using MimeKit.Cryptography; using Newtonsoft.Json; using OpenMetaverse; using OpenMetaverse.Assets; using SecondBotEvents.Services; using Swan; using System; using System.Collections.Generic; using System.Threading.Tasks; using static OpenMetaverse.EstateTools; namespace SecondBotEvents.Commands { [ClassInfo("Look after a sim as the estate manager")] public class Estate(EventsSecondBot setmaster) : CommandsAPI(setmaster) { [About("Sets the extended region info for the sim you are on")] [ReturnHints("ok")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHintsFailure("Unable to process block terraform value please use true or false")] [ReturnHintsFailure("Unable to process block fly value please use true or false")] [ReturnHintsFailure("Unable to process block fly over value please use true or false")] [ReturnHintsFailure("Unable to process allow damage value please use true or false")] [ReturnHintsFailure("Unable to process allow land resell value please use true or false")] [ReturnHintsFailure("Unable to process agent limit value please use a number")] [ReturnHintsFailure("Unable to process prim bonus value please use a number")] [ReturnHintsFailure("Unable to process mature value please use true or false")] [ReturnHintsFailure("Unable to process adult value please use true or false")] [ReturnHintsFailure("Unable to process block object push value please use true or false")] [ReturnHintsFailure("Unable to process allow parcel changes value please use true or false")] [ReturnHintsFailure("Unable to process block parcel search value please use true or false")] [ArgHints("setBlockTerraform", "true to block terraform, false to allow it", "BOOL", "false")] [ArgHints("setBlockFly", "true to block flying, false to allow it", "BOOL", "false")] [ArgHints("setBlockFlyOver", "true to block flying over, false to allow it", "BOOL", "false")] [ArgHints("setAllowDamage", "true to allow damage, false to block it", "BOOL", "false")] [ArgHints("setAllowLandResell", "true to allow land reselling, false to block it", "BOOL", "false")] [ArgHints("setAgentLimit", "the maximum number of agents allowed in the sim", "Number", "100")] [ArgHints("setPrimBonus", "the prim bonus for the sim", "Number", "1.0")] [ArgHints("setMature", "true to set the sim as mature, false to set it as general", "BOOL", "false")] [ArgHints("setAdult", "true to set the sim as adult, false use the setMature setting", "BOOL", "false")] [ArgHints("setBlockObjectPush", "true to block object pushing, false to allow it", "BOOL", "false")] [ArgHints("setAllowParcelChanges", "true to allow parcel changes, false to block it", "BOOL", "false")] [ArgHints("setBlockParcelSearch", "true to block parcel search, false to allow it", "BOOL", "false")] [CmdTypeSet()] public object SetExtendedRegionInfo(string setBlockTerraform, string setBlockFly, string setBlockFlyOver, string setAllowDamage, string setAllowLandResell, string setAgentLimit, string setPrimBonus, string setMature, string setAdult, string setBlockObjectPush, string setAllowParcelChanges, string setBlockParcelSearch ) { if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here"); } if (bool.TryParse(setBlockTerraform, out bool blockTerraform) == false) { return Failure("Unable to process block terraform value please use true or false", [setBlockTerraform]); } if (bool.TryParse(setBlockFly, out bool blockFly) == false) { return Failure("Unable to process block fly value please use true or false", [setBlockTerraform, setBlockFly]); } if (bool.TryParse(setBlockFlyOver, out bool blockFlyOver) == false) { return Failure("Unable to process block fly over value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver]); } if (bool.TryParse(setAllowDamage, out bool allowDamage) == false) { return Failure("Unable to process allow damage value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage]); } if (bool.TryParse(setAllowLandResell, out bool allowLandResell) == false) { return Failure("Unable to process allow land resell value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell]); } if (int.TryParse(setAgentLimit, out int agentLimitValue) == false) { return Failure("Unable to process agent limit value please use a number", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit]); } if (float.TryParse(setPrimBonus, out float primBonusValue) == false) { return Failure("Unable to process prim bonus value please use a number", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus]); } if (bool.TryParse(setMature, out bool mature) == false) { return Failure("Unable to process mature value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature]); } if (bool.TryParse(setAdult, out bool adult) == false) { return Failure("Unable to process adult value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature, setAdult]); } if (bool.TryParse(setBlockObjectPush, out bool blockObjectPush) == false) { return Failure("Unable to process block object push value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature, setAdult, setBlockObjectPush]); } if (bool.TryParse(setAllowParcelChanges, out bool allowParcelChanges) == false) { return Failure("Unable to process allow parcel changes value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature, setAdult, setBlockObjectPush, setAllowParcelChanges]); } if (bool.TryParse(setBlockParcelSearch, out bool blockParcelSearch) == false) { return Failure("Unable to process block parcel search value please use true or false", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature, setAdult, setBlockObjectPush, setAllowParcelChanges, setBlockParcelSearch]); } RegionMaturity regionMaturity = RegionMaturity.PG; if (mature) { regionMaturity = RegionMaturity.Mature; } if (adult) { regionMaturity = RegionMaturity.Adult; } KeyValuePair result = GetClient().Estate.extendedSetRegionInfo(blockTerraform, blockFly, blockFlyOver, allowDamage, allowLandResell, agentLimitValue, primBonusValue, regionMaturity, blockObjectPush, allowParcelChanges, blockParcelSearch).Await(); if (result.Key == false) { return Failure(result.Value, [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature, setAdult, setBlockObjectPush, setAllowParcelChanges, setBlockParcelSearch]); } return BasicReply("ok", [setBlockTerraform, setBlockFly, setBlockFlyOver, setAllowDamage, setAllowLandResell, setAgentLimit, setPrimBonus, setMature, setAdult, setBlockObjectPush, setAllowParcelChanges, setBlockParcelSearch]); } [About("Set the current region flags for the sim you are on")] [ReturnHints("ok")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHintsFailure("Unable to process block terraform value please use true or false")] [ReturnHintsFailure("Unable to process block fly value please use true or false")] [ReturnHintsFailure("Unable to process allow damage value please use true or false")] [ReturnHintsFailure("Unable to process allow land resell value please use true or false")] [ReturnHintsFailure("Unable to process block pushing value please use true or false")] [ReturnHintsFailure("Unable to process allow parcel join divide value please use true or false")] [ReturnHintsFailure("Unable to process agent limit value please use a number")] [ReturnHintsFailure("Unable to process object bonus value please use a number")] [ReturnHintsFailure("Unable to process mature value please use true or false")] [ReturnHintsFailure("Unable to process adult value please use true or false")] [ArgHints("setBlockTerraform", "true to block terraform, false to allow it", "BOOL", "false")] [ArgHints("setBlockFly", "true to block flying, false to allow it", "BOOL", "false")] [ArgHints("setAllowDamage", "true to allow damage, false to block it", "BOOL", "false")] [ArgHints("setAllowLandResell", "true to allow land reselling, false to block it", "BOOL", "false")] [ArgHints("setBlockPushing", "true to block pushing, false to allow it", "BOOL", "false")] [ArgHints("setAllowParcelJoinDivide", "true to allow parcel join and divide, false to block it", "BOOL", "false")] [ArgHints("setAgentLimit", "the maximum number of agents allowed in the sim", "Number", "100")] [ArgHints("setObjectBonus", "the object bonus for the sim", "Number", "1.0")] [ArgHints("setMature", "true to set the sim as mature, false to set it as general", "BOOL", "false")] [ArgHints("setAdult", "true to set the sim as adult, false use the setMature setting", "BOOL", "false")] [CmdTypeSet()] public object SetRegionFlags(string setBlockTerraform, string setBlockFly, string setAllowDamage, string setAllowLandResell, string setBlockPushing, string setAllowParcelJoinDivide, string setAgentLimit, string setObjectBonus, string setMature, string setAdult) { if(GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here"); } if(bool.TryParse(setBlockTerraform, out bool blockTerraform) == false) { return Failure("Unable to process block terraform value please use true or false", [setBlockTerraform]); } if (bool.TryParse(setBlockFly, out bool blockFly) == false) { return Failure("Unable to process block fly value please use true or false", [setBlockTerraform, setBlockFly]); } if (bool.TryParse(setAllowDamage, out bool allowDamage) == false) { return Failure("Unable to process allow damage value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage]); } if (bool.TryParse(setAllowLandResell, out bool allowLandResell) == false) { return Failure("Unable to process allow land resell value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell]); } if (bool.TryParse(setBlockPushing, out bool blockPushing) == false) { return Failure("Unable to process block pushing value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing]); } if (bool.TryParse(setAllowParcelJoinDivide, out bool allowParcelJoinDivide) == false) { return Failure("Unable to process allow parcel join divide value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide]); } if (float.TryParse(setAgentLimit, out float agentLimit) == false) { return Failure("Unable to process agent limit value please use a number", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit]); } if (float.TryParse(setObjectBonus, out float objectBonus) == false) { return Failure("Unable to process object bonus value please use a number", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus]); } if (bool.TryParse(setMature, out bool mature) == false) { return Failure("Unable to process mature value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature]); } if (bool.TryParse(setAdult, out bool adult) == false) { return Failure("Unable to process adult value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature, setAdult]); } RegionMaturity rating = mature ? RegionMaturity.Mature : RegionMaturity.PG; if (adult) { rating = RegionMaturity.Adult; } GetClient().Estate.SetRegionInfo(blockTerraform, blockFly, allowDamage, allowLandResell, blockPushing, allowParcelJoinDivide, agentLimit, objectBonus, rating); return BasicReply("ok", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature, setAdult]); } [About("Adds an estate manager to the current sim or all estates you control")] [ReturnHints("ok")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHintsFailure("Unable to find avatar UUID")] [ReturnHintsFailure("Unable to process all estates value please use true or false")] [ArgHints("avatar", "the avatar you wish to add as an estate manager", "AVATAR")] [ArgHints("allEstates", "true to add to all estates you control, false to add to just this sim", "BOOL", "false")] [CmdTypeSet()] public object AddEstateManager(string avatar, string allEstates) { if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here", [avatar]); } if(bool.TryParse(allEstates, out bool allEstatesFlag) == false) { return Failure("Unable to process all estates value please use true or false", [avatar, allEstates]); } UUID avataruuid = UUID.Zero; if (UUID.TryParse(avatar, out avataruuid) == false) { return Failure("Unable to find avatar UUID", [avatar]); } GetClient().Estate.AddEstateManager(avataruuid, allEstatesFlag); return BasicReply("ok", [avatar]); } [About("Removes an estate manager from the current sim or all estates you control")] [ReturnHints("ok")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHintsFailure("Unable to find avatar UUID")] [ReturnHintsFailure("Unable to process all estates value please use true or false")] [ArgHints("avatar", "the avatar you wish to remove as an estate manager", "AVATAR")] [ArgHints("allEstates", "true to remove from all estates you control, false to remove from just this sim", "BOOL", "false")] [CmdTypeSet()] public object RemoveEstateManager(string avatar, string allEstates) { if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here", [avatar]); } if (bool.TryParse(allEstates, out bool allEstatesFlag) == false) { return Failure("Unable to process all estates value please use true or false", [avatar, allEstates]); } UUID avataruuid = UUID.Zero; if (UUID.TryParse(avatar, out avataruuid) == false) { return Failure("Unable to find avatar UUID", [avatar]); } GetClient().Estate.RemoveEstateManager(avataruuid, allEstatesFlag); return BasicReply("ok", [avatar]); } [About("Sends the message to the current sim")] [ReturnHints("restarting")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHints("canceled")] [ArgHints("delay", "How long to delay the restart for (30 to 240 secs) - defaults to 240 if out of bounds \n" + "set to 0 if your canceling!", "Number", "60")] [ArgHints("mode", "true to start a restart, false to cancel", "BOOL")] [CmdTypeDo()] public object SimRestart(string delay, string mode) { if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here", [delay, mode]); } bool.TryParse(mode, out bool modeflag); if (modeflag == false) { GetClient().Estate.CancelRestart(); return BasicReply("canceled", [delay, mode]); } int.TryParse(delay, out int delay_restart); if ((delay_restart < 30) || (delay_restart > 240)) { delay_restart = 240; } GetClient().Estate.RestartRegion(delay_restart); return BasicReply("restarting", [delay, mode]); } [About("Sends the message to the current sim")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHintsFailure("Message empty")] [ReturnHints("ok")] [ArgHints("message", "What the message is", "Text", "Hi everyone I need to restart this sim")] [CmdTypeDo()] public object SimMessage(string message) { if (SecondbotHelpers.notempty(message) == false) { return Failure("Message empty", [message]); } if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here", [message]); } GetClient().Estate.SimulatorMessage(message); return BasicReply("ok", [message]); } [About("Fetchs the regions map tile")] [ReturnHintsFailure("Unable to find region")] [ReturnHints("Texture UUID")] [ArgHints("regionname", "the name of the region we are fetching", "Text", "Lostworld")] [CmdTypeGet()] public object GetSimTexture(string regionname) { if (GetClient().Grid.GetGridRegion(regionname, GridLayerType.Objects, out GridRegion region) == false) { return Failure("Unable to find region", [regionname]); } return BasicReply(region.MapImageID.ToString(), [regionname]); } [About("Reclaims ownership of the current parcel")] [ReturnHintsFailure("Not an estate manager here")] [ReturnHints("ok")] [CmdTypeDo()] public object EstateParcelReclaim() { if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager here"); } int localid = GetClient().Parcels.GetParcelLocalID(GetClient().Network.CurrentSim, GetClient().Self.SimPosition); GetClient().Parcels.Reclaim(GetClient().Network.CurrentSim, localid); return BasicReply("ok"); } [About("Gets the global location of a sim [region]")] [ArgHints("regionname", "the region we want", "Text", "Lostworld")] [ReturnHintsFailure("Unable to find region")] [ReturnHints("a json object with the x,y and region name")] [CmdTypeGet()] public object GetSimGlobalPos(string regionname) { if (GetClient().Grid.GetGridRegion(regionname, GridLayerType.Objects, out GridRegion region) == false) { return Failure("Unable to find region", [regionname]); } Dictionary reply = new() { { "region", regionname }, { "X", region.X.ToString() }, { "Y", region.Y.ToString() } }; return BasicReply(JsonConvert.SerializeObject(reply)); } [About("Requests the estate banlist")] [ReturnHints("ban list json")] [CmdTypeGet()] public object GetEstateBanList() { return BasicReply(JsonConvert.SerializeObject(master.DataStoreService.GetEstateBans())); } [About("Attempts to add/remove the avatar to/from the Estate banlist")] [ReturnHints("Unban request accepted")] [ReturnHints("Ban request accepted")] [ReturnHintsFailure("Unable to find avatar UUID")] [ReturnHintsFailure("Unable to process global value please use true or false")] [ReturnHintsFailure("Not an estate manager on region {REGIONNAME}")] [ArgHints("avatar", "avatar you wish to ban", "AVATAR")] [ArgHints("mode", "What action would you like to take
Defaults to remove if not given \"add\"", "Text", "add", new string[] {"add","remove"})] [ArgHints("global", "if true this the ban/unban will be applyed to all estates the bot has access to", "BOOL")] [CmdTypeSet()] public object UpdateEstateBanlist(string avatar, string mode, string global) { if (GetClient().Network.CurrentSim.IsEstateManager == false) { return Failure("Not an estate manager on region " + GetClient().Network.CurrentSim.Name, [avatar, mode, global]); } UUID avataruuid = UUID.Zero; if (UUID.TryParse(avatar, out avataruuid) == false) { return Failure("Unable to find avatar UUID", [avatar, mode, global]); } if (bool.TryParse(global, out bool globalban) == false) { return Failure("Unable to process global value please use true or false", [avatar, mode, global]); } if (mode != "add") { GetClient().Estate.UnbanUser(avataruuid, globalban); return BasicReply("Unban request accepted", [avatar, mode, global]); } GetClient().Estate.BanUser(avataruuid, globalban); return BasicReply("Ban request accepted", [avatar, mode, global]); } } }