Peril_Dice/CHANGELOG.md
RebeccaNod1 494f01c7bf # Changelog
All notable changes to Peril Dice will be documented in this file.

## [2.1.0] - 2025-01-08

### ✨ Major Features Added
- **Ready State System**: Players must mark themselves ready before games can start
- **Game Protection**: Prevents players from joining games in progress
- **Performance Optimization**: Reduced lag by limiting confetti to wins only
- **Enhanced Bot Intelligence**: Improved bot behavior and duplicate number avoidance

### 🔧 Core Fixes
- **Complete Game Flow**: Fixed end-to-end gameplay from start to finish
- **Elimination Logic**: Proper handling of player elimination and game continuation
- **Win Condition**: Fixed victory detection and game ending
- **Data Synchronization**: Resolved corruption in pick data between scripts
- **Peril Player Assignment**: Fixed race conditions in peril player transitions

### 🎮 Gameplay Improvements
- **Dynamic Picking**: Number of picks now properly based on peril player's lives
- **Duplicate Prevention**: Enhanced system to prevent duplicate number selection
- **Dialog Pagination**: Improved number selection interface for d30 dice
- **Floater Updates**: Real-time HUD updates throughout gameplay
- **Bot Continuation**: Bots now properly continue games when humans are eliminated

### 🛠️ Technical Enhancements
- **Modular Communication**: Improved inter-script messaging system
- **Error Handling**: Comprehensive validation and error recovery
- **Memory Management**: Better floater cleanup and channel tracking
- **Data Encoding**: Fixed CSV conflicts with semicolon encoding system
- **State Management**: Robust game state synchronization across modules

### 🐛 Bug Fixes
- Fixed missing pick dialogs after game events
- Resolved duplicate message issues between scripts
- Fixed lives reset problems between rounds
- Corrected floater display inconsistencies
- Fixed bot confusion during player elimination
- Resolved pick data corruption issues
- Fixed peril player variable sync problems

### ⚡ Performance
- Removed confetti from life loss (keeping only victory confetti)
- Optimized debug output to reduce lag
- Improved floater management efficiency
- Enhanced bot processing speed

## [2.0.0] - 2024-12-XX

### 🎉 Initial Modular Release
- **Modular Architecture**: Separated functionality into specialized scripts
- **Bot System**: Added AI players for testing and gameplay variety
- **Floating HUD**: Real-time player statistics display
- **Dynamic Dice**: Automatic dice sizing based on player count
- **Player Management**: Runtime player joining and leaving
- **Owner Controls**: Administrative functions for game management

### 🎲 Core Game Features
- **Pick System**: Number selection with validation
- **Rolling Mechanism**: Automated dice rolling with visual effects
- **Life Management**: 3-life system with elimination
- **Peril Tracking**: Dynamic peril player assignment
- **Victory Conditions**: Last player standing wins

### 🏗️ Architecture
- **Main Controller**: Central game logic and state management
- **Dialog Handlers**: User interface and input processing
- **Roll Module**: Dice mechanics and particle effects
- **Bot Manager**: AI player behavior and automation
- **Floater Manager**: HUD display coordination
- **Game Helpers**: Utility functions and calculations

## [1.0.0] - 2024-XX-XX

### 🌟 Original Release
- Basic Peril Dice game implementation
- Manual gameplay mechanics
- Simple player tracking
- Basic dice rolling functionality

---

## Development Notes

### Known Issues
- **Bot Race Condition**: Bots may occasionally pick duplicate numbers when triggered simultaneously
- **Debug Output**: Extended games may experience minor lag from comprehensive logging

### Future Enhancements
- Serialized bot picking to eliminate race conditions
- Configurable debug levels
- Additional game modes and variants
- Enhanced visual effects and animations

### Credits
- **Original Game Design**: Noose the Bunny (djmusica28) - Second Life
- **Automation & Development**: Enhanced for automated gameplay
- **Architecture**: Modular LSL system for scalability and maintainability
2025-08-03 04:38:55 -05:00

4 KiB

Changelog

All notable changes to Peril Dice will be documented in this file.

[2.1.0] - 2025-01-08

✨ Major Features Added

  • Ready State System: Players must mark themselves ready before games can start
  • Game Protection: Prevents players from joining games in progress
  • Performance Optimization: Reduced lag by limiting confetti to wins only
  • Enhanced Bot Intelligence: Improved bot behavior and duplicate number avoidance

🔧 Core Fixes

  • Complete Game Flow: Fixed end-to-end gameplay from start to finish
  • Elimination Logic: Proper handling of player elimination and game continuation
  • Win Condition: Fixed victory detection and game ending
  • Data Synchronization: Resolved corruption in pick data between scripts
  • Peril Player Assignment: Fixed race conditions in peril player transitions

🎮 Gameplay Improvements

  • Dynamic Picking: Number of picks now properly based on peril player's lives
  • Duplicate Prevention: Enhanced system to prevent duplicate number selection
  • Dialog Pagination: Improved number selection interface for d30 dice
  • Floater Updates: Real-time HUD updates throughout gameplay
  • Bot Continuation: Bots now properly continue games when humans are eliminated

🛠️ Technical Enhancements

  • Modular Communication: Improved inter-script messaging system
  • Error Handling: Comprehensive validation and error recovery
  • Memory Management: Better floater cleanup and channel tracking
  • Data Encoding: Fixed CSV conflicts with semicolon encoding system
  • State Management: Robust game state synchronization across modules

🐛 Bug Fixes

  • Fixed missing pick dialogs after game events
  • Resolved duplicate message issues between scripts
  • Fixed lives reset problems between rounds
  • Corrected floater display inconsistencies
  • Fixed bot confusion during player elimination
  • Resolved pick data corruption issues
  • Fixed peril player variable sync problems

⚡ Performance

  • Removed confetti from life loss (keeping only victory confetti)
  • Optimized debug output to reduce lag
  • Improved floater management efficiency
  • Enhanced bot processing speed

[2.0.0] - 2024-12-XX

🎉 Initial Modular Release

  • Modular Architecture: Separated functionality into specialized scripts
  • Bot System: Added AI players for testing and gameplay variety
  • Floating HUD: Real-time player statistics display
  • Dynamic Dice: Automatic dice sizing based on player count
  • Player Management: Runtime player joining and leaving
  • Owner Controls: Administrative functions for game management

🎲 Core Game Features

  • Pick System: Number selection with validation
  • Rolling Mechanism: Automated dice rolling with visual effects
  • Life Management: 3-life system with elimination
  • Peril Tracking: Dynamic peril player assignment
  • Victory Conditions: Last player standing wins

🏗️ Architecture

  • Main Controller: Central game logic and state management
  • Dialog Handlers: User interface and input processing
  • Roll Module: Dice mechanics and particle effects
  • Bot Manager: AI player behavior and automation
  • Floater Manager: HUD display coordination
  • Game Helpers: Utility functions and calculations

[1.0.0] - 2024-XX-XX

🌟 Original Release

  • Basic Peril Dice game implementation
  • Manual gameplay mechanics
  • Simple player tracking
  • Basic dice rolling functionality

Development Notes

Known Issues

  • Bot Race Condition: Bots may occasionally pick duplicate numbers when triggered simultaneously
  • Debug Output: Extended games may experience minor lag from comprehensive logging

Future Enhancements

  • Serialized bot picking to eliminate race conditions
  • Configurable debug levels
  • Additional game modes and variants
  • Enhanced visual effects and animations

Credits

  • Original Game Design: Noose the Bunny (djmusica28) - Second Life
  • Automation & Development: Enhanced for automated gameplay
  • Architecture: Modular LSL system for scalability and maintainability