adjust network timeouts and ticks to be more accepting
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1 changed files with 6 additions and 6 deletions
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@ -106,27 +106,27 @@ namespace OpenMetaverse
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/// <summary>Number of milliseconds before a CAPS call will time out</summary>
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/// <remarks>Setting this too low will cause web requests time out and
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/// possibly retry repeatedly</remarks>
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public int CAPS_TIMEOUT = 60 * 1000;
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public int CAPS_TIMEOUT = 63 * 1000;
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/// <summary>Number of milliseconds for xml-rpc to timeout</summary>
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public int LOGIN_TIMEOUT = 60 * 1000;
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public int LOGIN_TIMEOUT = 63 * 1000;
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/// <summary>Milliseconds before a packet is assumed lost and resent</summary>
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public int RESEND_TIMEOUT = 4000;
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/// <summary>Milliseconds without receiving a packet before the
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/// connection to a simulator is assumed lost</summary>
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public int SIMULATOR_TIMEOUT = 60 * 1000;
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public int SIMULATOR_TIMEOUT = 75 * 1000;
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/// <summary>Milliseconds to wait for a simulator info request through
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/// the grid interface</summary>
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public int MAP_REQUEST_TIMEOUT = 5 * 1000;
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/// <summary>Number of milliseconds between sending pings to each sim</summary>
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public const int PING_INTERVAL = 2200;
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public const int PING_INTERVAL = 3000;
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/// <summary>Number of milliseconds between sending camera updates</summary>
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public const int DEFAULT_AGENT_UPDATE_INTERVAL = 500;
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public const int DEFAULT_AGENT_UPDATE_INTERVAL = 1000;
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/// <summary>Number of milliseconds between updating the current
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/// positions of moving, non-accelerating and non-colliding objects</summary>
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@ -134,7 +134,7 @@ namespace OpenMetaverse
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/// <summary>Millisecond interval between ticks, where all ACKs are
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/// sent out and the age of unACKed packets is checked</summary>
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public const int NETWORK_TICK_INTERVAL = 500;
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public const int NETWORK_TICK_INTERVAL = 650;
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#endregion
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#region Sizes
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