Update Dm_Member.cs

adjusts the command to not require global intent only server,
adds server id as a requirement
adds a try catch around the sending part just in case of a random error ^+^
This commit is contained in:
Madpeterz 2021-01-30 15:14:24 +00:00
parent c8b5cb93a6
commit 3f85d1bae8

View file

@ -11,11 +11,11 @@ using System.Threading.Tasks;
namespace BSB.Commands.DiscordAPI namespace BSB.Commands.DiscordAPI
{ {
class Discord_Dm_Member : CoreCommand_3arg class Discord_Dm_Member : CoreCommand_4arg
{ {
public override string[] ArgTypes { get { return new[] { "Smart", "Number", "Text" }; } } public override string[] ArgTypes { get { return new[] { "Smart", "Number", "Number", "Text" }; } }
public override string[] ArgHints { get { return new[] { "Mixed [Channel|Avatar uuid|Avatar name|http url]", "Member id", "Message" }; } } public override string[] ArgHints { get { return new[] { "Mixed [Channel|Avatar uuid|Avatar name|http url]", "Server id", "Member id", "Message" }; } }
public override string Helpfile { get { return "Sends a message directly to the user \n This will fail if they are not friends or dont share a server!"; } } public override string Helpfile { get { return "Sends a message directly to the user [They must be in the server]\n This command requires the SERVER MEMBERS INTENT found in discord app dev"; } }
public override bool CallFunction(string[] args) public override bool CallFunction(string[] args)
{ {
if (base.CallFunction(args) == true) if (base.CallFunction(args) == true)
@ -33,11 +33,31 @@ namespace BSB.Commands.DiscordAPI
protected async Task<bool> MessageMember(string[] args) protected async Task<bool> MessageMember(string[] args)
{ {
DiscordSocketClient Discord = bot.getDiscordClient(); DiscordSocketClient Discord = bot.getDiscordClient();
if (ulong.TryParse(args[1], out ulong memberid) == true) if (ulong.TryParse(args[1], out ulong serverid) == true)
{ {
SocketUser user = Discord.GetUser(memberid); if (ulong.TryParse(args[2], out ulong memberid) == true)
await user.SendMessageAsync(args[2]); {
return true; try
{
SocketGuild server = Discord.GetGuild(serverid);
IEnumerable<IGuildUser> users = await server.GetUsersAsync().FlattenAsync().ConfigureAwait(true);
bool sent = false;
foreach(IGuildUser user in users)
{
if(user.Id == memberid)
{
sent = true;
await user.SendMessageAsync(args[3]);
break;
}
}
return sent;
}
catch
{
return false;
}
}
} }
return false; return false;
} }