SetRegionFlags (an estate level command)
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1 changed files with 74 additions and 1 deletions
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using Newtonsoft.Json;
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using MimeKit.Cryptography;
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using Newtonsoft.Json;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using SecondBotEvents.Services;
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using Swan;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace SecondBotEvents.Commands
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{
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[ClassInfo("Look after a sim as the estate manager")]
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public class Estate(EventsSecondBot setmaster) : CommandsAPI(setmaster)
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{
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[About("Set the current region flags for the sim you are on")]
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[ReturnHints("ok")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHintsFailure("Unable to process block terraform value please use true or false")]
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[ReturnHintsFailure("Unable to process block fly value please use true or false")]
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[ReturnHintsFailure("Unable to process allow damage value please use true or false")]
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[ReturnHintsFailure("Unable to process allow land resell value please use true or false")]
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[ReturnHintsFailure("Unable to process block pushing value please use true or false")]
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[ReturnHintsFailure("Unable to process allow parcel join divide value please use true or false")]
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[ReturnHintsFailure("Unable to process agent limit value please use a number")]
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[ReturnHintsFailure("Unable to process object bonus value please use a number")]
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[ReturnHintsFailure("Unable to process mature value please use true or false")]
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[ArgHints("setBlockTerraform", "true to block terraform, false to allow it", "BOOL", "false")]
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[ArgHints("setBlockFly", "true to block flying, false to allow it", "BOOL", "false")]
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[ArgHints("setAllowDamage", "true to allow damage, false to block it", "BOOL", "false")]
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[ArgHints("setAllowLandResell", "true to allow land reselling, false to block it", "BOOL", "false")]
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[ArgHints("setBlockPushing", "true to block pushing, false to allow it", "BOOL", "false")]
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[ArgHints("setAllowParcelJoinDivide", "true to allow parcel join and divide, false to block it", "BOOL", "false")]
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[ArgHints("setAgentLimit", "the maximum number of agents allowed in the sim", "Number", "100")]
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[ArgHints("setObjectBonus", "the object bonus for the sim", "Number", "1.0")]
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[ArgHints("setMature", "true to set the sim as mature, false to set it as general", "BOOL", "false")]
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[CmdTypeSet()]
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public object SetRegionFlags(string setBlockTerraform, string setBlockFly, string setAllowDamage, string setAllowLandResell, string setBlockPushing, string setAllowParcelJoinDivide, string setAgentLimit, string setObjectBonus, string setMature)
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{
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if(GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here");
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}
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if(bool.TryParse(setBlockTerraform, out bool blockTerraform) == false)
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{
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return Failure("Unable to process block terraform value please use true or false", [setBlockTerraform]);
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}
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if (bool.TryParse(setBlockFly, out bool blockFly) == false)
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{
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return Failure("Unable to process block fly value please use true or false", [setBlockTerraform, setBlockFly]);
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}
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if (bool.TryParse(setAllowDamage, out bool allowDamage) == false)
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{
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return Failure("Unable to process allow damage value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage]);
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}
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if (bool.TryParse(setAllowLandResell, out bool allowLandResell) == false)
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{
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return Failure("Unable to process allow land resell value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell]);
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}
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if (bool.TryParse(setBlockPushing, out bool blockPushing) == false)
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{
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return Failure("Unable to process block pushing value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing]);
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}
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if (bool.TryParse(setAllowParcelJoinDivide, out bool allowParcelJoinDivide) == false)
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{
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return Failure("Unable to process allow parcel join divide value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide]);
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}
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if (float.TryParse(setAgentLimit, out float agentLimit) == false)
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{
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return Failure("Unable to process agent limit value please use a number", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit]);
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}
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if (float.TryParse(setObjectBonus, out float objectBonus) == false)
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{
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return Failure("Unable to process object bonus value please use a number", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus]);
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}
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if (bool.TryParse(setMature, out bool mature) == false)
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{
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return Failure("Unable to process mature value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature]);
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}
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GetClient().Estate.SetRegionInfo(blockTerraform, blockFly, allowDamage, allowLandResell, blockPushing, allowParcelJoinDivide, agentLimit, objectBonus, mature);
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return BasicReply("ok", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature]);
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}
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[About("Adds an estate manager to the current sim or all estates you control")]
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[ReturnHints("ok")]
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[ReturnHintsFailure("Not an estate manager here")]
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