Peril_Dice/MARKETPLACE_DESCRIPTION.txt

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PERIL DICE - Professional Single Linkset Game System for Second Life
Created by Rebecca Nod and Noose the Bunny
CURRENT VERSION: 3.1.0 - The "Linkset Stability" Update
Thrilling multiplayer elimination game for 2-10 players! Each participant selects numbers before a die is rolled. If the peril player's number comes up, they lose a life. Last player standing wins!
NEW IN v3.1.0: **LINKSET STABILITY & DYNAMIC DISCOVERY!** Complete architectural decentralization—scripts now find their linked prims by name, making the game board immune to link-order changes or region restarts. Full migration to modern mesh-based **FURWARE Text** for dice and leaderboards. Centralized system constants in `Peril_Constants.lsl` for 100% project consistency.
KEY FEATURES:
- Dynamic Link Discovery: "Bulletproof" linkset architecture that auto-configures by prim name
- FURWARE Text Mesh: Professional, mesh-based displays for dice and leaderboard results
- Winner Glow Celebration: Bright green glow effects on scoreboard and floaters with 24-second victory timer
- Visual Scoreboard: Real-time player grid with profile pictures and hearts
- Enhanced Status Display: Custom textures for Direct Hit, No Shield, Plot Twist, Elimination, Victory
- Color-Coded Glow System: Green (winner), Yellow (peril), Red X (eliminated)
- Experience Leaderboard: Persistent win tracking via Experience KVP with XyzzyText display
- Bot Support: AI players for testing and gameplay variety
- Floating HUD Display: Real-time stats for each player with victory text
- Intelligent Dice Sizing: d6/d12/d20/d30 based on player count
- Security Features: Owner lockout system, kick player functionality
- Single Linkset: Complete consolidated system for instant deployment
GAME RULES:
1. 2-10 players join and mark ready
2. Players pick 1-3 numbers (based on peril player's lives)
3. Peril player rolls dice
4. Resolution: Plot Twist (new peril player), Direct Hit, or No Shield (lose life)
5. Elimination at 0 lives, last survivor wins!
DICE SCALING:
- 1-2 players: d6 | 3-4 players: d12 | 5-6 players: d20 | 7-10 players: d30
HOW TO PLAY:
Owner: Touch → Lock/Unlock, Add Bots, Kick Players, Start Game, Reset Options
Players: Touch → Join, Ready/Not Ready, Pick Numbers, Roll Dice
TECHNICAL SPECS:
- Single linkset (74 prims): Controller, Scoreboard, Leaderboard, Dice Display
- Link message communication (no channel conflicts)
- Multi-instance support
- Professional LSL architecture
- Instant deployment
INCLUDED:
- Complete game system (74 prims)
- LSL scripts (copy/modify)
- Custom textures and documentation
- Full source code
PERMISSIONS: Copy/Modify/No Transfer
LAND IMPACT: 74 prims
EXPERIENCE: Required for KVP Leaderboard functionality
Perfect for nightclubs, venues, casinos, private parties, group entertainment, community gatherings.
VERSION HISTORY:
v3.1.0: Dynamic Link Discovery, FURWARE Text Mesh, and Centralized Constants
v3.0.0: Commercial CasperVend Release, memory optimizations, and Z-fighting fixes
v2.8.7: Linkset Analysis Tools and structure verification
v2.8.6: Winner Glow Celebration System with 24-second victory recognition
v2.8.5: Memory optimization and bot profile picture fixes
v2.8.4: Disconnect recovery system and verbose logging
v2.8.3: Shield detection fixes and initialization overhaul
v2.8.2: Scoreboard spam fix, display improvements
v2.8.1: Peril status and elimination heart fixes
v2.8.0: Game lockout security, automatic reset
v2.7.0: Single linkset architecture revolution
ORIGINAL CONCEPT: Noose the Bunny (djmusica28)
AUTOMATED SYSTEM: Enhanced for professional gameplay
Transform your space into an exciting gaming destination with professional winner celebration effects!
Keywords: dice game, elimination game, multiplayer, party game, club game, casino, entertainment, social game, LSL script, venue game