|
|
|
|
if (playerIndex == -1) {
|
|
// New player - find next available slot
|
|
playerIndex = llGetListLength(playerNames);
|
|
if (playerIndex >= 10) {
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("WARNING: Maximum 10 players supported, ignoring: " + playerName);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Add to tracking lists
|
|
playerNames += [playerName];
|
|
playerLives += [lives];
|
|
playerProfiles += [profileUUID];
|
|
|
|
} else {
|
|
// Update existing player
|
|
playerLives = llListReplaceList(playerLives, [lives], playerIndex, playerIndex);
|
|
// Don't overwrite cached profile texture with original UUID on updates
|
|
}
|
|
|
|
// Update the physical prims for this player
|
|
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
|
|
integer heartsPrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2) + 1;
|
|
|
|
// SAFETY CHECK - prevent overflow into leaderboard prims
|
|
if (profilePrimIndex > LAST_PLAYER_PRIM || heartsPrimIndex > LAST_PLAYER_PRIM) {
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("❌ ERROR: Player prim index overflow! Attempted: " + (string)profilePrimIndex +
|
|
" or " + (string)heartsPrimIndex + ", max allowed: " + (string)LAST_PLAYER_PRIM);
|
|
}
|
|
return; // Don't modify prims outside our range!
|
|
}
|
|
|
|
// Update profile prim texture - show red X if eliminated, otherwise show profile
|
|
string profileTexture;
|
|
|
|
if (lives <= 0) {
|
|
// Player is eliminated - show red X (replaces profile picture)
|
|
profileTexture = TEXTURE_ELIMINATED_X;
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("💀 Scoreboard: Showing elimination X for " + playerName);
|
|
}
|
|
} else {
|
|
// Player is alive - determine profile texture to use
|
|
profileTexture = profileUUID;
|
|
|
|
// Check if we already have a cached profile texture for this player
|
|
if (playerIndex < llGetListLength(playerProfiles)) {
|
|
string cachedTexture = llList2String(playerProfiles, playerIndex);
|
|
if (cachedTexture != "" && cachedTexture != profileUUID &&
|
|
cachedTexture != TEXTURE_DEFAULT_PROFILE && cachedTexture != TEXTURE_BOT_PROFILE &&
|
|
cachedTexture != TEXTURE_ELIMINATED_X) {
|
|
// We have a previously fetched profile picture, use it
|
|
profileTexture = cachedTexture;
|
|
}
|
|
}
|
|
|
|
// If no cached texture or using original UUID, determine what to use
|
|
if (profileTexture == profileUUID) {
|
|
if (isBot(playerName)) {
|
|
profileTexture = TEXTURE_BOT_PROFILE;
|
|
} else if (profileTexture == "" || profileTexture == "00000000-0000-0000-0000-000000000000") {
|
|
profileTexture = TEXTURE_DEFAULT_PROFILE;
|
|
} else {
|
|
// Request profile picture via HTTP
|
|
string URL_RESIDENT = "https://world.secondlife.com/resident/";
|
|
key httpRequestID = llHTTPRequest(URL_RESIDENT + profileUUID, [HTTP_METHOD, "GET"], "");
|
|
|
|
// Store the HTTP request mapping: requestID -> playerIndex
|
|
httpRequests += [httpRequestID, playerIndex];
|
|
}
|
|
}
|
|
}
|
|
|
|
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
|
|
PRIM_TEXTURE, ALL_SIDES, profileTexture, <1,1,0>, <0,0,0>, 0.0,
|
|
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
|
|
PRIM_TEXT, "", <1,1,1>, 0.0 // Remove player name text
|
|
]);
|
|
|
|
// Update hearts prim texture
|
|
string heartTexture = getHeartTexture(lives);
|
|
llSetLinkPrimitiveParamsFast(heartsPrimIndex, [
|
|
PRIM_TEXTURE, ALL_SIDES, heartTexture, <1,1,0>, <0,0,0>, 0.0,
|
|
PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0,
|
|
PRIM_TEXT, "", <1,0,0>, 0.0 // Remove lives text
|
|
]);
|
|
}
|
|
|
|
default {
|
|
state_entry() {
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("📊 Scoreboard Manager ready! (Linkset Version)");
|
|
llOwnerSay("📊 Managing prims " + (string)FIRST_PLAYER_PRIM + "-" + (string)LAST_PLAYER_PRIM);
|
|
}
|
|
|
|
// Initialize profile picture extraction constants
|
|
profile_key_prefix_length = llStringLength(profile_key_prefix);
|
|
profile_img_prefix_length = llStringLength(profile_img_prefix);
|
|
|
|
// Load persistent leaderboard data
|
|
loadLeaderboardData();
|
|
|
|
// Generate initial leaderboard
|
|
generateLeaderboardText();
|
|
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("✅ Linkset communication active - no discovery needed!");
|
|
llOwnerSay("📊 Loaded " + (string)llGetListLength(leaderboardNames) + " players from leaderboard data");
|
|
}
|
|
}
|
|
|
|
link_message(integer sender, integer num, string str, key id) {
|
|
// Handle verbose logging toggle
|
|
if (num == MSG_TOGGLE_VERBOSE_LOGS) {
|
|
VERBOSE_LOGGING = !VERBOSE_LOGGING;
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("🔊 [Scoreboard] Verbose logging ENABLED");
|
|
} else {
|
|
llOwnerSay("🔊 [Scoreboard] Verbose logging DISABLED");
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Only listen to messages from the main controller (link 1)
|
|
if (sender != 1) return;
|
|
|
|
if (num == MSG_GAME_STATUS) {
|
|
updateActionsPrim(str);
|
|
}
|
|
else if (num == MSG_PLAYER_UPDATE) {
|
|
list parts = llParseString2List(str, ["|"], []);
|
|
if (llGetListLength(parts) >= 3) {
|
|
string playerName = llList2String(parts, 0);
|
|
integer lives = (integer)llList2String(parts, 1);
|
|
string profileUUID = llList2String(parts, 2);
|
|
|
|
// Debug: Show what data scoreboard received
|
|
if (VERBOSE_LOGGING) {
|
|
llOwnerSay("📊 Scoreboard received update: " + playerName + " has " + (string)lives + " hearts");
|
|
}
|
|
|
|
updatePlayerDisplay(playerName, lives, profileUUID);
|
|
}
|
|
}
|
|
else if (num == MSG_CLEAR_GAME) {
|
|
// Reset to default state
|
|
clearAllPlayers(); // Clear all current players
|
|
updateActionsPrim("Title"); // Reset to title
|
|
|
|
generateLeaderboardText(); // Refresh leaderboard display
|
|
}
|
|
else if (num == MSG_GAME_WON) {
|
|
handleGameWon(str);
|
|
}
|
|
else if (num == MSG_GAME_LOST) {
|
|
handleGameLost(str);
|
|
}
|
|
else if (num == MSG_RESET_LEADERBOARD) {
|
|
resetLeaderboard();
|
|
}
|
|
else if (num == MSG_REMOVE_PLAYER) {
|
|
removePlayer(str);
|
|
}
|
|
}
|
|
|
|
http_response(key request_id, integer status, list metadata, string body) {
|
|
// Handle profile picture HTTP responses
|
|
integer requestIndex = llListFindList(httpRequests, [request_id]);
|
|
if (requestIndex != -1) {
|
|
integer playerIndex = llList2Integer(httpRequests, requestIndex + 1);
|
|
|
|
// Remove this request from tracking
|
|
httpRequests = llDeleteSubList(httpRequests, requestIndex, requestIndex + 1);
|
|
|
|
if (status == 200 && playerIndex < llGetListLength(playerNames)) {
|
|
// Parse the HTML to extract profile image UUID
|
|
string profileUUID = "";
|
|
|
|
// Try the meta tag method first
|
|
integer metaStart = llSubStringIndex(body, profile_key_prefix);
|
|
if (metaStart != -1) {
|
|
metaStart += profile_key_prefix_length;
|
|
string remainingBody = llGetSubString(body, metaStart, -1);
|
|
integer metaEnd = llSubStringIndex(remainingBody, "\"");
|
|
if (metaEnd != -1) {
|
|
profileUUID = llGetSubString(remainingBody, 0, metaEnd - 1);
|
|
}
|
|
}
|
|
|
|
// If meta tag failed, try img src method
|
|
if (profileUUID == "") {
|
|
integer imgStart = llSubStringIndex(body, profile_img_prefix);
|
|
if (imgStart != -1) {
|
|
imgStart += profile_img_prefix_length;
|
|
string remainingBody = llGetSubString(body, imgStart, -1);
|
|
integer imgEnd = llSubStringIndex(remainingBody, "/");
|
|
if (imgEnd != -1) {
|
|
profileUUID = llGetSubString(remainingBody, 0, imgEnd - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we got a valid UUID, update the profile prim and cache it
|
|
if (profileUUID != "" && profileUUID != "00000000-0000-0000-0000-000000000000") {
|
|
// Update the cached profile texture
|
|
playerProfiles = llListReplaceList(playerProfiles, [profileUUID], playerIndex, playerIndex);
|
|
|
|
// Update the physical prim
|
|
integer profilePrimIndex = FIRST_PLAYER_PRIM + (playerIndex * 2);
|
|
|
|
// SAFETY CHECK
|
|
if (profilePrimIndex <= LAST_PLAYER_PRIM) {
|
|
llSetLinkPrimitiveParamsFast(profilePrimIndex, [
|
|
PRIM_TEXTURE, ALL_SIDES, profileUUID, <1,1,0>, <0,0,0>, 0.0
|
|
]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
touch_start(integer total_number) {
|
|
// Owner can still access some debug functions by touching scoreboard
|
|
if (llDetectedKey(0) == llGetOwner()) {
|
|
llOwnerSay("📊 Scoreboard Status:");
|
|
llOwnerSay(" Active players: " + (string)llGetListLength(playerNames));
|
|
llOwnerSay(" Leaderboard entries: " + (string)llGetListLength(leaderboardNames));
|
|
llOwnerSay(" HTTP requests pending: " + (string)(llGetListLength(httpRequests) / 2));
|
|
}
|
|
}
|
|
}
|