SecondBot/SecondBotEvents/Commands/Animation.cs
2025-08-09 19:49:53 +01:00

78 lines
3 KiB
C#

using OpenMetaverse;
using SecondBotEvents.Services;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SecondBotEvents.Commands
{
[ClassInfo("Animations and Gestures")]
internal class AnimationCommands(EventsSecondBot setmaster) : CommandsAPI(setmaster)
{
[About("Toggles if animation requests from this avatar (used for remote poseballs) are accepted")]
[ReturnHints("Granted perm animation")]
[ReturnHints("Removed perm animation")]
[ReturnHintsFailure("avatar lookup")]
[ArgHints("avatar", "Who to accept requests from", "AVATAR")]
[CmdTypeSet()]
public object AddToAllowAnimations(string avatar)
{
ProcessAvatar(avatar);
if (avataruuid == UUID.Zero)
{
return BasicReply("avatar lookup", [avatar]);
}
// @todo accept storage
return Failure("@todo");
}
[About("Attempts to play a gesture \n using the inventory uuid")]
[ReturnHintsFailure("Error with gesture inventory uuid")]
[ReturnHints("Accepted")]
[ArgHints("gesture", "inventory uuid for the gesture to trigger", "UUID")]
[ReturnHintsFailure("unable to get gesture from inventory")]
[CmdTypeDo()]
public object PlayGesture(string gesture)
{
if (UUID.TryParse(gesture, out UUID gestureUUID) == false)
{
return BasicReply("Error with gesture inventory uuid", [gesture]);
}
InventoryItem itm = GetClient().Inventory.FetchItem(gestureUUID, GetClient().Self.AgentID, TimeSpan.FromSeconds(15));
if (itm == null)
{
return BasicReply("unable to get getsture from inventory", [gesture]);
}
GetClient().Self.PlayGesture(itm.AssetUUID);
return BasicReply("Accepted", [gesture]);
}
[About("Attempts to play a gesture \n using the real asset uuid not the inventory uuid")]
[ReturnHintsFailure("Error with gesture asset uuid")]
[ReturnHints("Accepted")]
[ArgHints("gesture", "asset uuid for the gesture to trigger", "UUID")]
[CmdTypeDo()]
public object PlayGestureDirect(string gesture)
{
if (UUID.TryParse(gesture, out UUID gestureUUID) == false)
{
return BasicReply("Error with gesture", [gesture]);
}
GetClient().Self.PlayGesture(gestureUUID);
return BasicReply("Accepted", [gesture]);
}
[About("Resets the animation stack for the bot")]
[ReturnHints("Accepted - X stopped animations")]
[CmdTypeDo()]
public object ResetAnimations()
{
List<UUID> animations = [.. GetClient().Self.SignaledAnimations.Copy().Keys];
foreach (UUID anim in animations)
{
GetClient().Self.AnimationStop(anim, true);
}
return BasicReply("Accepted - "+animations.Count.ToString()+" stopped animations");
}
}
}