Peril_Dice/Traditional_Updater.lsl
RebeccaNod1 eb9dc566e9 fix: Move Update_Receiver to end of installation order
- Update_Receiver now installs LAST to prevent interrupting update process
- Avoids scenario where controlling script gets replaced mid-update
- All other scripts install first, then Update_Receiver replaces itself
- Critical fix for reliable automatic updates
2025-10-02 15:35:42 -05:00

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// ====================================================================
// Traditional Peril Dice Updater - Inventory-Based Script Copying
// ====================================================================
// This script goes in an updater box that contains all the updated scripts
// in its inventory. It copies scripts from its inventory to the target game.
//
// SETUP:
// 1. Copy all updated LSL scripts into this updater box's inventory
// 2. User rezzes updater box near their Peril Dice game
// 3. User touches their game -> "Check for Updates" -> "Install Update"
// 4. Updater copies scripts from its inventory to their game
// 5. User deletes updater box when finished
// ====================================================================
string UPDATER_VERSION = "2.8.8";
integer UPDATER_CHANNEL = -7723847;
// Update state
key targetGameKey = NULL_KEY;
integer updatePin = 0;
list scriptList = [];
integer currentScriptIndex = 0;
string currentOperation = "";
// Script to link mapping - each script knows where it belongs
list SCRIPT_LINK_MAP = [
// Root prim scripts (Link 1)
"Main_Controller_Linkset", "1",
"Game_Manager", "1",
"Controller_Memory", "1",
"Controller_MessageHandler", "1",
"Player_RegistrationManager", "1",
"Player_DialogHandler", "1",
"NumberPicker_DialogHandler", "1",
"Floater_Manager", "1",
"Roll_ConfettiModule", "1",
"Bot_Manager", "1",
"Game_Calculator", "1",
"Verbose_Logger", "1",
"System_Debugger", "1",
"Update_Receiver", "1",
// Other link scripts
"Game_Scoreboard_Manager_Linkset", "12",
"Leaderboard_Communication_Linkset", "35",
"XyzzyText_Dice_Bridge_Linkset", "83",
"xyzzy_Master_script", "35-82" // Special case - multiple links
];
// Extract unique script names for inventory checking
// NOTE: Update_Receiver is listed LAST to avoid interrupting the update process
list REQUIRED_SCRIPTS = [
"Main_Controller_Linkset",
"Game_Manager",
"Controller_Memory",
"Controller_MessageHandler",
"Player_RegistrationManager",
"Player_DialogHandler",
"NumberPicker_DialogHandler",
"Floater_Manager",
"Roll_ConfettiModule",
"Bot_Manager",
"Game_Calculator",
"Verbose_Logger",
"System_Debugger",
"Game_Scoreboard_Manager_Linkset",
"Leaderboard_Communication_Linkset",
"XyzzyText_Dice_Bridge_Linkset",
"xyzzy_Master_script",
"Update_Receiver" // ALWAYS LAST - don't interrupt update process!
];
// Required objects that should be in updater inventory
list REQUIRED_OBJECTS = [
"StatFloat" // Player status floater object
];
// Memory reporting
reportMemoryUsage(string scriptName) {
integer memory = llGetUsedMemory();
integer freeMemory = llGetFreeMemory();
float memoryPercent = (float)memory / (memory + freeMemory) * 100.0;
llOwnerSay("📊 " + scriptName + ": " + (string)memory + " bytes used (" +
llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
}
// Get target link number for a script
string getTargetLink(string scriptName) {
integer i;
for (i = 0; i < llGetListLength(SCRIPT_LINK_MAP); i += 2) {
if (llList2String(SCRIPT_LINK_MAP, i) == scriptName) {
return llList2String(SCRIPT_LINK_MAP, i + 1);
}
}
return "1"; // Default to root prim if not found
}
// Install script to specific link using llRemoteLoadScriptPin
installScriptToLink(string scriptName, string targetLink) {
if (targetLink == "35-82") {
// Special case: install xyzzy_Master_script to multiple links
llOwnerSay("🔄 Installing " + scriptName + " to links 35-82 (48 copies)...");
integer i;
for (i = 35; i <= 82; i++) {
// Use link number as start_param to target specific link
llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, i);
llOwnerSay("✅ Installed " + scriptName + " to link " + (string)i);
llSleep(0.1); // Brief pause between installations
}
} else {
// Regular installation to single link
integer linkNum = (integer)targetLink;
llOwnerSay("📝 Installing " + scriptName + " to link " + targetLink);
llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, linkNum);
llOwnerSay("✅ Installed " + scriptName + " to link " + targetLink);
}
}
// Check which scripts and objects are available in inventory
checkInventory() {
integer totalItems = 0;
integer availableItems = 0;
llOwnerSay("📋 Checking updater inventory with link mapping...");
// Check scripts
integer i;
for (i = 0; i < llGetListLength(REQUIRED_SCRIPTS); i++) {
string scriptName = llList2String(REQUIRED_SCRIPTS, i);
string targetLink = getTargetLink(scriptName);
totalItems++;
if (llGetInventoryType(scriptName) == INVENTORY_SCRIPT) {
availableItems++;
llOwnerSay("✅ [SCRIPT] " + scriptName + " → Link " + targetLink + " - Ready");
} else {
llOwnerSay("❌ [SCRIPT] " + scriptName + " → Link " + targetLink + " - MISSING");
}
}
// Check objects
for (i = 0; i < llGetListLength(REQUIRED_OBJECTS); i++) {
string objectName = llList2String(REQUIRED_OBJECTS, i);
totalItems++;
if (llGetInventoryType(objectName) == INVENTORY_OBJECT) {
availableItems++;
llOwnerSay("✅ [OBJECT] " + objectName + " - Ready");
} else {
llOwnerSay("❌ [OBJECT] " + objectName + " - MISSING");
}
}
llOwnerSay("📊 Inventory Status: " + (string)availableItems + "/" + (string)totalItems + " items available");
if (availableItems == totalItems) {
llOwnerSay("✅ All required scripts and objects present - updater ready!");
llOwnerSay("🔗 Scripts will be installed to their correct links automatically");
llOwnerSay("📦 Objects will be given to target game inventory");
} else {
llOwnerSay("⚠️ Missing items - please add them to updater inventory");
}
}
// Transfer all objects to target game first
transferObjects() {
llOwnerSay("📦 Transferring objects to target game...");
integer i;
for (i = 0; i < llGetListLength(REQUIRED_OBJECTS); i++) {
string objectName = llList2String(REQUIRED_OBJECTS, i);
if (llGetInventoryType(objectName) == INVENTORY_OBJECT) {
llGiveInventory(targetGameKey, objectName);
llOwnerSay("✅ Transferred " + objectName + " to target game");
}
}
llOwnerSay("📦 Object transfer complete - starting script installation...");
}
// Start the update process
startUpdate(key gameKey, integer pin) {
targetGameKey = gameKey;
updatePin = pin;
currentOperation = "updating";
currentScriptIndex = 0;
// Build script list for this specific update
scriptList = [];
// Add all available scripts
integer i;
for (i = 0; i < llGetListLength(REQUIRED_SCRIPTS); i++) {
string scriptName = llList2String(REQUIRED_SCRIPTS, i);
if (llGetInventoryType(scriptName) == INVENTORY_SCRIPT) {
scriptList += [scriptName];
}
}
llOwnerSay("🔄 Starting update process...");
llOwnerSay("📊 Installing " + (string)llGetListLength(scriptList) + " scripts");
// Transfer objects first, then install scripts
transferObjects();
llSetTimerEvent(2.0); // Brief pause before starting script installation
}
// Install next script in the queue
installNextScript() {
if (currentScriptIndex >= llGetListLength(scriptList)) {
// Update complete!
completeUpdate();
return;
}
string scriptName = llList2String(scriptList, currentScriptIndex);
string targetLink = getTargetLink(scriptName);
llOwnerSay("🚀 Progress: " + (string)(currentScriptIndex + 1) + "/" + (string)llGetListLength(scriptList));
// Install script to correct link(s)
installScriptToLink(scriptName, targetLink);
// Move to next script
currentScriptIndex++;
// Longer pause for xyzzy_Master_script (48 installations)
if (targetLink == "35-82") {
llSetTimerEvent(10.0); // Extra time for multiple installations
} else {
llSetTimerEvent(2.0); // Normal pause
}
}
// Complete the update process
completeUpdate() {
llOwnerSay("🎉 Update installation complete!");
llOwnerSay("📊 Successfully installed " + (string)llGetListLength(scriptList) + " scripts");
// Notify target game
if (targetGameKey != NULL_KEY) {
llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "UPDATE_COMPLETE|" + UPDATER_VERSION);
}
// Reset state
currentOperation = "";
targetGameKey = NULL_KEY;
updatePin = 0;
scriptList = [];
currentScriptIndex = 0;
llOwnerSay("💡 Update complete! You can now delete this updater box.");
llSetText("🎉 Update Complete!\nYou can delete this updater box\nThank you for updating!",
<0.2, 1.0, 0.2>, 1.0);
}
// Handle update errors
handleUpdateError(string error) {
llOwnerSay("❌ Update failed: " + error);
// Notify target game of failure
if (targetGameKey != NULL_KEY) {
llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "UPDATE_FAILED|" + error);
}
// Reset state
currentOperation = "";
targetGameKey = NULL_KEY;
updatePin = 0;
scriptList = [];
currentScriptIndex = 0;
}
default {
state_entry() {
reportMemoryUsage("Traditional Peril Dice Updater");
llOwnerSay("🔄 Traditional Peril Dice Updater v" + UPDATER_VERSION);
llOwnerSay("📦 Inventory-based script copying system");
llOwnerSay("👆 Touch your Peril Dice game and select 'Check for Updates'");
// Check our inventory
checkInventory();
// Listen for update requests
llListen(UPDATER_CHANNEL, "", NULL_KEY, "");
// Set helpful text
llSetText("🔄 Peril Dice Updater v" + UPDATER_VERSION + "\n" +
"Traditional inventory-based system\n" +
"Touch your game, not this updater", <0.2, 1.0, 0.2>, 1.0);
}
on_rez(integer start_param) {
llResetScript();
}
listen(integer channel, string name, key id, string message) {
if (channel != UPDATER_CHANNEL) return;
list parts = llParseString2List(message, ["|"], []);
string command = llList2String(parts, 0);
if (command == "UPDATE_REQUEST") {
string version = llList2String(parts, 1);
integer pin = (integer)llList2String(parts, 2);
llOwnerSay("📨 Update request from " + name + " (current: " + version + ", PIN: " + (string)pin + ")");
if (currentOperation != "") {
llRegionSayTo(id, UPDATER_CHANNEL, "UPDATE_BUSY|Another update in progress");
return;
}
// Start the update process
startUpdate(id, pin);
llRegionSayTo(id, UPDATER_CHANNEL, "UPDATE_STARTING|" + UPDATER_VERSION);
}
else if (command == "PING_UPDATER") {
// Respond to updater detection pings
llRegionSayTo(id, UPDATER_CHANNEL, "UPDATER_AVAILABLE|" + UPDATER_VERSION);
}
}
timer() {
// Continue with next script installation
if (currentOperation == "updating") {
installNextScript();
}
llSetTimerEvent(0.0);
}
touch_start(integer total_number) {
key toucher = llDetectedKey(0);
if (currentOperation == "updating") {
llOwnerSay("⏳ Update in progress for " + llKey2Name(targetGameKey));
llOwnerSay("📊 Installing script " + (string)(currentScriptIndex + 1) +
" of " + (string)llGetListLength(scriptList));
} else {
llOwnerSay("🔄 Traditional Peril Dice Updater v" + UPDATER_VERSION);
llOwnerSay("📦 Ready to update Peril Dice games using inventory scripts");
llOwnerSay("👆 Touch your Peril Dice game (not this updater) and select 'Check for Updates'");
llOwnerSay("📋 Checking inventory...");
checkInventory();
}
}
}