Update DiscordService.cs

adding some extra triggers to connect discord
This commit is contained in:
Madpeter 2023-12-08 09:14:56 +00:00
parent 4aafd9d9d4
commit fd909d3851

View file

@ -516,6 +516,7 @@ namespace SecondBotEvents.Services
{
LogFormater.Info("Discord service [Avi link]");
AcceptEventsFromSL = false;
LoginEventsAttached = false;
GetClient().Network.LoggedOut += BotLoggedOut;
GetClient().Self.ChatFromSimulator -= LocalChat;
GetClient().Self.IM -= BotImMessage;
@ -527,6 +528,7 @@ namespace SecondBotEvents.Services
protected void BotLoggedOut(object o, LoggedOutEventArgs e)
{
LoginEventsAttached = false;
GetClient().Network.SimConnected += BotLoggedIn;
GetClient().Self.ChatFromSimulator -= LocalChat;
GetClient().Self.IM -= BotImMessage;
@ -916,13 +918,19 @@ namespace SecondBotEvents.Services
if (DiscordIsReady == true)
{
DiscordClient.SetGameAsync(e.Simulator.Name, null, ActivityType.Playing);
if(LoginEventsAttached == false)
{
LoginEvents();
}
}
}
protected bool LoginEventsAttached = false;
protected void LoginEvents()
{
if((AcceptEventsFromSL == true) && (DiscordIsReady == true))
if((AcceptEventsFromSL == true) && (DiscordIsReady == true) && (LoginEventsAttached == false))
{
LoginEventsAttached = true;
GetClient().Self.IM += BotImMessage;
GetClient().Network.SimConnected -= BotCurrentSim;
GetClient().Self.ChatFromSimulator += LocalChat;