284 lines
15 KiB
C#
284 lines
15 KiB
C#
using MimeKit.Cryptography;
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using Newtonsoft.Json;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using SecondBotEvents.Services;
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using Swan;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace SecondBotEvents.Commands
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{
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[ClassInfo("Look after a sim as the estate manager")]
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public class Estate(EventsSecondBot setmaster) : CommandsAPI(setmaster)
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{
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[About("Set the current region flags for the sim you are on")]
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[ReturnHints("ok")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHintsFailure("Unable to process block terraform value please use true or false")]
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[ReturnHintsFailure("Unable to process block fly value please use true or false")]
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[ReturnHintsFailure("Unable to process allow damage value please use true or false")]
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[ReturnHintsFailure("Unable to process allow land resell value please use true or false")]
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[ReturnHintsFailure("Unable to process block pushing value please use true or false")]
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[ReturnHintsFailure("Unable to process allow parcel join divide value please use true or false")]
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[ReturnHintsFailure("Unable to process agent limit value please use a number")]
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[ReturnHintsFailure("Unable to process object bonus value please use a number")]
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[ReturnHintsFailure("Unable to process mature value please use true or false")]
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[ReturnHintsFailure("Unable to process adult value please use true or false")]
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[ArgHints("setBlockTerraform", "true to block terraform, false to allow it", "BOOL", "false")]
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[ArgHints("setBlockFly", "true to block flying, false to allow it", "BOOL", "false")]
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[ArgHints("setAllowDamage", "true to allow damage, false to block it", "BOOL", "false")]
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[ArgHints("setAllowLandResell", "true to allow land reselling, false to block it", "BOOL", "false")]
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[ArgHints("setBlockPushing", "true to block pushing, false to allow it", "BOOL", "false")]
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[ArgHints("setAllowParcelJoinDivide", "true to allow parcel join and divide, false to block it", "BOOL", "false")]
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[ArgHints("setAgentLimit", "the maximum number of agents allowed in the sim", "Number", "100")]
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[ArgHints("setObjectBonus", "the object bonus for the sim", "Number", "1.0")]
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[ArgHints("setMature", "true to set the sim as mature, false to set it as general", "BOOL", "false")]
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[ArgHints("setAdult", "true to set the sim as adult, false use the setMature setting", "BOOL", "false")]
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[CmdTypeSet()]
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public object SetRegionFlags(string setBlockTerraform, string setBlockFly, string setAllowDamage, string setAllowLandResell, string setBlockPushing, string setAllowParcelJoinDivide, string setAgentLimit, string setObjectBonus, string setMature, string setAdult)
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{
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if(GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here");
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}
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if(bool.TryParse(setBlockTerraform, out bool blockTerraform) == false)
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{
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return Failure("Unable to process block terraform value please use true or false", [setBlockTerraform]);
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}
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if (bool.TryParse(setBlockFly, out bool blockFly) == false)
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{
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return Failure("Unable to process block fly value please use true or false", [setBlockTerraform, setBlockFly]);
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}
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if (bool.TryParse(setAllowDamage, out bool allowDamage) == false)
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{
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return Failure("Unable to process allow damage value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage]);
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}
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if (bool.TryParse(setAllowLandResell, out bool allowLandResell) == false)
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{
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return Failure("Unable to process allow land resell value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell]);
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}
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if (bool.TryParse(setBlockPushing, out bool blockPushing) == false)
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{
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return Failure("Unable to process block pushing value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing]);
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}
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if (bool.TryParse(setAllowParcelJoinDivide, out bool allowParcelJoinDivide) == false)
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{
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return Failure("Unable to process allow parcel join divide value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide]);
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}
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if (float.TryParse(setAgentLimit, out float agentLimit) == false)
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{
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return Failure("Unable to process agent limit value please use a number", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit]);
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}
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if (float.TryParse(setObjectBonus, out float objectBonus) == false)
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{
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return Failure("Unable to process object bonus value please use a number", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus]);
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}
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if (bool.TryParse(setMature, out bool mature) == false)
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{
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return Failure("Unable to process mature value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature]);
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}
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if (bool.TryParse(setAdult, out bool adult) == false)
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{
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return Failure("Unable to process adult value please use true or false", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature, setAdult]);
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}
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GetClient().Estate.SetRegionInfo(blockTerraform, blockFly, allowDamage, allowLandResell, blockPushing, allowParcelJoinDivide, agentLimit, objectBonus, mature, adult);
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return BasicReply("ok", [setBlockTerraform, setBlockFly, setAllowDamage, setAllowLandResell, setBlockPushing, setAllowParcelJoinDivide, setAgentLimit, setObjectBonus, setMature, setAdult]);
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}
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[About("Adds an estate manager to the current sim or all estates you control")]
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[ReturnHints("ok")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHintsFailure("Unable to find avatar UUID")]
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[ReturnHintsFailure("Unable to process all estates value please use true or false")]
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[ArgHints("avatar", "the avatar you wish to add as an estate manager", "AVATAR")]
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[ArgHints("allEstates", "true to add to all estates you control, false to add to just this sim", "BOOL", "false")]
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[CmdTypeSet()]
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public object AddEstateManager(string avatar, string allEstates)
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{
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if (GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here", [avatar]);
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}
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if(bool.TryParse(allEstates, out bool allEstatesFlag) == false)
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{
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return Failure("Unable to process all estates value please use true or false", [avatar, allEstates]);
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}
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UUID avataruuid = UUID.Zero;
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if (UUID.TryParse(avatar, out avataruuid) == false)
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{
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return Failure("Unable to find avatar UUID", [avatar]);
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}
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GetClient().Estate.AddEstateManager(avataruuid, allEstatesFlag);
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return BasicReply("ok", [avatar]);
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}
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[About("Removes an estate manager from the current sim or all estates you control")]
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[ReturnHints("ok")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHintsFailure("Unable to find avatar UUID")]
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[ReturnHintsFailure("Unable to process all estates value please use true or false")]
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[ArgHints("avatar", "the avatar you wish to remove as an estate manager", "AVATAR")]
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[ArgHints("allEstates", "true to remove from all estates you control, false to remove from just this sim", "BOOL", "false")]
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[CmdTypeSet()]
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public object RemoveEstateManager(string avatar, string allEstates)
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{
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if (GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here", [avatar]);
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}
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if (bool.TryParse(allEstates, out bool allEstatesFlag) == false)
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{
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return Failure("Unable to process all estates value please use true or false", [avatar, allEstates]);
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}
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UUID avataruuid = UUID.Zero;
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if (UUID.TryParse(avatar, out avataruuid) == false)
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{
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return Failure("Unable to find avatar UUID", [avatar]);
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}
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GetClient().Estate.RemoveEstateManager(avataruuid, allEstatesFlag);
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return BasicReply("ok", [avatar]);
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}
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[About("Sends the message to the current sim")]
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[ReturnHints("restarting")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHints("canceled")]
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[ArgHints("delay", "How long to delay the restart for (30 to 240 secs) - defaults to 240 if out of bounds \n" +
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"set to 0 if your canceling!", "Number", "60")]
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[ArgHints("mode", "true to start a restart, false to cancel", "BOOL")]
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[CmdTypeDo()]
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public object SimRestart(string delay, string mode)
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{
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if (GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here", [delay, mode]);
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}
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bool.TryParse(mode, out bool modeflag);
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if (modeflag == false)
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{
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GetClient().Estate.CancelRestart();
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return BasicReply("canceled", [delay, mode]);
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}
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int.TryParse(delay, out int delay_restart);
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if ((delay_restart < 30) || (delay_restart > 240))
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{
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delay_restart = 240;
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}
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GetClient().Estate.RestartRegion(delay_restart);
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return BasicReply("restarting", [delay, mode]);
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}
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[About("Sends the message to the current sim")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHintsFailure("Message empty")]
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[ReturnHints("ok")]
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[ArgHints("message", "What the message is", "Text", "Hi everyone I need to restart this sim")]
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[CmdTypeDo()]
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public object SimMessage(string message)
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{
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if (SecondbotHelpers.notempty(message) == false)
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{
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return Failure("Message empty", [message]);
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}
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if (GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here", [message]);
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}
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GetClient().Estate.SimulatorMessage(message);
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return BasicReply("ok", [message]);
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}
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[About("Fetchs the regions map tile")]
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[ReturnHintsFailure("Unable to find region")]
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[ReturnHints("Texture UUID")]
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[ArgHints("regionname", "the name of the region we are fetching", "Text", "Lostworld")]
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[CmdTypeGet()]
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public object GetSimTexture(string regionname)
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{
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if (GetClient().Grid.GetGridRegion(regionname, GridLayerType.Objects, out GridRegion region) == false)
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{
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return Failure("Unable to find region", [regionname]);
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}
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return BasicReply(region.MapImageID.ToString(), [regionname]);
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}
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[About("Reclaims ownership of the current parcel")]
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[ReturnHintsFailure("Not an estate manager here")]
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[ReturnHints("ok")]
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[CmdTypeDo()]
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public object EstateParcelReclaim()
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{
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if (GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager here");
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}
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int localid = GetClient().Parcels.GetParcelLocalID(GetClient().Network.CurrentSim, GetClient().Self.SimPosition);
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GetClient().Parcels.Reclaim(GetClient().Network.CurrentSim, localid);
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return BasicReply("ok");
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}
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[About("Gets the global location of a sim [region]")]
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[ArgHints("regionname", "the region we want", "Text", "Lostworld")]
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[ReturnHintsFailure("Unable to find region")]
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[ReturnHints("a json object with the x,y and region name")]
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[CmdTypeGet()]
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public object GetSimGlobalPos(string regionname)
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{
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if (GetClient().Grid.GetGridRegion(regionname, GridLayerType.Objects, out GridRegion region) == false)
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{
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return Failure("Unable to find region", [regionname]);
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}
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Dictionary<string, string> reply = new()
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{
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{ "region", regionname },
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{ "X", region.X.ToString() },
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{ "Y", region.Y.ToString() }
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};
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return BasicReply(JsonConvert.SerializeObject(reply));
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}
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[About("Requests the estate banlist")]
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[ReturnHints("ban list json")]
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[CmdTypeGet()]
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public object GetEstateBanList()
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{
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return BasicReply(JsonConvert.SerializeObject(master.DataStoreService.GetEstateBans()));
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}
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[About("Attempts to add/remove the avatar to/from the Estate banlist")]
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[ReturnHints("Unban request accepted")]
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[ReturnHints("Ban request accepted")]
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[ReturnHintsFailure("Unable to find avatar UUID")]
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[ReturnHintsFailure("Unable to process global value please use true or false")]
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[ReturnHintsFailure("Not an estate manager on region {REGIONNAME}")]
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[ArgHints("avatar", "avatar you wish to ban", "AVATAR")]
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[ArgHints("mode", "What action would you like to take<br/>Defaults to remove if not given \"add\"", "Text", "add", new string[] {"add","remove"})]
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[ArgHints("global", "if true this the ban/unban will be applyed to all estates the bot has access to", "BOOL")]
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[CmdTypeSet()]
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public object UpdateEstateBanlist(string avatar, string mode, string global)
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{
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if (GetClient().Network.CurrentSim.IsEstateManager == false)
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{
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return Failure("Not an estate manager on region " + GetClient().Network.CurrentSim.Name, [avatar, mode, global]);
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}
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UUID avataruuid = UUID.Zero;
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if (UUID.TryParse(avatar, out avataruuid) == false)
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{
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return Failure("Unable to find avatar UUID", [avatar, mode, global]);
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}
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if (bool.TryParse(global, out bool globalban) == false)
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{
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return Failure("Unable to process global value please use true or false", [avatar, mode, global]);
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}
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if (mode != "add")
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{
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GetClient().Estate.UnbanUser(avataruuid, globalban);
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return BasicReply("Unban request accepted", [avatar, mode, global]);
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}
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GetClient().Estate.BanUser(avataruuid, globalban);
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return BasicReply("Ban request accepted", [avatar, mode, global]);
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}
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}
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}
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