SecondBot/BetterSecondbot/DiscordSupervisor/DiscordBot.cs

88 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using OpenMetaverse;
using Discord;
using BetterSecondBotShared.Static;
using Discord.WebSocket;
using System.Threading.Tasks;
using System.Linq;
using System.Timers;
using BetterSecondBotShared.logs;
namespace BetterSecondBot.DiscordSupervisor
{
public abstract class DiscordBot : DiscordInbound
{
protected Timer ReconnectTimer;
protected virtual async Task StartDiscordClientService()
{
DiscordClient = new DiscordSocketClient();
DiscordClient.Ready += DiscordClientReady;
DiscordClient.LoggedOut += DiscordClientLoggedOut;
DiscordClient.LoggedIn += DicordClientLoggedin;
DiscordClient.MessageReceived += DiscordClientMessageReceived;
ReconnectTimer = new Timer();
ReconnectTimer.Interval = 10000;
ReconnectTimer.Elapsed += ReconnectTimerEvent;
ReconnectTimer.AutoReset = false;
ReconnectTimer.Enabled = false;
LogFormater.Info("Discord is starting", true);
await DiscordClient.LoginAsync(TokenType.Bot, myconfig.DiscordFull_Token);
}
protected override Task DiscordClientLoggedOut()
{
LogFormater.Info("Discord has logged out", true);
ReconnectTimer = new Timer();
ReconnectTimer.Interval = 10000;
ReconnectTimer.Elapsed += ReconnectTimerEvent;
ReconnectTimer.AutoReset = false;
ReconnectTimer.Enabled = false;
return Task.CompletedTask;
}
protected virtual async Task<Task> DicordClientLoggedin()
{
LogFormater.Info("Discord has logged in", true);
await DiscordClient.StartAsync().ConfigureAwait(false);
ReconnectTimer = new Timer();
ReconnectTimer.Interval = 10000;
ReconnectTimer.Elapsed += ReconnectTimerEvent;
ReconnectTimer.AutoReset = false;
ReconnectTimer.Enabled = false;
return Task.CompletedTask;
}
private void ReconnectTimerEvent(Object source, System.Timers.ElapsedEventArgs e)
{
ReconnectTimer.Enabled = false;
_ = StartDiscordClientService().ConfigureAwait(false);
}
protected virtual async Task<Task> DiscordClientReady()
{
LogFormater.Info("Discord is active", true);
ReconnectTimer.Enabled = false;
await DiscordClient.SetStatusAsync(Discord.UserStatus.Idle);
await DiscordClient.SetGameAsync("Not connected", null, ActivityType.CustomStatus);
DiscordServer = DiscordClient.GetGuild(myconfig.DiscordFull_ServerID);
if (DiscordServer != null)
{
if (myconfig.DiscordFull_Enable == true)
{
login_bot(false);
}
DiscordUnixTimeOnine = helpers.UnixTimeNow();
DiscordClientConnected = true;
await DiscordRebuildChannels();
}
else
{
DiscordClientConnected = false;
}
return Task.CompletedTask;
}
}
}