1e70b70b72
refactor: stabilize game state synchronization, improve reset timing, and integrate authoritative leaderboard reporting.
2026-04-08 21:27:18 -06:00
5816e7cce2
switched timeing configs to Peril_Constants file
2026-04-05 20:14:15 -06:00
404dba66a5
v3.2.6 FINAL: Hybrid HUD Production Release - Verified Direct-Target Detach and Production Constants
2026-04-05 10:48:44 -06:00
8b1dc9dd88
v3.2.4: Direct-Target HUD Fix - Switched to llRegionSayTo for cleanup and restored Goldilocks scale
2026-04-05 10:24:30 -06:00
e7b77397c9
v3.2.3: HUD Auto-Detach Diagnostic - Added cleanup logging and signal padding for simulator reliability
2026-04-05 10:15:09 -06:00
a8dcf17b27
v3.2.2: Hybrid HUD Upgrade - Personal HUD for humans (ATTACH_HUD_CENTER_2) and in-world floaters for bots
2026-04-05 10:07:55 -06:00
824824c32d
v3.2.0: The 'Sync Sanctity' Update - Unified life sync, virtualized scoreboard, and documentation finalization
2026-04-05 09:31:37 -06:00
a225244241
added memmory toggle in peril_constants.lsl, added new memory macro script in constants, added macro to all files, optimised scoreboard manager, bug fixes in mulitible scripts
2026-04-04 18:16:01 -06:00
915c079a7a
chore: v3.1.0 Peril Dice - Linkset Stability Update & FURWARE Text Mesh Migration
2026-04-04 03:38:41 -06:00
5d83283be3
updated lsl scripts to be preprocessed
2026-03-23 09:48:00 -06:00
7e8de1cc01
Fix LSL validation errors in Bot_Manager, Controller_Memory, Player_RegistrationManager, and Floater_Manager
...
- Bot_Manager.lsl: Fixed 3 variable name conflicts (response, botIdx, botLives)
- Controller_Memory.lsl: Fixed 2 variable name conflicts (usedMemory, memoryPercentage)
- Player_RegistrationManager.lsl: Fixed 1 variable name conflict (i)
- Floater_Manager.lsl: Fixed 1 variable name conflict (i)
- Progress: 115 → 108 total errors (-7)
2025-09-18 12:26:14 -05:00
2e8494afe8
## [2.8.6] - 2025-09-16
2025-09-18 12:08:55 -05:00
03c5d81bb0
v2.8.6: Winner Glow Celebration System
...
- Winner Glow Effects: Bright green glow on both scoreboard and floaters for winners
- Extended Victory Display: 24-second celebration timer before game reset
- Enhanced Visual Feedback: Color-coded glow system (green/yellow/red)
- Victory Text Display: Winner floaters show 'ULTIMATE VICTORY!' and 'ULTIMATE SURVIVOR'
- Timer System Optimization: Dedicated victory timer mode, removed unused timeout system
- Memory Efficiency: Cleaned up unused components for better performance
- Synchronized Celebration: Both scoreboard and floater systems celebrate winner simultaneously
- Visual Priority: Winner glow overrides peril glow during victory celebration
Professional winner recognition system makes victory feel rewarding and celebrated!
2025-09-16 13:10:41 -05:00
8f95e792e2
fix: replace ternary operators with conditional statements for LSL compatibility
...
- Fixed LSL syntax errors caused by unsupported ternary operator (condition ? value1 : value2)
- Replaced all ternary operators with proper if/else statements in verbose logging toggles
- Ensures 'ENABLED'/'DISABLED' messages display correctly without compilation errors
- Updated files: Bot_Manager.lsl, Controller_Memory.lsl, Controller_MessageHandler.lsl,
Floater_Manager.lsl, Game_Calculator.lsl, Game_Manager.lsl, Game_Scoreboard_Manager_Linkset.lsl,
Leaderboard_Communication_Linkset.lsl, Main_Controller_Linkset.lsl, NumberPicker_DialogHandler.lsl,
Player_DialogHandler.lsl, Roll_ConfettiModule.lsl, System_Debugger.lsl, XyzzyText_Dice_Bridge_Linkset.lsl
- Updated WARP.md with latest v2.8.4 release information and fixes documentation
2025-09-14 08:29:56 -05:00
fd2c0beaa3
## [2.8.3] - 2025-09-01
2025-09-01 13:01:45 -05:00
fa8a0c9ca4
## [2.8.2] - 2025-08-21
2025-08-20 21:22:16 -05:00
56dbdd9f9f
## [2.8.1] - 2025-08-14
2025-08-14 00:35:02 -05:00
b28970ea8e
some floater and scoreboard fixes
2025-08-13 14:32:26 -05:00
63b100efa0
## [2.6.0] - 2025-08-09
2025-08-09 09:30:15 -05:00