Commit graph

23 commits

Author SHA1 Message Date
cdad052b89 v3.2.6 BRANDING: Finalized Experience name as 'Final Girlz I.N.C.' across all documents 2026-04-05 10:59:41 -06:00
d2e25d72d7 v3.2.6 FINAL: Synchronized Changelog and Rules for Hybrid HUD release 2026-04-05 10:58:06 -06:00
824824c32d v3.2.0: The 'Sync Sanctity' Update - Unified life sync, virtualized scoreboard, and documentation finalization 2026-04-05 09:31:37 -06:00
915c079a7a chore: v3.1.0 Peril Dice - Linkset Stability Update & FURWARE Text Mesh Migration 2026-04-04 03:38:41 -06:00
8931c88c35 updated changelog and readme and marketplace discription 2026-03-25 04:59:25 -06:00
03c5d81bb0 v2.8.6: Winner Glow Celebration System
- Winner Glow Effects: Bright green glow on both scoreboard and floaters for winners
- Extended Victory Display: 24-second celebration timer before game reset
- Enhanced Visual Feedback: Color-coded glow system (green/yellow/red)
- Victory Text Display: Winner floaters show 'ULTIMATE VICTORY!' and 'ULTIMATE SURVIVOR'
- Timer System Optimization: Dedicated victory timer mode, removed unused timeout system
- Memory Efficiency: Cleaned up unused components for better performance
- Synchronized Celebration: Both scoreboard and floater systems celebrate winner simultaneously
- Visual Priority: Winner glow overrides peril glow during victory celebration

Professional winner recognition system makes victory feel rewarding and celebrated!
2025-09-16 13:10:41 -05:00
dd03bd8eef v2.8.5 - Memory Optimization & Architecture Cleanup
🧠 MEMORY OPTIMIZATION & DEAD CODE CLEANUP:
- Removed vestigial UpdateHelper.lsl (204 lines, ~41KB memory waste)
- Main Controller memory improved from 83.8% to 81.4% (2.4% reduction)
- Simplified Verbose_Logger from 149 to 80 lines (47% reduction)
- Eliminated unused buffering systems and timer overhead

🎨 BOT PROFILE PICTURE FIX:
- Fixed bot avatars randomly turning into gray boxes mid-game
- Modified refreshPlayerDisplay() to preserve active player textures
- Enhanced bot caching to prevent HTTP requests
- Stable bot visuals throughout entire game

🏗️ ARCHITECTURE OPTIMIZATION:
- Updated link numbers: Scoreboard (2→12), Leaderboard (25→35), Dice (73→83)
- Enhanced prim structure with dedicated overlay prims (links 2-11)
- Updated 11 scripts with new mappings and prim ranges
- More organized and scalable linkset structure

🔧 ENHANCED GAME LOGIC & BUG FIXES:
- Improved number picker parsing for CSV and semicolon formats
- Enhanced bot round detection and fair play mechanics
- Better communication handling and player feedback
- Whitespace handling for consistent number parsing

📊 PERFORMANCE IMPACT:
- Measurable memory reduction across multiple scripts
- Eliminated profile picture flickering and display issues
- Reduced unnecessary inter-script message traffic
- Cleaner, more maintainable codebase

Files changed: 11 modified scripts, 4 updated documentation files
Total: 838 insertions, 776 deletions representing significant optimization
2025-09-14 20:44:52 -05:00
56c74a03f5 docs: add credit to Pawkaf for red X elimination visual feature
- Added proper attribution: 'Feature suggested by Pawkaf (pawkaf.lutrova)'
- Credits Pawkaf for the innovative red X overlay idea for eliminated players
- Updates all documentation files with appropriate recognition
- Updates: CHANGELOG.md, README.md, CHANGELOG_Notecard.txt, README_Notecard.txt
2025-09-14 08:39:33 -05:00
d051a2deaf docs: add red X elimination visual feedback to v2.8.4 documentation
- Added 'Enhanced Elimination Visual Feedback' section to all documentation files
- Documents the red X overlay that appears on eliminated players' profile pictures
- Explains immediate visual feedback when players reach 0 lives
- Notes persistent display until game reset for historical reference
- Improves user experience by making elimination status clearly visible
- Updates: CHANGELOG.md, README.md, CHANGELOG_Notecard.txt, README_Notecard.txt
2025-09-14 08:37:03 -05:00
c2341d0a93 docs: add missing number detection fix to v2.8.4 documentation
- Added critical 'Number Detection & Shield Logic Fixes' section to all documentation files
- Documents the fix for system not recognizing numbers players had picked
- Explains the root cause (pick data sync issues) and solution (enhanced validation)
- Ensures complete coverage of v2.8.4 improvements including shield mechanics restoration
- Updates: CHANGELOG.md, README.md, CHANGELOG_Notecard.txt, README_Notecard.txt
2025-09-14 08:29:23 -05:00
fd2c0beaa3 ## [2.8.3] - 2025-09-01 2025-09-01 13:01:45 -05:00
fa8a0c9ca4 ## [2.8.2] - 2025-08-21 2025-08-20 21:22:16 -05:00
56dbdd9f9f ## [2.8.1] - 2025-08-14 2025-08-14 00:35:02 -05:00
f60d53c78e ## [2.8.0] - 2025-08-12 2025-08-12 02:25:32 -05:00
9f918be0c9 ## [2.6.0] - 2025-08-09 2025-08-09 21:01:57 -05:00
63b100efa0 ## [2.6.0] - 2025-08-09 2025-08-09 09:30:15 -05:00
680473cb0e ## [2.5.0] - 2025-08-08 2025-08-08 05:13:39 -05:00
5c87a51fad ## [2.5.0] - 2025-08-08 2025-08-08 04:58:44 -05:00
0e713136d2 ## [2.4.0] - 2025-08-08 2025-08-07 19:54:36 -05:00
f8d711d3c1 ## [2.3.0] - 2025-08-05 2025-08-05 21:58:20 -05:00
db2cacdf11
Update CHANGELOG.md
updated dates
2025-08-03 23:53:36 -05:00
4069379bf1 ## [2.2.0] - 2025-08-04 2025-08-03 23:47:46 -05:00
494f01c7bf # Changelog
All notable changes to Peril Dice will be documented in this file.

## [2.1.0] - 2025-01-08

### ✨ Major Features Added
- **Ready State System**: Players must mark themselves ready before games can start
- **Game Protection**: Prevents players from joining games in progress
- **Performance Optimization**: Reduced lag by limiting confetti to wins only
- **Enhanced Bot Intelligence**: Improved bot behavior and duplicate number avoidance

### 🔧 Core Fixes
- **Complete Game Flow**: Fixed end-to-end gameplay from start to finish
- **Elimination Logic**: Proper handling of player elimination and game continuation
- **Win Condition**: Fixed victory detection and game ending
- **Data Synchronization**: Resolved corruption in pick data between scripts
- **Peril Player Assignment**: Fixed race conditions in peril player transitions

### 🎮 Gameplay Improvements
- **Dynamic Picking**: Number of picks now properly based on peril player's lives
- **Duplicate Prevention**: Enhanced system to prevent duplicate number selection
- **Dialog Pagination**: Improved number selection interface for d30 dice
- **Floater Updates**: Real-time HUD updates throughout gameplay
- **Bot Continuation**: Bots now properly continue games when humans are eliminated

### 🛠️ Technical Enhancements
- **Modular Communication**: Improved inter-script messaging system
- **Error Handling**: Comprehensive validation and error recovery
- **Memory Management**: Better floater cleanup and channel tracking
- **Data Encoding**: Fixed CSV conflicts with semicolon encoding system
- **State Management**: Robust game state synchronization across modules

### 🐛 Bug Fixes
- Fixed missing pick dialogs after game events
- Resolved duplicate message issues between scripts
- Fixed lives reset problems between rounds
- Corrected floater display inconsistencies
- Fixed bot confusion during player elimination
- Resolved pick data corruption issues
- Fixed peril player variable sync problems

### ⚡ Performance
- Removed confetti from life loss (keeping only victory confetti)
- Optimized debug output to reduce lag
- Improved floater management efficiency
- Enhanced bot processing speed

## [2.0.0] - 2024-12-XX

### 🎉 Initial Modular Release
- **Modular Architecture**: Separated functionality into specialized scripts
- **Bot System**: Added AI players for testing and gameplay variety
- **Floating HUD**: Real-time player statistics display
- **Dynamic Dice**: Automatic dice sizing based on player count
- **Player Management**: Runtime player joining and leaving
- **Owner Controls**: Administrative functions for game management

### 🎲 Core Game Features
- **Pick System**: Number selection with validation
- **Rolling Mechanism**: Automated dice rolling with visual effects
- **Life Management**: 3-life system with elimination
- **Peril Tracking**: Dynamic peril player assignment
- **Victory Conditions**: Last player standing wins

### 🏗️ Architecture
- **Main Controller**: Central game logic and state management
- **Dialog Handlers**: User interface and input processing
- **Roll Module**: Dice mechanics and particle effects
- **Bot Manager**: AI player behavior and automation
- **Floater Manager**: HUD display coordination
- **Game Helpers**: Utility functions and calculations

## [1.0.0] - 2024-XX-XX

### 🌟 Original Release
- Basic Peril Dice game implementation
- Manual gameplay mechanics
- Simple player tracking
- Basic dice rolling functionality

---

## Development Notes

### Known Issues
- **Bot Race Condition**: Bots may occasionally pick duplicate numbers when triggered simultaneously
- **Debug Output**: Extended games may experience minor lag from comprehensive logging

### Future Enhancements
- Serialized bot picking to eliminate race conditions
- Configurable debug levels
- Additional game modes and variants
- Enhanced visual effects and animations

### Credits
- **Original Game Design**: Noose the Bunny (djmusica28) - Second Life
- **Automation & Development**: Enhanced for automated gameplay
- **Architecture**: Modular LSL system for scalability and maintainability
2025-08-03 04:38:55 -05:00