Update DiscordBot.cs
issues/36
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1 changed files with 30 additions and 14 deletions
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@ -62,24 +62,40 @@ namespace BetterSecondBot.DiscordSupervisor
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protected virtual async Task<Task> DiscordClientReady()
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{
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LogFormater.Info("Discord is active", true);
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ReconnectTimer.Enabled = false;
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await DiscordClient.SetStatusAsync(Discord.UserStatus.Idle);
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await DiscordClient.SetGameAsync("Not connected", null, ActivityType.CustomStatus);
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DiscordServer = DiscordClient.GetGuild(myconfig.DiscordFull_ServerID);
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if (DiscordServer != null)
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bool hasAdmin = false;
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foreach(SocketRole Role in DiscordClient.GetGuild(myconfig.DiscordFull_ServerID).CurrentUser.Roles)
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{
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if (myconfig.DiscordFull_Enable == true)
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if(Role.Permissions.Administrator == true)
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{
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login_bot(false);
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}
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DiscordUnixTimeOnine = helpers.UnixTimeNow();
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DiscordClientConnected = true;
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await DiscordRebuildChannels();
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hasAdmin = true;
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break;
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}
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}
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else
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{
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DiscordClientConnected = false;
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if (hasAdmin == true)
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{
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LogFormater.Info("Discord is active", true);
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await DiscordClient.SetStatusAsync(Discord.UserStatus.Idle);
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await DiscordClient.SetGameAsync("Not connected", null, ActivityType.CustomStatus);
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DiscordServer = DiscordClient.GetGuild(myconfig.DiscordFull_ServerID);
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if (DiscordServer != null)
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{
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if (myconfig.DiscordFull_Enable == true)
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{
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login_bot(false);
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}
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DiscordUnixTimeOnine = helpers.UnixTimeNow();
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DiscordClientConnected = true;
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await DiscordRebuildChannels();
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}
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else
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{
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DiscordClientConnected = false;
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}
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}
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else
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{
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LogFormater.Info("Discord has failed - missing admin perm", true);
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}
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return Task.CompletedTask;
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}
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