diff --git a/Core/bottypes/Discord/relay.cs b/Core/bottypes/Discord/relay.cs index d7e1ad8..308fa3e 100644 --- a/Core/bottypes/Discord/relay.cs +++ b/Core/bottypes/Discord/relay.cs @@ -7,14 +7,14 @@ namespace BSB.bottypes { public abstract class DiscordBotRelay : DiscordBotStatus { - public async override void SendIM(UUID avatar, string message) + public override void SendIM(UUID avatar, string message) { base.SendIM(avatar, message); if (AvatarKey2Name.ContainsKey(avatar) == true) { if (DiscordClientConnected == true) { - await DiscordIMMessage(avatar, AvatarKey2Name[avatar], message).ConfigureAwait(false); + _ = DiscordIMMessage(avatar, AvatarKey2Name[avatar], message); } } } @@ -50,7 +50,7 @@ namespace BSB.bottypes } return output; } - protected async Task DiscordBotChatControler(string message, string sender_name, UUID sender_uuid, bool avatar, bool group, UUID group_uuid, bool localchat, bool fromme) + protected async Task DiscordBotChatControler(string message, string sender_name, UUID sender_uuid, bool avatar, bool group, UUID group_uuid, bool localchat, bool fromme) { if (fromme == false) { @@ -92,11 +92,12 @@ namespace BSB.bottypes } else { - _ = SendMessageToChannelAsync("localchat", ""+sender_name+":"+message, "bot", UUID.Zero, "bot"); + await SendMessageToChannelAsync("localchat", "" + sender_name + ":" + message, "bot", UUID.Zero, "bot").ConfigureAwait(false); } } } } + return Task.CompletedTask; } } }