135 lines
5.9 KiB
Markdown
135 lines
5.9 KiB
Markdown
# 🎲 Peril Dice — Modular Game System for Second Life
|
||
|
||
## Overview
|
||
|
||
Peril Dice is a multiplayer elimination game where each player selects numbers before a die is rolled. If the peril player's number is rolled, they lose a life. Players are eliminated when they reach zero lives.
|
||
|
||
## Key Features
|
||
|
||
### 🏆 Visual Scoreboard System
|
||
- **Real-Time Player Grid**: Visual scoreboard showing all players with profile pictures and hearts
|
||
- **Profile Picture Integration**: Automatic avatar profile fetching from Second Life
|
||
- **Heart Texture Display**: Visual life representation (3, 2, 1, 0 hearts)
|
||
- **Instant Updates**: Hearts change immediately when lives are lost
|
||
|
||
### 🎭 Enhanced Status Display
|
||
- **Visual Status Actions**: Large status prim with custom textures for each game event
|
||
- **Specific Status Types**: Direct Hit, No Shield, Plot Twist, Elimination, Victory, etc.
|
||
- **Perfect Timing**: 8-second display time with protective delays to prevent overwriting
|
||
|
||
### 🎯 Comprehensive Leaderboard
|
||
- **Persistent Win Tracking**: Player victories saved across sessions
|
||
- **XyzzyText Display**: Professional 3-prim text system for leaderboard
|
||
- **Automatic Sorting**: Top players by win count
|
||
|
||
### 🎮 Core Game Features
|
||
- **🎯 Dynamic Player Management**: Players can join at runtime (owner and other avatars)
|
||
- **🤖 Bot Support**: Add AI bots for testing and gameplay variety
|
||
- **📱 Floating HUD Display**: Real-time stats for each player
|
||
- **🎮 Intelligent Dice Sizing**: Automatic dice size based on player count
|
||
- **🔄 Ready State System**: Players must be ready before games start
|
||
- **🎭 Dramatic Messaging**: Immersive thematic announcements visible to all players
|
||
- **🎲 Context-Rich Rolls**: Detailed dice information with type and result
|
||
- **⚡ Performance Optimized**: Reduced lag with selective particle effects
|
||
- **🛡️ Robust Error Handling**: Comprehensive game state synchronization
|
||
- **🚫 Game Protection**: Prevents joining games in progress
|
||
|
||
## Game Rules
|
||
|
||
1. **Setup**: 2-10 players join the game
|
||
2. **Ready Phase**: All players except starter must mark themselves ready
|
||
3. **Picking Phase**: Each player picks 1-3 numbers (based on peril player's remaining lives)
|
||
4. **Rolling Phase**: Peril player rolls the dice
|
||
5. **Resolution**:
|
||
- If rolled number matches another player's pick → that player becomes new peril player (`⚡ PLOT TWIST!`)
|
||
- If peril player picked the rolled number → they lose a life (`🩸 DIRECT HIT!`)
|
||
- If nobody picked the rolled number → peril player loses a life (`🩸 NO SHIELD!`)
|
||
6. **Elimination**: Players with 0 lives are eliminated
|
||
7. **Victory**: Last player standing wins! 🏆
|
||
|
||
|
||
|
||
## How to Play
|
||
|
||
### For Owner
|
||
- **Touch object** → Access owner menu
|
||
- **Add Bot** → Add AI players for testing
|
||
- **Start Game** → Begin when all players are ready
|
||
- **Reset Game** → Reset to initial state
|
||
- **Manage Picks** → View/modify player selections
|
||
|
||
### For Players
|
||
- **Touch object** → Register and join game
|
||
- **Ready/Not Ready** → Toggle your ready state
|
||
- **Pick Numbers** → Select your numbers when prompted
|
||
- **Roll Dice** → Roll when you're the peril player
|
||
|
||
## Architecture
|
||
|
||
The system uses a modular LSL architecture with inter-script communication:
|
||
|
||
- **Main Controller**: Core game logic and state management
|
||
- **Dialog Handlers**: User interface and input processing
|
||
- **Roll Module**: Dice rolling and confetti effects
|
||
- **Bot Manager**: AI player behavior
|
||
- **Floater Manager**: Floating HUD display management
|
||
- **Game Helpers**: Utility functions and dice type calculation
|
||
|
||
## Dice Scaling
|
||
|
||
Dice type is automatically chosen to ensure at least 3 picks per player:
|
||
|
||
| Player Count | Dice Type |
|
||
|--------------|-----------|
|
||
| 1–2 | d6 |
|
||
| 3–4 | d12 |
|
||
| 5–6 | d20 |
|
||
| 7–10 | d30 |
|
||
|
||
## Recent Improvements (v2.3.0)
|
||
|
||
### 🏆 Visual Scoreboard Revolution
|
||
- **Real-Time Visual Display**: Complete visual overhaul with player grid showing profile pictures and hearts
|
||
- **Instant Heart Updates**: Hearts change immediately when lives are lost, before any dialogs appear
|
||
- **Profile Picture Fetching**: Automatic HTTP requests to get actual Second Life avatar pictures
|
||
- **0-Hearts Display**: Shows elimination sequence visually before player removal
|
||
|
||
### 🎭 Enhanced Status System
|
||
- **Specific Status Types**: Separate textures for Direct Hit, No Shield, Plot Twist, Elimination, Victory
|
||
- **Perfect Timing**: 8-second display with 2-second protective delays prevent status overwriting
|
||
- **Visual Impact**: Large action prim displays current game status with custom textures
|
||
|
||
### 🎯 Comprehensive Leaderboard
|
||
- **Persistent Win Tracking**: Player victories saved across game sessions using linkset data
|
||
- **Professional Display**: XyzzyText 3-prim system for clean leaderboard presentation
|
||
- **Flexible Reset Options**: Separate commands for game reset, leaderboard reset, or complete reset
|
||
|
||
### 🔧 Critical Fixes
|
||
- **Heart Update Timing**: Fixed hearts not updating until after next-turn dialog
|
||
- **Status Conflicts**: All status messages now have protective delays to prevent overwriting
|
||
- **Victory/Elimination Flow**: Proper 6.4-second delay between elimination and victory status
|
||
|
||
## Version
|
||
|
||
**Current Version**: 2.3.0
|
||
**Last Updated**: August 5, 2025
|
||
**Status**: Stable - Complete visual scoreboard system with enhanced status display
|
||
|
||
---
|
||
|
||
## Original Game Rules Credit
|
||
|
||
Game rules were created by **Noose the Bunny** (djmusica28) in Second Life. This automated version builds upon their original manual gameplay concept.
|
||
|
||
### Original Manual Rules Summary:
|
||
- Each player starts with 3 lives
|
||
- Players pick numbers based on peril player's remaining lives:
|
||
- 3 Lives → Pick 1 number
|
||
- 2 Lives → Pick 2 numbers
|
||
- 1 Life → Pick 3 numbers
|
||
- Roll dice to determine outcome
|
||
- Last player with lives wins
|
||
|
||
---
|
||
|
||
*Peril Dice provides hours of entertainment for Second Life communities with its blend of strategy, luck, and social interaction!*
|