RezObjectParcelCenter now supports Z offset
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ee29ea46f9
commit
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1 changed files with 13 additions and 2 deletions
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@ -118,13 +118,24 @@ namespace SecondBotEvents.Commands
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[ReturnHintsFailure("Unable to find item")]
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[ReturnHintsFailure("Error not in a sim")]
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[ReturnHintsFailure("Parcel data not ready")]
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[ReturnHintsFailure("Invaild Z offset")]
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[ReturnHintsFailure("Z offset must be between -2 and 2")]
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[ArgHints("item", "what to rez", "UUID")]
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public object RezObjectParcelCenter(string item)
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[ArgHints("zoffset", "Z offset to apply (range -2 to 2)", "Number", "0.5")]
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public object RezObjectParcelCenter(string item, string zoffset)
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{
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if (UUID.TryParse(item, out UUID targetitem) == false)
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{
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return Failure("Invaild item UUID: " + item, [item]);
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}
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if(float.TryParse(zoffset, out float zoff) == false)
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{
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return Failure("Invaild Z offset: " + zoffset, [item]);
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}
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if(zoff < -2 || zoff > 2)
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{
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return Failure("Z offset must be between -2 and 2", [item, zoffset]);
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}
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KeyValuePair<bool, string> tests = SetupCurrentParcel();
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if (tests.Key == false)
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{
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@ -150,7 +161,7 @@ namespace SecondBotEvents.Commands
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}
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float x = targetparcel.AABBMin.X + ((targetparcel.AABBMax.X - targetparcel.AABBMin.X) / 2);
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float y = targetparcel.AABBMin.Y + ((targetparcel.AABBMax.Y - targetparcel.AABBMin.Y) / 2);
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Vector3 resat = new Vector3(x, y, GetClient().Self.RelativePosition.Z);
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Vector3 resat = new Vector3(x, y, GetClient().Self.RelativePosition.Z+zoff);
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UUID rezedobject = GetClient().Inventory.RequestRezFromInventory(GetClient().Network.CurrentSim, GetClient().Self.SimRotation, resat, itm);
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return BasicReply(rezedobject.ToString(), [item]);
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}
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