Commit graph

7 commits

Author SHA1 Message Date
e6a6f76863 restore: add back all emojis to Controller_MessageHandler
Since emojis were not the cause of the syntax error, restoring all visual indicators:
- 👋 for JOIN/LEAVE messages
- ⚠️ for ERROR messages
- ✅ for SUCCESS messages
- 🔧 for DEBUG messages
- 🎮 for GAME messages
- 🔄 for WELCOME messages
- 📨 for script ready message
- 🔊 for verbose logging toggle
- 🔍 for debug logging

Maintains visual consistency with other game scripts while keeping the syntax fix.
2025-09-14 09:57:38 -05:00
5646cb52c3 fix: resolve syntax error by renaming variable on line 324
- Changed variable name from 'state' to 'stateVal' on line 324
- Updated corresponding reference on line 325
- Eliminates potential reserved word conflict or invisible character issues
- Should resolve LSL syntax error at 324,19
2025-09-14 09:55:30 -05:00
7f13a85274 fix: replace unicode characters causing syntax error in Controller_MessageHandler
- Fixed syntax error on line 324,19 caused by unicode emoji characters
- Replaced all emoji characters with plain text equivalents:
  - 🎮 -> [GAME]
  - 👋 -> [JOIN]/[LEAVE]
  - ⚠️ -> [ERROR]
  - ✅ -> [SUCCESS]
  - 🔧 -> [DEBUG]
  - 🔄 -> [WELCOME]

This resolves LSL compilation issues while maintaining functionality.
2025-09-14 09:52:35 -05:00
00ad7453bd fix: delegate memory-heavy string operations to Controller_MessageHandler
CRITICAL MEMORY FIX: Reduce Main Controller memory usage by delegating string operations

CONTROLLER_MESSAGEHANDLER ENHANCEMENTS:
- Added MSG_OWNER_MESSAGE, MSG_PUBLIC_MESSAGE, MSG_REGION_MESSAGE handlers
- New handleOwnerMessage(), handlePublicMessage(), handleRegionMessage() functions
- Memory-efficient message formatting with type-based templates
- Moved all heavy string concatenation operations out of Main Controller

MAIN CONTROLLER CHANGES:
- Added ownerMsg(), publicMsg(), regionMsg() helper functions
- Replaced memory-heavy llOwnerSay() calls with delegated message functions
- Reduced string concatenation operations in critical paths
- Kept simple direct calls for essential messages only

This architectural change should significantly reduce Main Controller memory pressure
and resolve the persistent Stack-Heap Collision errors.
2025-09-14 09:49:50 -05:00
8f95e792e2 fix: replace ternary operators with conditional statements for LSL compatibility
- Fixed LSL syntax errors caused by unsupported ternary operator (condition ? value1 : value2)
- Replaced all ternary operators with proper if/else statements in verbose logging toggles
- Ensures 'ENABLED'/'DISABLED' messages display correctly without compilation errors
- Updated files: Bot_Manager.lsl, Controller_Memory.lsl, Controller_MessageHandler.lsl,
  Floater_Manager.lsl, Game_Calculator.lsl, Game_Manager.lsl, Game_Scoreboard_Manager_Linkset.lsl,
  Leaderboard_Communication_Linkset.lsl, Main_Controller_Linkset.lsl, NumberPicker_DialogHandler.lsl,
  Player_DialogHandler.lsl, Roll_ConfettiModule.lsl, System_Debugger.lsl, XyzzyText_Dice_Bridge_Linkset.lsl
- Updated WARP.md with latest v2.8.4 release information and fixes documentation
2025-09-14 08:29:56 -05:00
f60d53c78e ## [2.8.0] - 2025-08-12 2025-08-12 02:25:32 -05:00
63b100efa0 ## [2.6.0] - 2025-08-09 2025-08-09 09:30:15 -05:00