using System; using System.Collections.Generic; using System.Text; using System.Linq; using OpenMetaverse; using Newtonsoft.Json; using Discord.WebSocket; using Discord; using Discord.Rest; using System.Threading.Tasks; namespace BSB.Commands.DiscordAPI { class Discord_AddRole : CoreCommand_4arg { public override string[] ArgTypes { get { return new[] { "Smart", "Number", "Number", "Number" }; } } public override string[] ArgHints { get { return new[] { "Mixed [Channel|Avatar uuid|Avatar name|http url]", "Discord server id", "Role id", "Member id" }; } } public override string Helpfile { get { return "Adds the selected role to the member"; } } public override bool CallFunction(string[] args) { if (base.CallFunction(args) == true) { if (bot.discordReady() == false) { return bot.GetCommandsInterface.SmartCommandReply(false, args[0], bot.getDiscordWhyFailed(), CommandName); } bool reply = addRoleToMember(args).Result; return bot.GetCommandsInterface.SmartCommandReply(reply, args[0], "see status for state", CommandName); } return bot.GetCommandsInterface.SmartCommandReply(false, args[0], "incorrect args", CommandName); } protected async Task addRoleToMember(string[] args) { DiscordSocketClient Discord = bot.getDiscordClient(); if (ulong.TryParse(args[1], out ulong serverid) == true) { if(ulong.TryParse(args[2], out ulong roleid) == true) { if (ulong.TryParse(args[3], out ulong memberid) == true) { SocketGuild server = Discord.GetGuild(serverid); SocketRole role = server.GetRole(roleid); SocketGuildUser user = server.GetUser(memberid); await user.AddRoleAsync(role); // ? Irole seems to accept SocketRole ? return true; } } } return false; } } }