Peril_Dice/Number Picker Dialog Handler.lsl

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// === Dialog Handler (Updated for Peril Dice - Paginated Multiple Picks) ===
integer MSG_SHOW_DIALOG = 101;
integer MSG_GET_CURRENT_DIALOG = 302;
integer numberPickChannel = -77888;
// Pagination and picking state
string currentPlayer = "";
key currentPlayerKey = NULL_KEY;
integer currentDiceType = 0;
integer picksNeeded = 1;
list currentPicks = [];
list globallyPickedNumbers = []; // Numbers already picked by other players
integer currentPage = 0;
integer NUMBERS_PER_PAGE = 9; // Leave room for navigation buttons
list getNumbersForPage(integer page, integer diceType) {
// Build list of available numbers (not picked by others OR by current player)
list availableNumbers = [];
integer i;
for (i = 1; i <= diceType; i++) {
string numStr = (string)i;
integer pickedByOthers = llListFindList(globallyPickedNumbers, [numStr]) != -1;
integer pickedByMe = llListFindList(currentPicks, [numStr]) != -1;
if (!pickedByOthers && !pickedByMe) {
availableNumbers += [numStr];
}
}
// Get the subset for this page
integer startIdx = page * NUMBERS_PER_PAGE;
integer endIdx = startIdx + NUMBERS_PER_PAGE - 1;
if (endIdx >= llGetListLength(availableNumbers)) {
endIdx = llGetListLength(availableNumbers) - 1;
}
list buttons = [];
for (i = startIdx; i <= endIdx && i < llGetListLength(availableNumbers); i++) {
buttons += [llList2String(availableNumbers, i)];
}
return buttons;
}
showPickDialog(string name, key id, integer diceType, integer picks) {
if (diceType <= 0) {
llOwnerSay("⚠️ Cannot show dialog: diceType is 0 or invalid.");
return;
}
// Initialize or update picking session
if (currentPlayer != name) {
currentPlayer = name;
currentPlayerKey = id;
currentDiceType = diceType;
picksNeeded = picks;
currentPicks = [];
currentPage = 0;
}
list options;
integer totalPages = 1; // Default value
// If player has picked enough numbers, only show Done button
if (llGetListLength(currentPicks) >= picksNeeded) {
options = ["✅ Done"];
} else {
// Show number selection with pagination
options = getNumbersForPage(currentPage, diceType);
// If current page has no numbers, go back to page 0
if (llGetListLength(options) == 0 && currentPage > 0) {
currentPage = 0;
options = getNumbersForPage(currentPage, diceType);
}
// Calculate total pages based on available numbers, not all numbers
integer availableCount = diceType - llGetListLength(globallyPickedNumbers) - llGetListLength(currentPicks);
totalPages = (availableCount + NUMBERS_PER_PAGE - 1) / NUMBERS_PER_PAGE;
if (totalPages < 1) totalPages = 1;
// Only show navigation if there are multiple pages AND current page has numbers
if (totalPages > 1 && llGetListLength(options) > 0) {
if (currentPage > 0) options += ["◀ Prev"];
if (currentPage < totalPages - 1) options += ["Next ▶"];
}
}
string pickText = (string)picksNeeded;
if (picksNeeded == 1) pickText += " number";
else pickText += " numbers";
string pageInfo = "";
if (totalPages > 1) {
pageInfo = " (Page " + (string)(currentPage + 1) + "/" + (string)totalPages + ")";
}
string dialogText;
string currentPicksText = "";
if (llGetListLength(currentPicks) > 0) {
currentPicksText = "\nSelected: " + llList2CSV(currentPicks);
}
if (llGetListLength(currentPicks) >= picksNeeded) {
dialogText = "✅ You have picked enough numbers!" + currentPicksText + "\n\nClick Done to confirm your selection.";
} else {
dialogText = "Pick " + pickText + " (1-" + (string)diceType + ")" + pageInfo + currentPicksText;
}
llDialog(id, dialogText, options, numberPickChannel);
}
default {
state_entry() {
llOwnerSay("🎮 Number Picker Dialog Handler ready!");
llListen(numberPickChannel, "", NULL_KEY, "");
}
link_message(integer sender, integer num, string str, key id) {
// Handle full reset from main controller
if (num == -99999 && str == "FULL_RESET") {
// Reset all dialog state
currentPlayer = "";
currentPlayerKey = NULL_KEY;
currentDiceType = 0;
picksNeeded = 1;
currentPicks = [];
globallyPickedNumbers = [];
currentPage = 0;
llOwnerSay("🎮 Number Picker Dialog Handler reset!");
return;
}
if (num == MSG_SHOW_DIALOG) {
list parts = llParseString2List(str, ["|"], []);
if (llGetListLength(parts) < 3) {
llOwnerSay("⚠️ Malformed MSG_SHOW_DIALOG input: " + str);
return;
}
string name = llList2String(parts, 0);
integer diceType = (integer)llList2String(parts, 1);
integer picks = (integer)llList2String(parts, 2);
// Get globally picked numbers if provided
if (llGetListLength(parts) >= 4) {
string globalPicksStr = llList2String(parts, 3);
if (globalPicksStr != "") {
globallyPickedNumbers = llCSV2List(globalPicksStr);
} else {
globallyPickedNumbers = [];
}
} else {
globallyPickedNumbers = [];
}
showPickDialog(name, id, diceType, picks);
}
// Handle dialog recovery requests
else if (num == MSG_GET_CURRENT_DIALOG) {
string playerName = str;
// Only show dialog if this player is the current picker
if (currentPlayer == playerName && currentPlayerKey == id) {
llOwnerSay("🔄 Restoring dialog for " + playerName);
showPickDialog(currentPlayer, currentPlayerKey, currentDiceType, picksNeeded);
} else {
llRegionSayTo(id, 0, "❌ You don't have an active dialog to restore.");
}
}
}
listen(integer channel, string name, key id, string message) {
// Handle navigation
if (message == "◀ Prev") {
if (currentPage > 0) {
currentPage--;
showPickDialog(currentPlayer, currentPlayerKey, currentDiceType, picksNeeded);
}
return;
}
if (message == "Next ▶") {
// Calculate total pages based on AVAILABLE numbers, not all dice numbers
integer availableCount = currentDiceType - llGetListLength(globallyPickedNumbers) - llGetListLength(currentPicks);
integer totalPages = (availableCount + NUMBERS_PER_PAGE - 1) / NUMBERS_PER_PAGE;
if (totalPages < 1) totalPages = 1;
if (currentPage < totalPages - 1) {
currentPage++;
showPickDialog(currentPlayer, currentPlayerKey, currentDiceType, picksNeeded);
}
return;
}
// Handle completion
if (message == "✅ Done") {
if (llGetListLength(currentPicks) >= picksNeeded) {
string picksStr = llList2CSV(currentPicks);
string response = "HUMAN_PICKED:" + currentPlayer + ":" + picksStr;
llMessageLinked(LINK_SET, -9998, response, NULL_KEY);
// Reset state
currentPlayer = "";
currentPlayerKey = NULL_KEY;
currentPicks = [];
} else {
llOwnerSay("⚠️ " + currentPlayer + " needs " + (string)(picksNeeded - llGetListLength(currentPicks)) + " more picks");
showPickDialog(currentPlayer, currentPlayerKey, currentDiceType, picksNeeded);
}
return;
}
// Handle number selection
integer pickedNumber = (integer)message;
if (pickedNumber > 0 && pickedNumber <= currentDiceType) {
if (llGetListLength(currentPicks) < picksNeeded) {
// Add to picks (numbers already picked won't be shown in dialog)
currentPicks += [message];
} else {
llOwnerSay("⚠️ " + currentPlayer + " has already picked enough numbers");
}
// Show updated dialog
showPickDialog(currentPlayer, currentPlayerKey, currentDiceType, picksNeeded);
}
}
}