adjusts the command to not require global intent only server, adds server id as a requirement adds a try catch around the sending part just in case of a random error ^+^
65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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using OpenMetaverse;
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using Newtonsoft.Json;
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using Discord.WebSocket;
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using Discord;
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using Discord.Rest;
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using System.Threading.Tasks;
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namespace BSB.Commands.DiscordAPI
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{
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class Discord_Dm_Member : CoreCommand_4arg
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{
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public override string[] ArgTypes { get { return new[] { "Smart", "Number", "Number", "Text" }; } }
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public override string[] ArgHints { get { return new[] { "Mixed [Channel|Avatar uuid|Avatar name|http url]", "Server id", "Member id", "Message" }; } }
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public override string Helpfile { get { return "Sends a message directly to the user [They must be in the server]\n This command requires the SERVER MEMBERS INTENT found in discord app dev"; } }
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public override bool CallFunction(string[] args)
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{
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if (base.CallFunction(args) == true)
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{
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if (bot.discordReady() == false)
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{
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return bot.GetCommandsInterface.SmartCommandReply(false, args[0], bot.getDiscordWhyFailed(), CommandName);
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}
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bool reply = MessageMember(args).Result;
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return bot.GetCommandsInterface.SmartCommandReply(reply, args[0], "see status for state", CommandName);
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}
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return bot.GetCommandsInterface.SmartCommandReply(false, args[0], "incorrect args", CommandName);
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}
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protected async Task<bool> MessageMember(string[] args)
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{
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DiscordSocketClient Discord = bot.getDiscordClient();
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if (ulong.TryParse(args[1], out ulong serverid) == true)
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{
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if (ulong.TryParse(args[2], out ulong memberid) == true)
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{
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try
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{
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SocketGuild server = Discord.GetGuild(serverid);
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IEnumerable<IGuildUser> users = await server.GetUsersAsync().FlattenAsync().ConfigureAwait(true);
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bool sent = false;
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foreach(IGuildUser user in users)
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{
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if(user.Id == memberid)
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{
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sent = true;
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await user.SendMessageAsync(args[3]);
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break;
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}
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}
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return sent;
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}
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catch
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{
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return false;
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}
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}
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}
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return false;
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}
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}
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}
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