update datafolder

This commit is contained in:
Madpeterz 2021-02-14 05:40:45 +00:00
parent 19025f95c4
commit c4441a779a
73 changed files with 14605 additions and 140 deletions

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@ -40,12 +40,108 @@
<None Update="openjpeg-dotnet.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\attentions.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\attentionsN.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\aux_base.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_eye.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_eyelashes.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_eye_1.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_hair.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_hair_1.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_hair_2.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_hair_3.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_hair_4.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_hair_5.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_head.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_head_1.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_head_2.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_head_3.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_head_4.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_lad.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_lower_body.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_lower_body_1.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_lower_body_2.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_lower_body_3.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_lower_body_4.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_skeleton.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_skirt.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_skirt_1.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_skirt_2.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_skirt_3.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_skirt_4.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_upper_body.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_upper_body_1.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_upper_body_2.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_upper_body_3.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\avatar_upper_body_4.llm">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\blush_alpha.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
@ -73,6 +169,9 @@
<None Update="openmetaverse_data\bump_upperbody_base.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\checkerboard.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\eyebrows_alpha.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
@ -103,6 +202,9 @@
<None Update="openmetaverse_data\freckles_alpha.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\genepool.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\gloves_fingers_alpha.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
@ -127,6 +229,9 @@
<None Update="openmetaverse_data\head_skingrain.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\invisible_head.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="openmetaverse_data\jacket_length_lower_alpha.tga">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>

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@ -0,0 +1,51 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<!--
Default values for "Look At" controls.
Various events compete for avatar attention. I.E. control where the
user's avatar looks.
The avatar's head will turn to look towards the source of those events
as much as is possible.
If the head cannot turn due to an animation override, the eyes will still
track those events.
Avatar attention will be taken by events of equal of greater priorities
and will last for timeout number of seconds before reverting to idle.
Negative timeout values indicate attentions that never time out.
Avatar sex determines which set of attention settings are used.
Within each set, the following named attentions relate to the indicated events:
IDLE: Tracks the mouse pointer movement.
AUTO LISTEN: Tracks nearby chat.
FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
RESPOND: Tracks the beginning of typing.
HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
CONVERSATION: Tracks avatars and other objects clicked on.
SEOECT: Tracks objects grabbed and being moved.
FOCUS: Freezes during avatar customization and when focused on object or point.
MOUSELOOK: Tracks center of view when in mouselook view mode.
-->
<linden_attentions version="1.0">
<gender name="Masculine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="4.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
<param attention="focus" priority="6.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="4.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
<param attention="focus" priority="6.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>

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@ -0,0 +1,51 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<!--
Default values for "Look At" controls.
Various events compete for avatar attention. I.E. control where the
user's avatar looks.
The avatar's head will turn to look towards the source of those events
as much as is possible.
If the head cannot turn due to an animation override, the eyes will still
track those events.
Avatar attention will be taken by events of equal of greater priorities
and will last for timeout number of seconds before reverting to idle.
Negative timeout values indicate attentions that never time out.
Avatar sex determines which set of attention settings are used.
Within each set, the following named attentions relate to the indicated events:
IDLE: Tracks the mouse pointer movement.
AUTO LISTEN: Tracks nearby chat.
FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
RESPOND: Tracks the beginning of typing.
HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
CONVERSATION: Tracks avatars and other objects clicked on.
SEOECT: Tracks objects grabbed and being moved.
FOCUS: Freezes during avatar customization and when focused on object or point.
MOUSELOOK: Tracks center of view when in mouselook view mode.
-->
<linden_attentions version="1.0">
<gender name="Masculine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="3.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="5.0" timeout="3.0" />
<param attention="select" priority="3.5" timeout="-1" />
<param attention="focus" priority="3.5" timeout="20.0" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="6.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="5.0" timeout="6.0" />
<param attention="select" priority="2.5" timeout="-1" />
<param attention="focus" priority="2.5" timeout="10.0" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>

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@ -30,7 +30,7 @@
<attachment_point
id="3"
group="3"
pie_slice="3"
pie_slice="0"
name="Left Shoulder"
joint="mCollarLeft"
location="ATTACH_LSHOULDER"
@ -41,7 +41,7 @@
<attachment_point
id="4"
group="1"
pie_slice="1"
pie_slice="0"
name="Right Shoulder"
joint="mCollarRight"
location="ATTACH_RSHOULDER"
@ -51,7 +51,8 @@
<attachment_point
id="5"
group="4"
group="3"
pie_slice="3"
name="Left Hand"
joint="mWristLeft"
location="ATTACH_LHAND"
@ -62,7 +63,8 @@
<attachment_point
id="6"
group="0"
group="1"
pie_slice="3"
name="Right Hand"
joint="mWristRight"
location="ATTACH_RHAND"
@ -74,7 +76,7 @@
<attachment_point
id="7"
group="5"
pie_slice="6"
pie_slice="3"
name="Left Foot"
joint="mFootLeft"
location="ATTACH_LFOOT"
@ -85,7 +87,7 @@
<attachment_point
id="8"
group="7"
pie_slice="6"
pie_slice="3"
name="Right Foot"
joint="mFootRight"
location="ATTACH_RFOOT"
@ -195,7 +197,7 @@
<attachment_point
id="18"
group="1"
pie_slice="0"
pie_slice="1"
name="R Upper Arm"
joint="mShoulderRight"
location="ATTACH_RUARM"
@ -206,7 +208,7 @@
<attachment_point
id="19"
group="1"
pie_slice="7"
pie_slice="2"
name="R Forearm"
joint="mElbowRight"
location="ATTACH_RLARM"
@ -217,7 +219,7 @@
<attachment_point
id="20"
group="3"
pie_slice="4"
pie_slice="1"
name="L Upper Arm"
joint="mShoulderLeft"
location="ATTACH_LUARM"
@ -228,7 +230,7 @@
<attachment_point
id="21"
group="3"
pie_slice="5"
pie_slice="2"
name="L Forearm"
joint="mElbowLeft"
location="ATTACH_LLARM"
@ -239,7 +241,7 @@
<attachment_point
id="22"
group="7"
pie_slice="1"
pie_slice="0"
name="Right Hip"
joint="mHipRight"
location="ATTACH_RHIP"
@ -250,7 +252,7 @@
<attachment_point
id="23"
group="7"
pie_slice="0"
pie_slice="1"
name="R Upper Leg"
joint="mHipRight"
location="ATTACH_RULEG"
@ -261,7 +263,7 @@
<attachment_point
id="24"
group="7"
pie_slice="7"
pie_slice="2"
name="R Lower Leg"
joint="mKneeRight"
location="ATTACH_RLLEG"
@ -272,7 +274,7 @@
<attachment_point
id="25"
group="5"
pie_slice="3"
pie_slice="0"
name="Left Hip"
joint="mHipLeft"
location="ATTACH_LHIP"
@ -283,7 +285,7 @@
<attachment_point
id="26"
group="5"
pie_slice="4"
pie_slice="1"
name="L Upper Leg"
joint="mHipLeft"
location="ATTACH_LULEG"
@ -294,7 +296,7 @@
<attachment_point
id="27"
group="5"
pie_slice="5"
pie_slice="2"
name="L Lower Leg"
joint="mKneeLeft"
location="ATTACH_LLLEG"
@ -434,7 +436,7 @@
<attachment_point
id="39"
group="6"
pie_slice="1"
pie_slice="4"
name="Neck"
joint="mNeck"
location="ATTACH_NECK"
@ -445,7 +447,7 @@
<attachment_point
id="40"
group="6"
pie_slice="2"
pie_slice="0"
name="Avatar Center"
joint="mRoot"
location="ATTACH_AVATAR_CENTER"
@ -8923,8 +8925,8 @@
<!-- =========================================================== -->
<layer_set
body_region="hair"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
@ -9013,8 +9015,8 @@
<layer_set
body_region="head"
width="512"
height="512">
width="1024"
height="1024">
<layer
name="head bump base"
fixed_color = "128,128,128,255"
@ -10149,8 +10151,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="upper_body"
width="512"
height="512">
width="1024"
height="1024">
<layer
name="base_upperbody bump"
render_pass="bump"
@ -11458,8 +11460,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="lower_body"
width="512"
height="512">
width="1024"
height="1024">
<layer
name="lower body bump base"
fixed_color = "128,128,128,255"
@ -12535,8 +12537,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="skirt"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="skirt_fabric"
@ -12774,8 +12776,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="leftarm"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
@ -12850,16 +12852,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="leftleg"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="leftleg_tattoo">
<texture
@ -12925,18 +12921,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux1"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux1_tattoo">
<texture
@ -13002,18 +12990,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux2"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux2_tattoo">
<texture
@ -13079,18 +13059,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux3"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux3_tattoo">
<texture
@ -17501,4 +17473,3 @@ render_pass="bump">
layer="lower_pants" />
</morph_masks>
</linden_avatar>

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@ -0,0 +1,51 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<!--
Default values for "Look At" controls.
Various events compete for avatar attention. I.E. control where the
user's avatar looks.
The avatar's head will turn to look towards the source of those events
as much as is possible.
If the head cannot turn due to an animation override, the eyes will still
track those events.
Avatar attention will be taken by events of equal of greater priorities
and will last for timeout number of seconds before reverting to idle.
Negative timeout values indicate attentions that never time out.
Avatar sex determines which set of attention settings are used.
Within each set, the following named attentions relate to the indicated events:
IDLE: Tracks the mouse pointer movement.
AUTO LISTEN: Tracks nearby chat.
FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
RESPOND: Tracks the beginning of typing.
HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
CONVERSATION: Tracks avatars and other objects clicked on.
SEOECT: Tracks objects grabbed and being moved.
FOCUS: Freezes during avatar customization and when focused on object or point.
MOUSELOOK: Tracks center of view when in mouselook view mode.
-->
<linden_attentions version="1.0">
<gender name="Masculine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="4.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
<param attention="focus" priority="6.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="4.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="0.0" timeout="-1" />
<param attention="select" priority="6.0" timeout="-1" />
<param attention="focus" priority="6.0" timeout="-1" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>

View file

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
<!--
Default values for "Look At" controls.
Various events compete for avatar attention. I.E. control where the
user's avatar looks.
The avatar's head will turn to look towards the source of those events
as much as is possible.
If the head cannot turn due to an animation override, the eyes will still
track those events.
Avatar attention will be taken by events of equal of greater priorities
and will last for timeout number of seconds before reverting to idle.
Negative timeout values indicate attentions that never time out.
Avatar sex determines which set of attention settings are used.
Within each set, the following named attentions relate to the indicated events:
IDLE: Tracks the mouse pointer movement.
AUTO LISTEN: Tracks nearby chat.
FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
RESPOND: Tracks the beginning of typing.
HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
CONVERSATION: Tracks avatars and other objects clicked on.
SEOECT: Tracks objects grabbed and being moved.
FOCUS: Freezes during avatar customization and when focused on object or point.
MOUSELOOK: Tracks center of view when in mouselook view mode.
-->
<linden_attentions version="1.0">
<gender name="Masculine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="3.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="5.0" timeout="3.0" />
<param attention="select" priority="3.5" timeout="-1" />
<param attention="focus" priority="3.5" timeout="20.0" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
<gender name="Feminine">
<param attention="idle" priority="1.0" timeout="3.0" />
<param attention="auto_listen" priority="3.0" timeout="4.0" />
<param attention="freelook" priority="2.0" timeout="2.0" />
<param attention="respond" priority="3.0" timeout="6.0" />
<param attention="hover" priority="4.0" timeout="1.0" />
<param attention="conversation" priority="5.0" timeout="6.0" />
<param attention="select" priority="2.5" timeout="-1" />
<param attention="focus" priority="2.5" timeout="10.0" />
<param attention="mouselook" priority="7.0" timeout="-1" />
</gender>
</linden_attentions>

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@ -30,7 +30,7 @@
<attachment_point
id="3"
group="3"
pie_slice="3"
pie_slice="0"
name="Left Shoulder"
joint="mCollarLeft"
location="ATTACH_LSHOULDER"
@ -41,7 +41,7 @@
<attachment_point
id="4"
group="1"
pie_slice="1"
pie_slice="0"
name="Right Shoulder"
joint="mCollarRight"
location="ATTACH_RSHOULDER"
@ -51,7 +51,8 @@
<attachment_point
id="5"
group="4"
group="3"
pie_slice="3"
name="Left Hand"
joint="mWristLeft"
location="ATTACH_LHAND"
@ -62,7 +63,8 @@
<attachment_point
id="6"
group="0"
group="1"
pie_slice="3"
name="Right Hand"
joint="mWristRight"
location="ATTACH_RHAND"
@ -74,7 +76,7 @@
<attachment_point
id="7"
group="5"
pie_slice="6"
pie_slice="3"
name="Left Foot"
joint="mFootLeft"
location="ATTACH_LFOOT"
@ -85,7 +87,7 @@
<attachment_point
id="8"
group="7"
pie_slice="6"
pie_slice="3"
name="Right Foot"
joint="mFootRight"
location="ATTACH_RFOOT"
@ -195,7 +197,7 @@
<attachment_point
id="18"
group="1"
pie_slice="0"
pie_slice="1"
name="R Upper Arm"
joint="mShoulderRight"
location="ATTACH_RUARM"
@ -206,7 +208,7 @@
<attachment_point
id="19"
group="1"
pie_slice="7"
pie_slice="2"
name="R Forearm"
joint="mElbowRight"
location="ATTACH_RLARM"
@ -217,7 +219,7 @@
<attachment_point
id="20"
group="3"
pie_slice="4"
pie_slice="1"
name="L Upper Arm"
joint="mShoulderLeft"
location="ATTACH_LUARM"
@ -228,7 +230,7 @@
<attachment_point
id="21"
group="3"
pie_slice="5"
pie_slice="2"
name="L Forearm"
joint="mElbowLeft"
location="ATTACH_LLARM"
@ -239,7 +241,7 @@
<attachment_point
id="22"
group="7"
pie_slice="1"
pie_slice="0"
name="Right Hip"
joint="mHipRight"
location="ATTACH_RHIP"
@ -250,7 +252,7 @@
<attachment_point
id="23"
group="7"
pie_slice="0"
pie_slice="1"
name="R Upper Leg"
joint="mHipRight"
location="ATTACH_RULEG"
@ -261,7 +263,7 @@
<attachment_point
id="24"
group="7"
pie_slice="7"
pie_slice="2"
name="R Lower Leg"
joint="mKneeRight"
location="ATTACH_RLLEG"
@ -272,7 +274,7 @@
<attachment_point
id="25"
group="5"
pie_slice="3"
pie_slice="0"
name="Left Hip"
joint="mHipLeft"
location="ATTACH_LHIP"
@ -283,7 +285,7 @@
<attachment_point
id="26"
group="5"
pie_slice="4"
pie_slice="1"
name="L Upper Leg"
joint="mHipLeft"
location="ATTACH_LULEG"
@ -294,7 +296,7 @@
<attachment_point
id="27"
group="5"
pie_slice="5"
pie_slice="2"
name="L Lower Leg"
joint="mKneeLeft"
location="ATTACH_LLLEG"
@ -434,7 +436,7 @@
<attachment_point
id="39"
group="6"
pie_slice="1"
pie_slice="4"
name="Neck"
joint="mNeck"
location="ATTACH_NECK"
@ -445,7 +447,7 @@
<attachment_point
id="40"
group="6"
pie_slice="2"
pie_slice="0"
name="Avatar Center"
joint="mRoot"
location="ATTACH_AVATAR_CENTER"
@ -8923,8 +8925,8 @@
<!-- =========================================================== -->
<layer_set
body_region="hair"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
@ -9013,8 +9015,8 @@
<layer_set
body_region="head"
width="512"
height="512">
width="1024"
height="1024">
<layer
name="head bump base"
fixed_color = "128,128,128,255"
@ -10149,8 +10151,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="upper_body"
width="512"
height="512">
width="1024"
height="1024">
<layer
name="base_upperbody bump"
render_pass="bump"
@ -11458,8 +11460,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="lower_body"
width="512"
height="512">
width="1024"
height="1024">
<layer
name="lower body bump base"
fixed_color = "128,128,128,255"
@ -12535,8 +12537,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="skirt"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="skirt_fabric"
@ -12774,8 +12776,8 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="leftarm"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
@ -12850,16 +12852,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="leftleg"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="leftleg_tattoo">
<texture
@ -12925,18 +12921,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux1"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux1_tattoo">
<texture
@ -13002,18 +12990,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux2"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux2_tattoo">
<texture
@ -13079,18 +13059,10 @@ render_pass="bump">
<!-- =========================================================== -->
<layer_set
body_region="aux3"
width="512"
height="512"
width="1024"
height="1024"
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux3_tattoo">
<texture
@ -17501,4 +17473,3 @@ render_pass="bump">
layer="lower_pants" />
</morph_masks>
</linden_avatar>

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