v3.2.6 BRANDING: Finalized Experience name as 'Final Girlz I.N.C.' across all documents
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@ -7,7 +7,7 @@ All notable changes to Peril Dice will be documented in this file.
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## [3.2.6] - 2026-04-05
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### 🎰 **Hybrid HUD Evolution**
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- **Personalized Gaming UI**: Human players now automatically receive a temporary, Experience-authorized HUD snapping to **Center 2**.
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- **Personalized Gaming UI**: Human players now automatically receive a temporary, Experience-authorized HUD (Final Girlz I.N.C.) snapping to **Center 2**.
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- **Spectator AI Visibility**: Bots continue to rez in-world floaters, ensuring spectators can follow along with the AI's performance.
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- **Direct-Target Signaling**: Switched to `llRegionSayTo(avKey, ...)` for cleanup pulses, ensuring HUDs reliably hear their "Self-Destruct" command.
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- **Auto-Cleanup Handshake**: Uses `llDetachFromAvatar()` to instantly purge temporary HUDs upon game end or reset without inventory clutter.
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@ -7,7 +7,7 @@ All notable changes to Peril Dice are documented in this file.
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====================
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🎰 HYBRID HUD EVOLUTION
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- Personalized Gaming UI: Human players now automatically receive a temporary, Experience-authorized HUD snapping to Center 2.
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- Personalized Gaming UI: Human players now automatically receive a temporary, Experience-authorized HUD (Final Girlz I.N.C.) snapping to Center 2.
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- Spectator AI Visibility: Bots continue to rez in-world floaters for public visibility.
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- Direct-Target Signaling: Switched to llRegionSayTo(avKey, ...) for 100% reliable cleanup delivery.
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- Auto-Cleanup Handshake: Uses llDetachFromAvatar() for instantaneous HUD removal without inventory clutter.
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@ -174,7 +174,7 @@ The game features thematic messaging for maximum immersion:
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### **Enhanced Display System (UPDATED in v3.2.6):**
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- **Hybrid HUD System** - Humans get personal HUDs (Center 2), Bots get in-world floaters! 🎰🤖
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- **Experience Requirement** - Land must have **Peril Dice Experience** enabled for the automatic HUD feature. 🔗
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- **Experience Requirement** - Land must have **"Final Girlz I.N.C."** Experience enabled for the automatic HUD feature. 🔗
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- **Winner Glow Celebration** - Winners get bright green glow on both scoreboard and floater 💚
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- **Visual Priority System** - Winner glow (green) overrides peril glow (yellow) during victory
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- **24-Second Victory Timer** - Extended celebration before game reset for proper recognition
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@ -187,7 +187,7 @@ Game Security (NEW in v2.8.0):
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Enhanced Display System (UPDATED in v3.2.6):
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- Hybrid HUD System - Personal HUD for humans / In-world floaters for Bots! 🎰🤖
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- Experience Requirement - Land must be Peril Experience enabled for the HUD! 🔗
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- Experience Requirement - Land must be "Final Girlz I.N.C." Experience enabled for the HUD! 🔗
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- Winner Glow Celebration - Winners get bright green glow on both
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scoreboard and floaters
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- Visual Priority System - Winner glow (green) overrides peril glow (yellow)
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@ -23,8 +23,9 @@ KEY FEATURES:
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- Color-Coded Glow System: Green (winner), Yellow (peril), Red X (eliminated)
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- Experience Leaderboard: Persistent win tracking via Experience KVP with FURWARE Text Mesh display
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- Bot Support: AI players for testing and gameplay variety
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- Hybrid HUD Display: Personal HUD for humans (Experience-attached) vs. in-world floaters for bots
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- Direct-Target Cleanup: Reliable HUD detachment using targeted messaging (no more "ghost" HUDs)
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- 🎰 Hybrid HUD System: Human players get a personal HUD (Center 2), Bots get in-world floaters!
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- 🔗 Experience Integrated: Auto-attachment requires the "Final Girlz I.N.C." Experience on land.
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- 🎯 Direct-Target Cleanup: 100% reliable HUD removal via llRegionSayTo signaling.
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- Single Linkset: Complete consolidated system for instant deployment
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GAME RULES:
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@ -89,6 +89,7 @@ Peril Dice is a multiplayer elimination game where each player selects numbers b
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### 🏆 **Experience-Based Leaderboard**
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- **Persistent Storage**: Leaderboard data is now stored in Second Life Experience Keys (KVP), ensuring lifetime persistence of player statistics.
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- **Experience Required**: Ensure the **"Final Girlz I.N.C."** Experience is whitelisted on your parcel for auto-HUD features.
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- **Region Independence**: Player wins and losses are tracked globally, surviving object resets and region changes.
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### 🎨 **Z-Fighting & Alignment Fixes**
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@ -142,7 +142,8 @@ RECENT IMPROVEMENTS (V3.0.0)
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- Load Stability: Freed critical script memory in the Main Controller, Game Manager, and Dialog Handler to ensure rock-solid stability during 10-player stress tests.
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🏆 EXPERIENCE-BASED LEADERBOARD
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- Persistent Storage: Leaderboard data is now stored in Second Life Experience Keys (KVP), ensuring lifetime persistence of player statistics.
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- Persistent Storage: Leaderboard data is now stored in Second Life Experience: "Final Girlz I.N.C.".
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- Requirement: Ensure the "Final Girlz I.N.C." Experience is whitelisted on your parcel.
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- Region Independence: Player wins and losses are tracked globally, surviving object resets and region changes.
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🎨 Z-FIGHTING & ALIGNMENT FIXES
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