Peril_Dice/INFINITE_LOOP_FIX.md
RebeccaNod1 dd03bd8eef v2.8.5 - Memory Optimization & Architecture Cleanup
🧠 MEMORY OPTIMIZATION & DEAD CODE CLEANUP:
- Removed vestigial UpdateHelper.lsl (204 lines, ~41KB memory waste)
- Main Controller memory improved from 83.8% to 81.4% (2.4% reduction)
- Simplified Verbose_Logger from 149 to 80 lines (47% reduction)
- Eliminated unused buffering systems and timer overhead

🎨 BOT PROFILE PICTURE FIX:
- Fixed bot avatars randomly turning into gray boxes mid-game
- Modified refreshPlayerDisplay() to preserve active player textures
- Enhanced bot caching to prevent HTTP requests
- Stable bot visuals throughout entire game

🏗️ ARCHITECTURE OPTIMIZATION:
- Updated link numbers: Scoreboard (2→12), Leaderboard (25→35), Dice (73→83)
- Enhanced prim structure with dedicated overlay prims (links 2-11)
- Updated 11 scripts with new mappings and prim ranges
- More organized and scalable linkset structure

🔧 ENHANCED GAME LOGIC & BUG FIXES:
- Improved number picker parsing for CSV and semicolon formats
- Enhanced bot round detection and fair play mechanics
- Better communication handling and player feedback
- Whitespace handling for consistent number parsing

📊 PERFORMANCE IMPACT:
- Measurable memory reduction across multiple scripts
- Eliminated profile picture flickering and display issues
- Reduced unnecessary inter-script message traffic
- Cleaner, more maintainable codebase

Files changed: 11 modified scripts, 4 updated documentation files
Total: 838 insertions, 776 deletions representing significant optimization
2025-09-14 20:44:52 -05:00

2.8 KiB

EMERGENCY FIX: Infinite Loop Resolution

Problem

The delegation system created an infinite loop between Main_Controller_Linkset.lsl and Player_RegistrationManager.lsl:

  1. Main Controller's touch_start sends MSG_REGISTER_PLAYER
  2. Player_RegistrationManager receives MSG_REGISTER_PLAYER and processes it
  3. BUT Main Controller's link_message handler ALSO receives MSG_REGISTER_PLAYER
  4. Main Controller forwards it AGAIN to Player_RegistrationManager
  5. INFINITE LOOP 💀

Root Cause

Both scripts were using the same message constant MSG_REGISTER_PLAYER = 106, causing message collision.

Solution Applied

1. New Dedicated Message Constant

integer MSG_REGISTER_PLAYER_REQUEST = 9050;  // Dedicated message to Player_RegistrationManager

2. Updated Message Flow

  • Main Controller touch_start: Sends MSG_REGISTER_PLAYER_REQUEST (new)
  • Main Controller link_message: Converts old MSG_REGISTER_PLAYER to MSG_REGISTER_PLAYER_REQUEST for backward compatibility
  • Player_RegistrationManager: Only listens for MSG_REGISTER_PLAYER_REQUEST

3. Files Modified

Main_Controller_Linkset.lsl

  • Added: MSG_REGISTER_PLAYER_REQUEST = 9050
  • Changed: touch_start uses MSG_REGISTER_PLAYER_REQUEST instead of MSG_REGISTER_PLAYER
  • Changed: link_message converts old messages to new format
  • Changed: "Add Test Player" admin function uses new message

Player_RegistrationManager.lsl

  • Changed: MSG_REGISTER_PLAYER = 106 → MSG_REGISTER_PLAYER_REQUEST = 9050
  • Changed: link_message handler listens for MSG_REGISTER_PLAYER_REQUEST

Message Flow Diagram

BEFORE (Infinite Loop)

Touch → Main Controller → MSG_REGISTER_PLAYER → Player_RegistrationManager
                     ↓
              link_message handler
                     ↓  
              MSG_REGISTER_PLAYER → Player_RegistrationManager (LOOP!)

AFTER (Fixed)

Touch → Main Controller → MSG_REGISTER_PLAYER_REQUEST → Player_RegistrationManager
                     ↓
              link_message handler (converts old messages only)
                     ↓
              MSG_REGISTER_PLAYER → MSG_REGISTER_PLAYER_REQUEST → Player_RegistrationManager

Backward Compatibility

The Main Controller still accepts old MSG_REGISTER_PLAYER messages from other scripts and converts them to the new format, ensuring no functionality is lost.

Testing

  • ✅ Single player registration should work without loops
  • ✅ Bot addition via admin menu should work
  • ✅ Multiple rapid registrations should not cause loops
  • ✅ Existing functionality preserved

Status: EMERGENCY FIX APPLIED ⚡

The infinite loop has been eliminated while preserving all functionality and maintaining the memory optimization benefits.