47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using Discord;
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using BetterSecondBotShared.Static;
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using Discord.WebSocket;
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using System.Threading.Tasks;
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using System.Linq;
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namespace BetterSecondBot.DiscordSupervisor
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{
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public abstract class DiscordBot : DiscordInbound
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{
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protected virtual async Task StartDiscordClientService()
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{
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DiscordClient = new DiscordSocketClient();
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DiscordClient.Ready += DiscordClientReady;
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DiscordClient.LoggedOut += DiscordClientLoggedOut;
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DiscordClient.MessageReceived += DiscordClientMessageReceived;
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await DiscordClient.LoginAsync(TokenType.Bot, myconfig.DiscordFull_Token);
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_ = DiscordClient.StartAsync();
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}
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protected virtual async Task<Task> DiscordClientReady()
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{
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await DiscordClient.SetStatusAsync(Discord.UserStatus.Idle);
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await DiscordClient.SetGameAsync("Not connected", null, ActivityType.CustomStatus);
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DiscordServer = DiscordClient.GetGuild(myconfig.DiscordFull_ServerID);
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if (DiscordServer != null)
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{
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if (myconfig.DiscordFull_Enable == true)
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{
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login_bot(false);
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}
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DiscordUnixTimeOnine = helpers.UnixTimeNow();
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DiscordClientConnected = true;
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await DiscordRebuildChannels();
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}
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else
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{
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DiscordClientConnected = false;
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}
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return Task.CompletedTask;
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}
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}
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}
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