Peril_Dice/CHANGELOG.md

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# Changelog
All notable changes to Peril Dice will be documented in this file.
## [2.4.0] - 2025-08-08
### 📍 Position Management System
- **Master-Follower Architecture**: Complete position synchronization system for all game components
- **Position Controller Script**: Main controller object manages movement of scoreboard, leaderboard, and displays
- **Follower Script Template**: Generic follower script that reads position settings from config notecard
- **Config-Based Positioning**: Position offsets and rotations defined in "config" notecard for easy customization
- **Automatic Movement Sync**: When controller moves, all linked objects maintain relative positions
- **Position Reset Tools**: Built-in recalibration system for repositioning knocked-out components
- **Multi-Object Coordination**: Seamless movement of entire game system as single unit
### 🧹 Production Code Cleanup
- **Debug Code Removal**: Complete removal of all debug logging statements and test messages
- Removed `llOwnerSay("DEBUG: ...)` calls throughout Main.lsl (lines 147, 161, 479, 517, 523, 527, 874, 1163)
- Eliminated development-time diagnostic messages and empty debug blocks
- Cleaner, more professional game experience without debug clutter
- **Syntax Error Fixes**:
- Fixed critical missing closing brace on line 835 in Main.lsl causing compilation failure
- Resolved LSL syntax errors that prevented script execution
- All scripts now compile cleanly without warnings or errors
### 🛠️ Development Quality Improvements
- **Production Readiness**: Scripts optimized for live deployment without development artifacts
- **Performance Enhancement**: Eliminated unnecessary debug output reducing execution overhead
- **Memory Optimization**: Reduced script memory footprint by removing debug string operations
- **Code Maintainability**: Cleaner codebase structure for future development
- **Professional Polish**: Game system ready for production deployment
### 🔧 Technical Improvements
- **LSL Compliance**: All scripts pass Second Life LSL compilation standards
- **Execution Efficiency**: Faster script performance without debug processing overhead
- **Position Synchronization**: Robust communication system for coordinated object movement
- **Config System**: Flexible notecard-based configuration for easy position adjustments
- **Error Resolution**: Fixed all syntax issues preventing proper game operation
### 📚 Documentation Updates
- **Position System Guide**: Comprehensive instructions for setting up position management
- **Reset Tools Documentation**: Step-by-step guide for recalibrating positions
- **Version Tracking**: Updated to semantic versioning 2.4.0
- **Change History**: Detailed tracking of all modifications and improvements
## [2.3.0] - 2025-08-05
### 🏆 Visual Scoreboard System
- **Dynamic Player Grid**: Real-time visual scoreboard displaying all players with profile pictures and heart count
- **Profile Picture Integration**: Automatic fetching of Second Life avatar profile pictures via HTTP requests
- **Heart Texture Display**: Visual life representation using custom heart textures (3, 2, 1, 0 hearts)
- **Bot Profile Support**: Special profile texture for TestBot players
- **Immediate Updates**: Hearts update instantly when lives change, before any dialogs appear
### 🎭 Enhanced Status Display System
- **Visual Status Actions**: Large action prim displaying current game status with custom textures
- **Specific Status Messages**:
- **Direct Hit**: When peril player picks their own rolled number
- **No Shield**: When nobody picks the rolled number
- **Plot Twist**: When peril switches to a new player
- **Elimination**: When a player is eliminated
- **Victory**: When someone wins the game
- **Peril Selected**: When a new peril player is chosen
- **Title**: Default/idle state
### ⚡ Perfect Status Timing
- **Protected Display Time**: Each status shows for 8 seconds with automatic clearing
- **Strategic Delays**: 2-second delays after status messages prevent overwriting
- **Sequential Flow**: Elimination → 6.4s delay → Victory → 9s delay → Reset
- **Immediate Visual Feedback**: Hearts and status update instantly, delays protect display time
### 🎯 Comprehensive Leaderboard
- **Persistent Win Tracking**: Player victories saved across game sessions
- **XyzzyText Integration**: Three-prim text display system for leaderboard
- **Automatic Sorting**: Top players by win count with formatted display
- **Separate Reset Options**: Game reset vs. leaderboard reset vs. complete reset
### 🎮 Enhanced User Interface
- **Categorized Owner Menus**: Organized into Game Control, Player Management, Reset Options, etc.
- **Dialog Recovery**: Players can recover lost dialogs by touching the controller
- **Admin Menu Access**: Owner can access admin functions during gameplay
- **Improved Menu Flow**: Streamlined navigation with clear categorization
### 🔧 Technical Improvements
- **Multi-Object Architecture**: Scoreboard and leaderboard as separate linked objects
- **HTTP Profile Fetching**: Robust system for retrieving avatar profile pictures
- **Texture Caching**: Profile pictures cached to avoid repeated HTTP requests
- **Region-Based Communication**: Cross-object messaging using `llRegionSay`
- **Elimination Sequence**: Visual 0-hearts display before player removal
### 🐛 Critical Fixes
- **Heart Update Timing**: Fixed hearts not updating until after next-turn dialog
- **Victory Overwriting Elimination**: Added proper delay between elimination and victory status
- **Status Message Conflicts**: All status messages now have protective delays
- **Profile Picture Fallbacks**: Proper handling of failed HTTP requests
- **Scoreboard Reset**: Fixed scoreboard not clearing when game resets
## [2.2.0] - 2025-08-04
### 🎭 Major UX/Presentation Improvements
- **Dramatic Messaging System**: Complete overhaul of game messages with thematic styling
- **Public Announcements**: Key game events now visible to all players in public chat
- **Context-Rich Roll Messages**: Dice rolls now show both dice type and result
- **Split Hit Messages**: Different messages for "picked own doom" vs "no shield" scenarios
### 🎮 Enhanced Player Experience
- **Player Join Messages**: `💀 PlayerName has entered the deadly game! Welcome to your potential doom! 💀`
- **Ready State Messages**:
- `👑 PlayerName steps forward as the game master - automatically ready for the deadly challenge! 👑`
- `⚔️ PlayerName steels themselves for the deadly challenge ahead! ⚔️`
- `🏃 PlayerName loses their nerve and backs away from the challenge! 🏃`
- **Pick Announcements**: `🎯 PlayerName stakes their life on numbers: 1, 2, 3 🎲`
- **Game Start**: `⚡ ALL PARTICIPANTS READY! THE DEADLY PERIL DICE GAME BEGINS! ⚡`
### 🎲 Improved Roll Messages
- **Main Roll**: `🎲 THE D6 OF FATE! PlayerName rolled a 5 on the 6-sided die! 🎲`
- **Plot Twist**: `⚡ PLOT TWIST! PlayerName picked 5 (rolled on d6) and is now in ULTIMATE PERIL! ⚡`
- **Direct Hit**: `🩸 DIRECT HIT! PlayerName picked their own doom - the d6 landed on 5! 🩸`
- **No Shield**: `🩸 NO SHIELD! Nobody picked 5 - PlayerName takes the hit from the d6! 🩸`
### 🔧 Critical Bug Fixes
- **StatFloat Duplication**: Fixed bug where new StatFloat objects were created on every life loss instead of updating existing ones
- **Duplicate Message Handling**: Removed duplicate `HUMAN_PICKED` handlers that caused double processing
- **Malformed Entry Warnings**: Fixed LSL parsing issues with empty picks entries
- **Cleanup Optimization**: Reduced excessive StatFloat cleanup messages during reset
### 🛠️ Technical Improvements
- **Debug Message Cleanup**: Removed excessive debug output while preserving essential error reporting
- **Message Handler Optimization**: Streamlined communication between scripts
- **LSL Parsing Fixes**: Better handling of trailing empty elements in data parsing
- **Memory Management**: Improved StatFloat lifecycle management
## [2.1.0] - 2025-08-03
### ✨ Major Features Added
- **Ready State System**: Players must mark themselves ready before games can start
- **Game Protection**: Prevents players from joining games in progress
- **Performance Optimization**: Reduced lag by limiting confetti to wins only
- **Enhanced Bot Intelligence**: Improved bot behavior and duplicate number avoidance
### 🔧 Core Fixes
- **Complete Game Flow**: Fixed end-to-end gameplay from start to finish
- **Elimination Logic**: Proper handling of player elimination and game continuation
- **Win Condition**: Fixed victory detection and game ending
- **Data Synchronization**: Resolved corruption in pick data between scripts
- **Peril Player Assignment**: Fixed race conditions in peril player transitions
### 🎮 Gameplay Improvements
- **Dynamic Picking**: Number of picks now properly based on peril player's lives
- **Duplicate Prevention**: Enhanced system to prevent duplicate number selection
- **Dialog Pagination**: Improved number selection interface for d30 dice
- **Floater Updates**: Real-time HUD updates throughout gameplay
- **Bot Continuation**: Bots now properly continue games when humans are eliminated
### 🛠️ Technical Enhancements
- **Modular Communication**: Improved inter-script messaging system
- **Error Handling**: Comprehensive validation and error recovery
- **Memory Management**: Better floater cleanup and channel tracking
- **Data Encoding**: Fixed CSV conflicts with semicolon encoding system
- **State Management**: Robust game state synchronization across modules
### 🐛 Bug Fixes
- Fixed missing pick dialogs after game events
- Resolved duplicate message issues between scripts
- Fixed lives reset problems between rounds
- Corrected floater display inconsistencies
- Fixed bot confusion during player elimination
- Resolved pick data corruption issues
- Fixed peril player variable sync problems
### ⚡ Performance
- Removed confetti from life loss (keeping only victory confetti)
- Optimized debug output to reduce lag
- Improved floater management efficiency
- Enhanced bot processing speed
## [2.0.0] - 2024-12-XX
### 🎉 Initial Modular Release
- **Modular Architecture**: Separated functionality into specialized scripts
- **Bot System**: Added AI players for testing and gameplay variety
- **Floating HUD**: Real-time player statistics display
- **Dynamic Dice**: Automatic dice sizing based on player count
- **Player Management**: Runtime player joining and leaving
- **Owner Controls**: Administrative functions for game management
### 🎲 Core Game Features
- **Pick System**: Number selection with validation
- **Rolling Mechanism**: Automated dice rolling with visual effects
- **Life Management**: 3-life system with elimination
- **Peril Tracking**: Dynamic peril player assignment
- **Victory Conditions**: Last player standing wins
### 🏗️ Architecture
- **Main Controller**: Central game logic and state management
- **Dialog Handlers**: User interface and input processing
- **Roll Module**: Dice mechanics and particle effects
- **Bot Manager**: AI player behavior and automation
- **Floater Manager**: HUD display coordination
- **Game Helpers**: Utility functions and calculations
## [1.0.0] - 2025-XX-XX
### 🌟 Original Release
- Basic Peril Dice game implementation
- Manual gameplay mechanics
- Simple player tracking
- Basic dice rolling functionality
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## Development Notes
### Known Issues
- **Debug Output**: Extended games may experience minor lag from comprehensive logging
### Recent Fixes (2025-01-08)
- **Bot Race Condition**: Fixed critical bug where duplicate message handlers prevented proper `globalPickedNumbers` updates
- **Enhanced Bot Logging**: Added detailed pick tracking and duplicate detection in Bot Manager
- **Message Handler Separation**: Separated bot and human pick handling to prevent conflicts
### Future Enhancements
- Configurable debug levels
- Additional game modes and variants
- Enhanced visual effects and animations
### Credits
- **Original Game Design**: Noose the Bunny (djmusica28) - Second Life
- **Automation & Development**: Enhanced for automated gameplay
- **Architecture**: Modular LSL system for scalability and maintainability