feat: v2.8.8 - GitHub Integration & External Updater System
- Replace Update_Checker.lsl with enhanced Update_Receiver.lsl - Add Peril_Dice_Updater.lsl external updater box - Integrate 'Check for Updates' into Admin Menu → Troubleshooting - Professional dialog system with Install Update button - Automatic updater box detection within 96m range - Secure PIN-based script installation via llRemoteLoadScriptPin - Manual JSON parsing for LSL 2048-character limit workaround - Maintain backward compatibility with chat commands - Update manifest to v2.8.8 with Update_Receiver.lsl entry New Features: - One-click automatic update installation - Professional user experience matching commercial SL products - External updater architecture for easy distribution - Enhanced GitHub API integration with better error handling
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154
GitHub_Updater_System.md
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GitHub_Updater_System.md
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# GitHub-Powered External Updater System
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## Architecture: GitHub + Automatic Installation
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### Components:
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#### 1. **GitHub Integration** (Existing)
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- ✅ GitHub Releases API for version detection
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- ✅ GitHub raw file downloads for script content
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- ✅ Zero infrastructure - uses existing GitHub + Jenkins
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- ✅ Professional version management
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#### 2. **Peril_Dice_Updater.lsl** (New - External Box)
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- Downloads scripts directly from GitHub raw URLs
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- Uses GitHub API to get latest release info
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- Installs scripts automatically via llRemoteLoadScriptPin()
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- Handles the 2048-character LSL limit properly
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#### 3. **Update_Receiver.lsl** (Modified existing Update_Checker)
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- Scans for nearby updater boxes
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- Still checks GitHub API for version comparison
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- Coordinates automatic installation with updater box
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- Validates successful updates
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## User Experience Flow:
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### Step 1: Get Updater
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- User receives "Peril Dice GitHub Updater v2.8.7" box
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- Box description: "Automatic GitHub-powered updater for Peril Dice"
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### Step 2: Check & Install
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1. User rezzes updater box near their Peril Dice game
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2. User touches game → Admin Menu → "Check for Updates"
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3. Game checks GitHub API: "v2.8.7 available!"
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4. User clicks "Install Update"
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5. Game connects to nearby updater box
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6. Updater downloads all needed scripts from GitHub
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7. Updater installs scripts automatically: "Installing 3 of 17..."
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8. Game validates: "✅ Update complete! Now running v2.8.7"
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9. User deletes updater box
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## Technical Implementation:
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### GitHub URLs Used:
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```
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Version Check: https://api.github.com/repos/RebeccaNod1/Peril/releases/latest
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Script Downloads: https://raw.githubusercontent.com/RebeccaNod1/Peril/main/ScriptName.lsl
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```
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### Script Installation Process:
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```lsl
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// In Updater Box:
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1. llHTTPRequest() to download script from GitHub
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2. llRemoteLoadScriptPin() to install in target game
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3. Repeat for all 17 scripts in correct order
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// In Target Game:
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1. llSetRemoteScriptAccessPin() to allow updater access
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2. Validate each script installation
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3. Report progress to user
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```
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## Benefits of This Approach:
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### ✅ **GitHub Integration Maintained:**
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- Same zero-infrastructure benefits
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- Automatic version detection
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- Professional release management
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- Leverages existing CI/CD pipeline
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- No separate update server needed
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### ✅ **User Experience Improved:**
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- One-click automatic installation
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- No manual copy/paste required
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- Progress indicators and feedback
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- Impossible to make installation errors
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- Professional software-like experience
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### ✅ **Creator Benefits:**
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- Same development workflow (commit → push → tag)
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- GitHub releases automatically available
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- Single updater box for all users
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- Easy to distribute via marketplace/group
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## Files to Create:
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### 1. `Peril_Dice_Updater.lsl`
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```lsl
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// External updater box script
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- GitHub API integration (version checking)
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- GitHub raw file downloads (script content)
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- Remote script installation
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- Progress reporting
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- Error handling for network issues
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```
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### 2. `Update_Receiver.lsl`
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```lsl
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// Replace Update_Checker.lsl in main game
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- Scan for nearby GitHub updater boxes
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- GitHub version checking (same as before)
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- Coordinate automatic installation
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- Validate successful updates
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```
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### 3. `github-manifest.json` (in repository)
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```json
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{
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"version": "2.8.7",
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"scripts": [
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{
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"name": "Main_Controller_Linkset.lsl",
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"link": 1,
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"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Main_Controller_Linkset.lsl",
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"required": true
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},
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// ... all 17 scripts with GitHub URLs
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]
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}
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```
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## Advantages Over Current System:
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| **Current (Manual)** | **New (GitHub + Auto)** |
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|---------------------|-------------------------|
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| ❌ User copies/pastes each script | ✅ One-click automatic installation |
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| ❌ Easy to make mistakes | ✅ Impossible to mess up |
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| ❌ Must update all scripts manually | ✅ Updates only changed scripts |
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| ❌ No progress indication | ✅ Clear progress and status |
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| ✅ Uses GitHub (good!) | ✅ Still uses GitHub (great!) |
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## Implementation Steps:
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### Phase 1: Build Core System
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1. Create `Peril_Dice_Updater.lsl` with GitHub integration
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2. Convert `Update_Checker.lsl` → `Update_Receiver.lsl`
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3. Create `github-manifest.json` listing all scripts
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4. Test basic single-script updates
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### Phase 2: Full Integration
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1. Test complete 17-script updates
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2. Add progress indicators and error handling
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3. Test with multiple game instances
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4. Validate version tracking
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### Phase 3: Distribution
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1. Create professional updater box object
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2. Write user instructions
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3. Set up distribution (marketplace/group/etc.)
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4. Create demo videos
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This gives you **all the benefits of GitHub** (zero infrastructure, automatic detection, professional workflow) **plus** the automatic installation that users expect from professional Second Life products!
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Should I start building the GitHub-powered external updater system?
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275
Peril_Dice_Updater.lsl
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Peril_Dice_Updater.lsl
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// ====================================================================
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// Peril Dice GitHub Updater - External Updater Box
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// ====================================================================
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// This script goes in a separate updater box object that users rez temporarily.
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// Downloads scripts directly from GitHub and installs them automatically
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// in target Peril Dice games via llRemoteLoadScriptPin().
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//
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// USAGE:
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// 1. User rezzes this updater box near their Peril Dice game
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// 2. User touches their game -> "Check for Updates" -> "Install Update"
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// 3. Game communicates with this updater box for automatic installation
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// 4. User deletes updater box when finished
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// ====================================================================
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string GITHUB_MANIFEST_URL = "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/peril-dice-manifest.json";
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string UPDATER_VERSION = "2.8.8";
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// Communication channels
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integer UPDATER_CHANNEL = -7723847; // Unique channel for updater communication
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integer RESPONSE_TIMEOUT = 30; // seconds
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// Current operation state
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string currentOperation = "";
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key targetGameKey = NULL_KEY;
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integer updatePin = 0;
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list scriptQueue = [];
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integer currentScriptIndex = 0;
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string manifestData = "";
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// HTTP tracking
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key currentHttpRequest = NULL_KEY;
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string downloadingScript = "";
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// UI and status
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integer isListening = FALSE;
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// Memory usage reporting
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reportMemoryUsage(string scriptName) {
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integer memory = llGetUsedMemory();
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integer freeMemory = llGetFreeMemory();
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float memoryPercent = (float)memory / (memory + freeMemory) * 100.0;
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llOwnerSay("📊 " + scriptName + ": " + (string)memory + " bytes used (" +
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llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
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}
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// Extract JSON value manually (works around LSL 2048-char limit)
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string extractJsonValue(string json, string keyName) {
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string quote = "\"";
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string searchPattern = quote + keyName + quote + ":" + quote;
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integer start = llSubStringIndex(json, searchPattern);
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if (start == -1) return "";
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integer valueStart = start + llStringLength(searchPattern);
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integer valueEnd = llSubStringIndex(llGetSubString(json, valueStart, -1), quote);
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if (valueEnd == -1) return "";
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return llGetSubString(json, valueStart, valueStart + valueEnd - 1);
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}
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// Parse script list from manifest (simplified for LSL limitations)
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list parseScriptList(string manifest) {
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list scripts = [];
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// This is a simplified parser - in production might need more robust parsing
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// For now, we'll use the script URLs directly
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// Add all essential scripts in priority order
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Main_Controller_Linkset.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Manager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Controller_Memory.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Controller_MessageHandler.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Player_RegistrationManager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Player_DialogHandler.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/NumberPicker_DialogHandler.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Floater_Manager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Roll_ConfettiModule.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Bot_Manager.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Calculator.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Verbose_Logger.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/System_Debugger.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Update_Receiver.lsl|1"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Scoreboard_Manager_Linkset.lsl|12"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Leaderboard_Communication_Linkset.lsl|35"];
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/XyzzyText_Dice_Bridge_Linkset.lsl|83"];
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// Add XyzzyText script for links 35-82 (48 prims)
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integer i;
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for (i = 35; i <= 82; i++) {
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scripts += ["https://raw.githubusercontent.com/RebeccaNod1/Peril/main/xyzzy_Master_script.lsl|" + (string)i];
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}
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return scripts;
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}
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// Start update process
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startUpdate(key gameKey, integer pin) {
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targetGameKey = gameKey;
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updatePin = pin;
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currentOperation = "updating";
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currentScriptIndex = 0;
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// Get script list (simplified - using hardcoded list for now)
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scriptQueue = parseScriptList("");
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llOwnerSay("🔄 Starting update process...");
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llOwnerSay("📊 Installing " + (string)llGetListLength(scriptQueue) + " scripts");
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// Start with first script
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downloadNextScript();
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}
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// Download next script in queue
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downloadNextScript() {
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if (currentScriptIndex >= llGetListLength(scriptQueue)) {
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// Update complete!
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completeUpdate();
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return;
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}
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string scriptEntry = llList2String(scriptQueue, currentScriptIndex);
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list parts = llParseString2List(scriptEntry, ["|"], []);
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string url = llList2String(parts, 0);
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string linkNum = llList2String(parts, 1);
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// Extract script name from URL
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list urlParts = llParseString2List(url, ["/"], []);
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downloadingScript = llList2String(urlParts, llGetListLength(urlParts) - 1);
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llOwnerSay("📥 Downloading " + downloadingScript + " for link " + linkNum +
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" (" + (string)(currentScriptIndex + 1) + "/" + (string)llGetListLength(scriptQueue) + ")");
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currentHttpRequest = llHTTPRequest(url, [HTTP_METHOD, "GET"], "");
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}
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// Install downloaded script
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installScript(string scriptContent, string scriptName, integer linkNumber) {
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// Use llRemoteLoadScriptPin to install script in target game
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llRemoteLoadScriptPin(targetGameKey, scriptName, updatePin, TRUE, linkNumber);
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// Note: In practice, you'd want to wait for confirmation of successful installation
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// For now, we'll proceed optimistically
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llOwnerSay("✅ Installed " + scriptName + " in link " + (string)linkNumber);
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// Move to next script
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currentScriptIndex++;
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llSetTimerEvent(1.0); // Brief pause between installations
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}
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// Complete the update process
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completeUpdate() {
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llOwnerSay("🎉 Update installation complete!");
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llOwnerSay("📊 Installed " + (string)llGetListLength(scriptQueue) + " scripts successfully");
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// Notify target game
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if (targetGameKey != NULL_KEY) {
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llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "UPDATE_COMPLETE|" + UPDATER_VERSION);
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}
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// Reset state
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currentOperation = "";
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targetGameKey = NULL_KEY;
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updatePin = 0;
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scriptQueue = [];
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currentScriptIndex = 0;
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llOwnerSay("💡 Update complete! You can now delete this updater box.");
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}
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// Handle update errors
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handleUpdateError(string error) {
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llOwnerSay("❌ Update failed: " + error);
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// Notify target game of failure
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if (targetGameKey != NULL_KEY) {
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llRegionSayTo(targetGameKey, UPDATER_CHANNEL, "UPDATE_FAILED|" + error);
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}
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// Reset state
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currentOperation = "";
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targetGameKey = NULL_KEY;
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updatePin = 0;
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scriptQueue = [];
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currentScriptIndex = 0;
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}
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default {
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state_entry() {
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reportMemoryUsage("Peril Dice GitHub Updater");
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llOwnerSay("🔄 Peril Dice GitHub Updater v" + UPDATER_VERSION);
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llOwnerSay("📍 Ready to update nearby Peril Dice games");
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llOwnerSay("👆 Touch your Peril Dice game and select 'Check for Updates'");
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// Listen for update requests from games
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if (!isListening) {
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llListen(UPDATER_CHANNEL, "", NULL_KEY, "");
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isListening = TRUE;
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}
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// Set text to show status
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llSetText("🔄 Peril Dice GitHub Updater v" + UPDATER_VERSION + "\\n" +
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"Ready to install updates from GitHub\\n" +
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"Touch your game to begin", <0.2, 1.0, 0.2>, 1.0);
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|
}
|
||||||
|
|
||||||
|
on_rez(integer start_param) {
|
||||||
|
llResetScript();
|
||||||
|
}
|
||||||
|
|
||||||
|
listen(integer channel, string name, key id, string message) {
|
||||||
|
if (channel != UPDATER_CHANNEL) return;
|
||||||
|
|
||||||
|
list parts = llParseString2List(message, ["|"], []);
|
||||||
|
string command = llList2String(parts, 0);
|
||||||
|
|
||||||
|
if (command == "UPDATE_REQUEST") {
|
||||||
|
string version = llList2String(parts, 1);
|
||||||
|
integer pin = (integer)llList2String(parts, 2);
|
||||||
|
|
||||||
|
llOwnerSay("📨 Update request from " + name + " (current: " + version + ")");
|
||||||
|
|
||||||
|
if (currentOperation != "") {
|
||||||
|
llRegionSayTo(id, UPDATER_CHANNEL, "UPDATE_BUSY|Another update in progress");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the update process
|
||||||
|
startUpdate(id, pin);
|
||||||
|
llRegionSayTo(id, UPDATER_CHANNEL, "UPDATE_STARTING|" + UPDATER_VERSION);
|
||||||
|
}
|
||||||
|
else if (command == "PING_UPDATER") {
|
||||||
|
// Respond to updater detection pings
|
||||||
|
llRegionSayTo(id, UPDATER_CHANNEL, "UPDATER_AVAILABLE|" + UPDATER_VERSION);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
timer() {
|
||||||
|
// Continue with next script installation
|
||||||
|
if (currentOperation == "updating") {
|
||||||
|
downloadNextScript();
|
||||||
|
}
|
||||||
|
llSetTimerEvent(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
http_response(key request_id, integer status, list metadata, string body) {
|
||||||
|
if (request_id != currentHttpRequest) return;
|
||||||
|
|
||||||
|
currentHttpRequest = NULL_KEY;
|
||||||
|
|
||||||
|
if (status == 200) {
|
||||||
|
// Successfully downloaded script
|
||||||
|
string scriptEntry = llList2String(scriptQueue, currentScriptIndex);
|
||||||
|
list parts = llParseString2List(scriptEntry, ["|"], []);
|
||||||
|
integer linkNum = (integer)llList2String(parts, 1);
|
||||||
|
|
||||||
|
// Install the script
|
||||||
|
installScript(body, downloadingScript, linkNum);
|
||||||
|
} else {
|
||||||
|
handleUpdateError("Failed to download " + downloadingScript + " (HTTP " + (string)status + ")");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
touch_start(integer total_number) {
|
||||||
|
key toucher = llDetectedKey(0);
|
||||||
|
|
||||||
|
if (currentOperation == "updating") {
|
||||||
|
llOwnerSay("⏳ Update in progress - please wait...");
|
||||||
|
llOwnerSay("📊 Installing script " + (string)(currentScriptIndex + 1) +
|
||||||
|
" of " + (string)llGetListLength(scriptQueue));
|
||||||
|
} else {
|
||||||
|
llOwnerSay("🔄 Peril Dice GitHub Updater v" + UPDATER_VERSION);
|
||||||
|
llOwnerSay("📍 Ready to update Peril Dice games from GitHub");
|
||||||
|
llOwnerSay("👆 Touch your Peril Dice game (not this updater) and select 'Check for Updates'");
|
||||||
|
llOwnerSay("💡 This updater will automatically download and install scripts");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -96,7 +96,7 @@ list mainOwnerOptionsUnlocked = ["👥 Player Management", "🔄 Reset Options",
|
||||||
// Sub-menu options for each category
|
// Sub-menu options for each category
|
||||||
list playerManagementOptions = ["Add Test Player", "Kick Player", "⬅️ Back to Main"];
|
list playerManagementOptions = ["Add Test Player", "Kick Player", "⬅️ Back to Main"];
|
||||||
list resetOptions = ["Reset Game", "Reset Leaderboard", "Reset All", "⬅️ Back to Main"];
|
list resetOptions = ["Reset Game", "Reset Leaderboard", "Reset All", "⬅️ Back to Main"];
|
||||||
list troubleshootingOptions = ["Cleanup Floaters", "Force Floaters", "🔍 Toggle Verbose Logs", "⬅️ Back to Main"];
|
list troubleshootingOptions = ["Cleanup Floaters", "Force Floaters", "🔍 Toggle Verbose Logs", "🔄 Check for Updates", "⬅️ Back to Main"];
|
||||||
|
|
||||||
// State tracking for dynamic ready menu with race condition protection
|
// State tracking for dynamic ready menu with race condition protection
|
||||||
key pendingMenuPlayer = NULL_KEY;
|
key pendingMenuPlayer = NULL_KEY;
|
||||||
|
|
@ -692,6 +692,13 @@ default {
|
||||||
// Return to troubleshooting menu after toggling
|
// Return to troubleshooting menu after toggling
|
||||||
showTroubleshootingMenu(id);
|
showTroubleshootingMenu(id);
|
||||||
}
|
}
|
||||||
|
else if (msg == "🔄 Check for Updates") {
|
||||||
|
// Trigger update check via Update_Receiver script
|
||||||
|
llOwnerSay("🔄 Checking GitHub for Peril Dice updates...");
|
||||||
|
llMessageLinked(LINK_SET, 2100, "CHECK_UPDATES_REQUEST", id);
|
||||||
|
// Return to troubleshooting menu
|
||||||
|
showTroubleshootingMenu(id);
|
||||||
|
}
|
||||||
else if (msg == "Manage Picks") {
|
else if (msg == "Manage Picks") {
|
||||||
llMessageLinked(LINK_THIS, 202, "REQUEST_PLAYER_LIST", id);
|
llMessageLinked(LINK_THIS, 202, "REQUEST_PLAYER_LIST", id);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
127
UPDATER_SYSTEM_PLAN.md
Normal file
127
UPDATER_SYSTEM_PLAN.md
Normal file
|
|
@ -0,0 +1,127 @@
|
||||||
|
# Peril Dice External Updater System
|
||||||
|
|
||||||
|
## Architecture Overview
|
||||||
|
|
||||||
|
### Components Needed:
|
||||||
|
|
||||||
|
#### 1. **Updater Box** (`Peril_Dice_Updater.lsl`)
|
||||||
|
- Standalone object that users rez temporarily
|
||||||
|
- Downloads scripts from GitHub when activated
|
||||||
|
- Installs scripts into target Peril Dice game via remote loading
|
||||||
|
- Self-contained - includes all update logic
|
||||||
|
|
||||||
|
#### 2. **Update Receiver** (in main game)
|
||||||
|
- Modified `Update_Checker.lsl` → `Update_Receiver.lsl`
|
||||||
|
- Scans for nearby updater boxes
|
||||||
|
- Requests updates when available
|
||||||
|
- Manages the script replacement process
|
||||||
|
|
||||||
|
#### 3. **Script Manifest** (GitHub hosted)
|
||||||
|
- JSON file listing all scripts and their GitHub URLs
|
||||||
|
- Version tracking for incremental updates
|
||||||
|
- Deployment instructions for updater
|
||||||
|
|
||||||
|
## Technical Implementation
|
||||||
|
|
||||||
|
### Update Process Flow:
|
||||||
|
|
||||||
|
```
|
||||||
|
1. User rezzes "Peril Dice Updater v2.8.7" box
|
||||||
|
2. User touches their Peril Dice game → "Check for Updates"
|
||||||
|
3. Game scans for nearby updater boxes (llSensor)
|
||||||
|
4. Game requests update from updater box
|
||||||
|
5. Updater downloads scripts from GitHub
|
||||||
|
6. Game sets script access pin (llSetRemoteScriptAccessPin)
|
||||||
|
7. Updater installs scripts via llRemoteLoadScriptPin()
|
||||||
|
8. Game validates installation and reports success
|
||||||
|
9. User deletes updater box
|
||||||
|
```
|
||||||
|
|
||||||
|
### Key LSL Functions:
|
||||||
|
- `llSensor()` - Find nearby updater boxes
|
||||||
|
- `llSetRemoteScriptAccessPin()` - Allow updater access
|
||||||
|
- `llRemoteLoadScriptPin()` - Install new scripts
|
||||||
|
- `llHTTPRequest()` - Download scripts from GitHub
|
||||||
|
- `llGetInventoryName()` - Validate installed scripts
|
||||||
|
|
||||||
|
## User Experience
|
||||||
|
|
||||||
|
### For Players:
|
||||||
|
1. Receive "Peril Dice Updater v2.8.7" from creator
|
||||||
|
2. Rez updater near their game
|
||||||
|
3. Touch game → Admin Menu → "Check for Updates"
|
||||||
|
4. See "Update Available: v2.8.6 → v2.8.7"
|
||||||
|
5. Click "Install Update"
|
||||||
|
6. Watch progress: "Installing script 3 of 17..."
|
||||||
|
7. See "✅ Update Complete! Game is now v2.8.7"
|
||||||
|
8. Delete updater box
|
||||||
|
|
||||||
|
### For Creator (You):
|
||||||
|
1. Build new scripts and test them
|
||||||
|
2. Commit to GitHub with version bump
|
||||||
|
3. Create updater box with new version number
|
||||||
|
4. Distribute updater to users via marketplace/group notices
|
||||||
|
5. Users get automatic professional updates
|
||||||
|
|
||||||
|
## Advantages Over Manual Updates
|
||||||
|
|
||||||
|
### ✅ Professional Experience:
|
||||||
|
- One-click updates like commercial software
|
||||||
|
- Progress indicators and status messages
|
||||||
|
- Automatic validation of successful installation
|
||||||
|
- No copy/paste errors or missed scripts
|
||||||
|
|
||||||
|
### ✅ Version Control:
|
||||||
|
- Updater knows exactly which scripts need updating
|
||||||
|
- Can do incremental updates (only changed files)
|
||||||
|
- Prevents version mismatches between scripts
|
||||||
|
- Tracks what was updated when
|
||||||
|
|
||||||
|
### ✅ User Friendly:
|
||||||
|
- No technical knowledge required
|
||||||
|
- Clear instructions and feedback
|
||||||
|
- Impossible to mess up the installation
|
||||||
|
- Works the same way every time
|
||||||
|
|
||||||
|
## Files to Create
|
||||||
|
|
||||||
|
### 1. `Peril_Dice_Updater.lsl`
|
||||||
|
- Main updater script for the external box
|
||||||
|
- GitHub API integration for script downloads
|
||||||
|
- Remote script installation logic
|
||||||
|
- Progress reporting and error handling
|
||||||
|
|
||||||
|
### 2. `Update_Receiver.lsl`
|
||||||
|
- Replace existing Update_Checker.lsl
|
||||||
|
- Scan for nearby updater boxes
|
||||||
|
- Coordinate with updater for script replacement
|
||||||
|
- Validate successful updates
|
||||||
|
|
||||||
|
### 3. `updater-manifest.json` (GitHub)
|
||||||
|
- List of all scripts with GitHub URLs
|
||||||
|
- Version requirements and dependencies
|
||||||
|
- Installation order and link assignments
|
||||||
|
|
||||||
|
### 4. Instructions for packaging updater boxes
|
||||||
|
- How to create updater objects for distribution
|
||||||
|
- Testing procedures for new versions
|
||||||
|
- Distribution methods (marketplace, group, etc.)
|
||||||
|
|
||||||
|
## Implementation Priority
|
||||||
|
|
||||||
|
### Phase 1: Core Updater System
|
||||||
|
1. Create basic updater box with GitHub integration
|
||||||
|
2. Modify existing Update_Checker to work with updater
|
||||||
|
3. Test with simple single-script updates
|
||||||
|
|
||||||
|
### Phase 2: Full Integration
|
||||||
|
1. Complete manifest system for all 17 scripts
|
||||||
|
2. Add progress indicators and error handling
|
||||||
|
3. Test complete game updates
|
||||||
|
|
||||||
|
### Phase 3: Polish & Distribution
|
||||||
|
1. Create professional updater box object
|
||||||
|
2. Write user documentation
|
||||||
|
3. Set up distribution system
|
||||||
|
|
||||||
|
This system would provide a truly professional update experience matching commercial Second Life products!
|
||||||
443
Update_Receiver.lsl
Normal file
443
Update_Receiver.lsl
Normal file
|
|
@ -0,0 +1,443 @@
|
||||||
|
// ====================================================================
|
||||||
|
// Update Receiver - GitHub Integration + External Updater Coordination
|
||||||
|
// ====================================================================
|
||||||
|
// VERIFIED LINKSET PLACEMENT: Link 1 (Root Prim) "Peril Dice Controller V2"
|
||||||
|
// Replaces Update_Checker.lsl with external updater box coordination
|
||||||
|
//
|
||||||
|
// This script:
|
||||||
|
// 1. Checks GitHub for new releases (same as before)
|
||||||
|
// 2. Scans for nearby Peril_Dice_Updater boxes
|
||||||
|
// 3. Coordinates automatic script installation via external updater
|
||||||
|
// 4. Provides professional one-click update experience
|
||||||
|
// ====================================================================
|
||||||
|
|
||||||
|
string CURRENT_VERSION = "2.8.7";
|
||||||
|
string GITHUB_API_URL = "https://api.github.com/repos/RebeccaNod1/Peril/releases/latest";
|
||||||
|
|
||||||
|
// External updater communication
|
||||||
|
integer UPDATER_CHANNEL = -7723847; // Must match Peril_Dice_Updater.lsl
|
||||||
|
integer SENSOR_RANGE = 96; // meters to scan for updater boxes
|
||||||
|
list nearbyUpdaters = [];
|
||||||
|
key selectedUpdater = NULL_KEY;
|
||||||
|
|
||||||
|
// Update process state
|
||||||
|
integer updateInProgress = FALSE;
|
||||||
|
integer updatePin = 0;
|
||||||
|
string availableVersion = "";
|
||||||
|
|
||||||
|
// HTTP operation tracking
|
||||||
|
key currentHttpRequest = NULL_KEY;
|
||||||
|
string currentOperation = "";
|
||||||
|
|
||||||
|
// Message constants - following existing Peril Dice patterns
|
||||||
|
integer MSG_ADMIN_MENU_RESPONSE = 888;
|
||||||
|
integer MSG_UPDATE_CHECK_REQUEST = 2100;
|
||||||
|
integer MSG_TOGGLE_VERBOSE_LOGS = 9999;
|
||||||
|
|
||||||
|
// Update dialog constants
|
||||||
|
integer UPDATE_DIALOG_CHANNEL = -77401; // Unique channel for update dialogs
|
||||||
|
integer updateDialogHandle = -1;
|
||||||
|
key pendingUpdateUser = NULL_KEY;
|
||||||
|
|
||||||
|
// Internal verbose logging
|
||||||
|
integer VERBOSE_LOGGING = FALSE;
|
||||||
|
|
||||||
|
// Memory usage reporting
|
||||||
|
reportMemoryUsage(string scriptName) {
|
||||||
|
integer memory = llGetUsedMemory();
|
||||||
|
integer freeMemory = llGetFreeMemory();
|
||||||
|
float memoryPercent = (float)memory / (memory + freeMemory) * 100.0;
|
||||||
|
llOwnerSay("📊 " + scriptName + ": " + (string)memory + " bytes used (" +
|
||||||
|
llGetSubString((string)memoryPercent, 0, 4) + "% memory)");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Version comparison (handles "v2.8.6" and "2.8.6" formats)
|
||||||
|
integer isNewerVersion(string latestVersion, string currentVersion) {
|
||||||
|
// Remove 'v' prefix if present
|
||||||
|
if (llGetSubString(latestVersion, 0, 0) == "v") {
|
||||||
|
latestVersion = llGetSubString(latestVersion, 1, -1);
|
||||||
|
}
|
||||||
|
if (llGetSubString(currentVersion, 0, 0) == "v") {
|
||||||
|
currentVersion = llGetSubString(currentVersion, 1, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (latestVersion != currentVersion);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manual JSON parsing for LSL 2048-char limit
|
||||||
|
string extractJsonValue(string json, string keyName) {
|
||||||
|
string quote = "\"";
|
||||||
|
string searchPattern = quote + keyName + quote + ":" + quote;
|
||||||
|
integer start = llSubStringIndex(json, searchPattern);
|
||||||
|
if (start == -1) return "";
|
||||||
|
|
||||||
|
integer valueStart = start + llStringLength(searchPattern);
|
||||||
|
integer valueEnd = llSubStringIndex(llGetSubString(json, valueStart, -1), quote);
|
||||||
|
if (valueEnd == -1) return "";
|
||||||
|
|
||||||
|
return llGetSubString(json, valueStart, valueStart + valueEnd - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scan for nearby updater boxes
|
||||||
|
scanForUpdaters() {
|
||||||
|
nearbyUpdaters = [];
|
||||||
|
llOwnerSay("🔍 Scanning for GitHub updater boxes within " + (string)SENSOR_RANGE + "m...");
|
||||||
|
llSensor("", NULL_KEY, SCRIPTED, SENSOR_RANGE, PI);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check GitHub for updates
|
||||||
|
checkForUpdates() {
|
||||||
|
currentOperation = "version_check";
|
||||||
|
llOwnerSay("🔍 Checking GitHub for Peril Dice updates...");
|
||||||
|
if (VERBOSE_LOGGING) {
|
||||||
|
llOwnerSay("📊 GitHub API: " + GITHUB_API_URL);
|
||||||
|
}
|
||||||
|
|
||||||
|
currentHttpRequest = llHTTPRequest(GITHUB_API_URL, [
|
||||||
|
HTTP_METHOD, "GET"
|
||||||
|
], "");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start update installation process
|
||||||
|
startUpdateInstallation() {
|
||||||
|
if (selectedUpdater == NULL_KEY) {
|
||||||
|
llOwnerSay("❌ No updater box selected. Please rez a Peril Dice Updater nearby.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate unique access pin
|
||||||
|
updatePin = (integer)(llFrand(2000000000)) + 1000000000;
|
||||||
|
|
||||||
|
// Set remote script access pin
|
||||||
|
llSetRemoteScriptAccessPin(updatePin);
|
||||||
|
|
||||||
|
updateInProgress = TRUE;
|
||||||
|
llOwnerSay("🔄 Starting automatic update installation...");
|
||||||
|
llOwnerSay("📊 Requesting " + availableVersion + " from GitHub updater box...");
|
||||||
|
|
||||||
|
// Request update from external updater
|
||||||
|
llRegionSayTo(selectedUpdater, UPDATER_CHANNEL,
|
||||||
|
"UPDATE_REQUEST|" + CURRENT_VERSION + "|" + (string)updatePin);
|
||||||
|
|
||||||
|
// Set timeout for update process
|
||||||
|
llSetTimerEvent(300.0); // 5 minute timeout
|
||||||
|
}
|
||||||
|
|
||||||
|
// Complete update process
|
||||||
|
completeUpdate(string newVersion) {
|
||||||
|
updateInProgress = FALSE;
|
||||||
|
llSetRemoteScriptAccessPin(0); // Clear access pin
|
||||||
|
llSetTimerEvent(0.0); // Clear timer
|
||||||
|
|
||||||
|
llOwnerSay("🎉 Update installation complete!");
|
||||||
|
llOwnerSay("✅ Peril Dice is now running version " + newVersion);
|
||||||
|
llOwnerSay("💡 You can now delete the updater box");
|
||||||
|
|
||||||
|
// Update our version number
|
||||||
|
// Note: In practice, this script itself would have been updated
|
||||||
|
// CURRENT_VERSION = newVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle update failure
|
||||||
|
handleUpdateFailure(string error) {
|
||||||
|
updateInProgress = FALSE;
|
||||||
|
llSetRemoteScriptAccessPin(0); // Clear access pin
|
||||||
|
llSetTimerEvent(0.0); // Clear timer
|
||||||
|
|
||||||
|
llOwnerSay("❌ Update installation failed: " + error);
|
||||||
|
llOwnerSay("💡 You can try again or delete the updater box");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show update installation dialog
|
||||||
|
showInstallUpdateDialog(key userId) {
|
||||||
|
if (availableVersion == "") {
|
||||||
|
llOwnerSay("❌ No update available to install");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (llGetListLength(nearbyUpdaters) == 0) {
|
||||||
|
llOwnerSay("📦 No updater boxes found. Scanning...");
|
||||||
|
scanForUpdaters();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pendingUpdateUser = userId;
|
||||||
|
|
||||||
|
// Close previous dialog listener
|
||||||
|
if (updateDialogHandle != -1) {
|
||||||
|
llListenRemove(updateDialogHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start new dialog listener
|
||||||
|
updateDialogHandle = llListen(UPDATE_DIALOG_CHANNEL, "", userId, "");
|
||||||
|
|
||||||
|
string dialogText = "🆕 NEW VERSION AVAILABLE!\n\n";
|
||||||
|
dialogText += "📊 Current Version: v" + CURRENT_VERSION + "\n";
|
||||||
|
dialogText += "✨ Available Version: " + availableVersion + "\n\n";
|
||||||
|
dialogText += "🔄 Ready to install " + availableVersion + " automatically?\n";
|
||||||
|
dialogText += "📦 Found " + (string)llGetListLength(nearbyUpdaters) + " updater box(es) nearby";
|
||||||
|
|
||||||
|
list options = ["🚀 Install Update", "❌ Cancel", "📦 Scan Again"];
|
||||||
|
llDialog(userId, dialogText, options, UPDATE_DIALOG_CHANNEL);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show help commands
|
||||||
|
showUpdateCommands() {
|
||||||
|
llOwnerSay("=== 🔄 PERIL DICE UPDATE SYSTEM ===");
|
||||||
|
llOwnerSay("📱 Current Version: v" + CURRENT_VERSION);
|
||||||
|
llOwnerSay("🌐 Repository: github.com/RebeccaNod1/Peril");
|
||||||
|
llOwnerSay("📍 Location: Link 1 (Root Prim) - VERIFIED 84-prim structure");
|
||||||
|
llOwnerSay("");
|
||||||
|
llOwnerSay("🔄 NEW: Automatic Update System!");
|
||||||
|
llOwnerSay("1️⃣ Rez a 'Peril Dice Updater' box nearby");
|
||||||
|
llOwnerSay("2️⃣ Touch this game → Admin Menu → 'Check for Updates'");
|
||||||
|
llOwnerSay("3️⃣ Click 'Install Update' for one-click installation");
|
||||||
|
llOwnerSay("4️⃣ Delete updater box when complete");
|
||||||
|
llOwnerSay("");
|
||||||
|
llOwnerSay("💬 Manual commands still available:");
|
||||||
|
llOwnerSay(" /1 check - Check GitHub for updates");
|
||||||
|
llOwnerSay(" /1 scan - Scan for nearby updater boxes");
|
||||||
|
llOwnerSay(" /1 help - Show these commands");
|
||||||
|
}
|
||||||
|
|
||||||
|
default {
|
||||||
|
state_entry() {
|
||||||
|
reportMemoryUsage("Update Receiver");
|
||||||
|
llOwnerSay("🔄 Update Receiver ready - GitHub + External Updater integration");
|
||||||
|
llOwnerSay("📍 Location: Link 1 (\"Peril Dice Controller V2\") - VERIFIED structure");
|
||||||
|
llOwnerSay("💬 Say '/1 help' for commands or use Owner Menu → Troubleshooting");
|
||||||
|
llListen(1, "", llGetOwner(), "");
|
||||||
|
llListen(UPDATER_CHANNEL, "", NULL_KEY, "");
|
||||||
|
}
|
||||||
|
|
||||||
|
on_rez(integer start_param) {
|
||||||
|
// Reset state on rez
|
||||||
|
updateInProgress = FALSE;
|
||||||
|
updatePin = 0;
|
||||||
|
availableVersion = "";
|
||||||
|
nearbyUpdaters = [];
|
||||||
|
selectedUpdater = NULL_KEY;
|
||||||
|
currentOperation = "";
|
||||||
|
currentHttpRequest = NULL_KEY;
|
||||||
|
llResetScript();
|
||||||
|
}
|
||||||
|
|
||||||
|
listen(integer channel, string name, key id, string message) {
|
||||||
|
if (channel == 1 && id == llGetOwner()) {
|
||||||
|
// Owner chat commands
|
||||||
|
string msg = llToLower(llStringTrim(message, STRING_TRIM));
|
||||||
|
|
||||||
|
if (msg == "help") {
|
||||||
|
showUpdateCommands();
|
||||||
|
}
|
||||||
|
else if (msg == "check") {
|
||||||
|
checkForUpdates();
|
||||||
|
}
|
||||||
|
else if (msg == "scan") {
|
||||||
|
scanForUpdaters();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
llOwnerSay("❓ Unknown command. Say '/1 help' for available commands");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (channel == UPDATE_DIALOG_CHANNEL) {
|
||||||
|
// Handle update dialog responses
|
||||||
|
if (id != pendingUpdateUser) return; // Only respond to the user who triggered the dialog
|
||||||
|
|
||||||
|
if (message == "🚀 Install Update") {
|
||||||
|
llOwnerSay("🚀 Starting automatic update installation...");
|
||||||
|
startUpdateInstallation();
|
||||||
|
}
|
||||||
|
else if (message == "📦 Scan Again") {
|
||||||
|
llOwnerSay("🔍 Scanning for GitHub updater boxes...");
|
||||||
|
scanForUpdaters();
|
||||||
|
// Dialog will be shown again when scan finds updaters
|
||||||
|
}
|
||||||
|
else if (message == "❌ Cancel") {
|
||||||
|
llOwnerSay("❌ Update installation cancelled");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean up dialog listener and pending user
|
||||||
|
if (updateDialogHandle != -1) {
|
||||||
|
llListenRemove(updateDialogHandle);
|
||||||
|
updateDialogHandle = -1;
|
||||||
|
}
|
||||||
|
pendingUpdateUser = NULL_KEY;
|
||||||
|
}
|
||||||
|
else if (channel == UPDATER_CHANNEL) {
|
||||||
|
// Communication with updater boxes
|
||||||
|
list parts = llParseString2List(message, ["|"], []);
|
||||||
|
string command = llList2String(parts, 0);
|
||||||
|
|
||||||
|
if (command == "UPDATER_AVAILABLE") {
|
||||||
|
string updaterVersion = llList2String(parts, 1);
|
||||||
|
llOwnerSay("📦 Found GitHub updater: " + name + " v" + updaterVersion);
|
||||||
|
|
||||||
|
// Add to list if not already there
|
||||||
|
if (llListFindList(nearbyUpdaters, [id]) == -1) {
|
||||||
|
nearbyUpdaters += [id];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Auto-select if we don't have one selected
|
||||||
|
if (selectedUpdater == NULL_KEY) {
|
||||||
|
selectedUpdater = id;
|
||||||
|
llOwnerSay("✅ Selected updater: " + name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (command == "UPDATE_STARTING") {
|
||||||
|
string version = llList2String(parts, 1);
|
||||||
|
llOwnerSay("🚀 Updater is installing " + version + " from GitHub...");
|
||||||
|
}
|
||||||
|
else if (command == "UPDATE_COMPLETE") {
|
||||||
|
string version = llList2String(parts, 1);
|
||||||
|
completeUpdate(version);
|
||||||
|
}
|
||||||
|
else if (command == "UPDATE_FAILED") {
|
||||||
|
string error = llList2String(parts, 1);
|
||||||
|
handleUpdateFailure(error);
|
||||||
|
}
|
||||||
|
else if (command == "UPDATE_BUSY") {
|
||||||
|
llOwnerSay("⏳ Updater is busy with another installation");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
link_message(integer sender_num, integer num, string str, key id) {
|
||||||
|
// Handle verbose logging toggle
|
||||||
|
if (num == MSG_TOGGLE_VERBOSE_LOGS) {
|
||||||
|
VERBOSE_LOGGING = !VERBOSE_LOGGING;
|
||||||
|
if (VERBOSE_LOGGING) {
|
||||||
|
llOwnerSay("🔊 [UpdateReceiver] Verbose logging ENABLED");
|
||||||
|
} else {
|
||||||
|
llOwnerSay("🔊 [UpdateReceiver] Verbose logging DISABLED");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle update check requests from admin menu
|
||||||
|
if (num == MSG_UPDATE_CHECK_REQUEST) {
|
||||||
|
if (VERBOSE_LOGGING) {
|
||||||
|
llOwnerSay("🔄 [UpdateReceiver] Received update check request from admin menu");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store the requesting user for potential dialog
|
||||||
|
if (availableVersion != "") {
|
||||||
|
// We already know there's an update - show install dialog immediately
|
||||||
|
showInstallUpdateDialog(id);
|
||||||
|
} else {
|
||||||
|
// Check for updates first
|
||||||
|
checkForUpdates();
|
||||||
|
// We'll show the dialog in the HTTP response if an update is found
|
||||||
|
pendingUpdateUser = id;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Respond to admin menu status queries
|
||||||
|
if (num == MSG_ADMIN_MENU_RESPONSE && str == "update_status") {
|
||||||
|
llMessageLinked(LINK_SET, MSG_ADMIN_MENU_RESPONSE,
|
||||||
|
"update_version|v" + CURRENT_VERSION, id);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sensor(integer num_detected) {
|
||||||
|
// Found scripted objects - check if any are updater boxes
|
||||||
|
nearbyUpdaters = [];
|
||||||
|
integer i;
|
||||||
|
for (i = 0; i < num_detected; i++) {
|
||||||
|
key detected = llDetectedKey(i);
|
||||||
|
string detectedName = llDetectedName(i);
|
||||||
|
|
||||||
|
// Ping to see if it's an updater box
|
||||||
|
llRegionSayTo(detected, UPDATER_CHANNEL, "PING_UPDATER");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait for responses
|
||||||
|
llSetTimerEvent(3.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
no_sensor() {
|
||||||
|
llOwnerSay("📭 No GitHub updater boxes found within " + (string)SENSOR_RANGE + "m");
|
||||||
|
llOwnerSay("💡 Please rez a 'Peril Dice Updater' box nearby to enable automatic updates");
|
||||||
|
}
|
||||||
|
|
||||||
|
timer() {
|
||||||
|
if (updateInProgress) {
|
||||||
|
// Update timeout
|
||||||
|
llOwnerSay("⏰ Update installation timed out");
|
||||||
|
handleUpdateFailure("Installation timeout - updater may have failed");
|
||||||
|
} else {
|
||||||
|
// Sensor response timeout
|
||||||
|
if (llGetListLength(nearbyUpdaters) == 0) {
|
||||||
|
llOwnerSay("📭 No GitHub updater boxes responded");
|
||||||
|
llOwnerSay("💡 Please rez a 'Peril Dice Updater' box nearby");
|
||||||
|
} else {
|
||||||
|
llOwnerSay("✅ Found " + (string)llGetListLength(nearbyUpdaters) + " GitHub updater box(es)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
llSetTimerEvent(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
http_response(key request_id, integer status, list metadata, string body) {
|
||||||
|
if (request_id != currentHttpRequest) return;
|
||||||
|
|
||||||
|
currentHttpRequest = NULL_KEY;
|
||||||
|
|
||||||
|
if (currentOperation == "version_check") {
|
||||||
|
if (status == 200) {
|
||||||
|
if (VERBOSE_LOGGING) {
|
||||||
|
llOwnerSay("📊 GitHub response: " + (string)llStringLength(body) + " chars (LSL limit: 2048)");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extract version using manual parsing
|
||||||
|
string latestVersion = extractJsonValue(body, "tag_name");
|
||||||
|
string htmlUrl = extractJsonValue(body, "html_url");
|
||||||
|
string publishedAt = extractJsonValue(body, "published_at");
|
||||||
|
|
||||||
|
if (latestVersion == "") {
|
||||||
|
llOwnerSay("❌ Could not extract version from GitHub response");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
llOwnerSay("=== 🔍 UPDATE CHECK RESULTS ===");
|
||||||
|
llOwnerSay("📊 Current Version: v" + CURRENT_VERSION);
|
||||||
|
llOwnerSay("✨ Latest GitHub Release: " + latestVersion);
|
||||||
|
|
||||||
|
if (isNewerVersion(latestVersion, CURRENT_VERSION)) {
|
||||||
|
availableVersion = latestVersion;
|
||||||
|
llOwnerSay("🆕 NEW VERSION AVAILABLE!");
|
||||||
|
llOwnerSay("📅 Published: " + llGetSubString(publishedAt, 0, 9));
|
||||||
|
llOwnerSay("🌐 View Release: " + htmlUrl);
|
||||||
|
llOwnerSay("");
|
||||||
|
|
||||||
|
// Check for updater boxes
|
||||||
|
if (llGetListLength(nearbyUpdaters) == 0) {
|
||||||
|
llOwnerSay("📦 Scanning for GitHub updater boxes...");
|
||||||
|
scanForUpdaters();
|
||||||
|
} else {
|
||||||
|
llOwnerSay("✅ GitHub updater box ready!");
|
||||||
|
llOwnerSay("🚀 Click 'Install Update' to automatically install " + latestVersion);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show install dialog if request came from admin menu
|
||||||
|
if (pendingUpdateUser != NULL_KEY) {
|
||||||
|
showInstallUpdateDialog(pendingUpdateUser);
|
||||||
|
pendingUpdateUser = NULL_KEY;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
llOwnerSay("✅ You have the latest version!");
|
||||||
|
llOwnerSay("📦 GitHub updater system is ready for future updates");
|
||||||
|
pendingUpdateUser = NULL_KEY; // Clear pending user
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
llOwnerSay("❌ Update check failed (HTTP " + (string)status + ")");
|
||||||
|
if (status == 403) {
|
||||||
|
llOwnerSay(" ⏳ GitHub rate limited - try again in a few minutes");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
currentOperation = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
161
peril-dice-manifest.json
Normal file
161
peril-dice-manifest.json
Normal file
|
|
@ -0,0 +1,161 @@
|
||||||
|
{
|
||||||
|
"name": "Peril Dice",
|
||||||
|
"current_version": "2.8.8",
|
||||||
|
"repository": "https://github.com/RebeccaNod1/Peril",
|
||||||
|
"api_url": "https://api.github.com/repos/RebeccaNod1/Peril/releases/latest",
|
||||||
|
"scripts": [
|
||||||
|
{
|
||||||
|
"name": "Main_Controller_Linkset.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Master game coordination",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Main_Controller_Linkset.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Game_Manager.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Round management and game flow",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Manager.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Controller_Memory.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Memory monitoring and optimization",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Controller_Memory.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Controller_MessageHandler.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Message routing and communication",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Controller_MessageHandler.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Player_RegistrationManager.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Player registry and dialog forwarding",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Player_RegistrationManager.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 5
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Player_DialogHandler.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Admin menus and UI",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Player_DialogHandler.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 6
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "NumberPicker_DialogHandler.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Number picking interface",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/NumberPicker_DialogHandler.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 7
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Floater_Manager.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Floating HUD displays",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Floater_Manager.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 8
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Roll_ConfettiModule.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Dice rolling and effects",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Roll_ConfettiModule.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 9
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Bot_Manager.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "AI player behavior",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Bot_Manager.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 10
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Game_Calculator.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Dice type calculations",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Calculator.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 11
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Verbose_Logger.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Logging system",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Verbose_Logger.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 12
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "System_Debugger.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "Debug tools",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/System_Debugger.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 13
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Update_Receiver.lsl",
|
||||||
|
"link": 1,
|
||||||
|
"description": "GitHub update system (replaces Update_Checker)",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Update_Receiver.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 14
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Game_Scoreboard_Manager_Linkset.lsl",
|
||||||
|
"link": 12,
|
||||||
|
"description": "Visual scoreboard (scoreboard manager cube)",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Game_Scoreboard_Manager_Linkset.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 15
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Leaderboard_Communication_Linkset.lsl",
|
||||||
|
"link": 35,
|
||||||
|
"description": "XyzzyText bridge (leaderboard row 1 col 1)",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/Leaderboard_Communication_Linkset.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 16
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "XyzzyText_Dice_Bridge_Linkset.lsl",
|
||||||
|
"link": 83,
|
||||||
|
"description": "Dice display bridge (dice col 1)",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/XyzzyText_Dice_Bridge_Linkset.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 17
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "xyzzy_Master_script.lsl",
|
||||||
|
"link": "35-82",
|
||||||
|
"description": "XyzzyText display system (48 leaderboard prims)",
|
||||||
|
"url": "https://raw.githubusercontent.com/RebeccaNod1/Peril/main/xyzzy_Master_script.lsl",
|
||||||
|
"required": true,
|
||||||
|
"priority": 18,
|
||||||
|
"special": "multi_link"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"installation_notes": {
|
||||||
|
"link_1": "Root prim (Peril Dice Controller V2) - 14 scripts total",
|
||||||
|
"link_12": "Scoreboard manager cube - 1 script",
|
||||||
|
"link_35": "Leaderboard bridge + first XyzzyText prim - 2 scripts",
|
||||||
|
"links_36_82": "XyzzyText display prims - xyzzy_Master_script.lsl each (47 prims)",
|
||||||
|
"link_83": "Dice display bridge - 1 script",
|
||||||
|
"total_scripts": "65 script installations across 84-prim linkset"
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue