using OpenMetaverse; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BSB.Commands.Self { public class SetPermFlag : CoreCommand_3arg { public override string[] ArgTypes { get { return new[] { "Avatar", "Text","Text (True|Flase)", "Text (True|Flase)" }; } } public override string[] ArgHints { get { return new[] { "Avatar [UUID or Firstname Lastname]", "Flag: friend, group, animation, teleport or command", "State to set the flag to","Make the permission sticky" }; } } public override string Helpfile { get { return "Makes the bot pay a avatar"; } } public override bool CallFunction(string[] args) { if (base.CallFunction(args) == true) { if(UUID.TryParse(args[0],out UUID targetUUID) == true) { string[] AcceptedFlags = new string[] { "friend", "group", "animation", "teleport", "command" }; if(AcceptedFlags.Contains(args[1]) == true) { if(bool.TryParse(args[2],out bool stateflag) == true) { bool sticky = false; if(args.Length == 4) { bool.TryParse(args[3], out sticky); } if(stateflag == true) { bot.Add_action_from(args[1], targetUUID, sticky); InfoBlob = "Added perm: "+args[1]+" Sticky: " + sticky.ToString(); } else { bot.Remove_action_from(args[1], targetUUID, sticky); InfoBlob = "Removed perm: " + args[1] + " Sticky: " + sticky.ToString(); } return true; } return Failed("Failed to process state flag value"); } return Failed("Not an accepted flag"); } return Failed("Unable to process UUID"); } return false; } } }