137 lines
6.4 KiB
Markdown
137 lines
6.4 KiB
Markdown
# Changelog
|
|
|
|
All notable changes to Peril Dice will be documented in this file.
|
|
|
|
## [2.2.0] - 2025-08-04
|
|
|
|
### 🎭 Major UX/Presentation Improvements
|
|
- **Dramatic Messaging System**: Complete overhaul of game messages with thematic styling
|
|
- **Public Announcements**: Key game events now visible to all players in public chat
|
|
- **Context-Rich Roll Messages**: Dice rolls now show both dice type and result
|
|
- **Split Hit Messages**: Different messages for "picked own doom" vs "no shield" scenarios
|
|
|
|
### 🎮 Enhanced Player Experience
|
|
- **Player Join Messages**: `💀 PlayerName has entered the deadly game! Welcome to your potential doom! 💀`
|
|
- **Ready State Messages**:
|
|
- `👑 PlayerName steps forward as the game master - automatically ready for the deadly challenge! 👑`
|
|
- `⚔️ PlayerName steels themselves for the deadly challenge ahead! ⚔️`
|
|
- `🏃 PlayerName loses their nerve and backs away from the challenge! 🏃`
|
|
- **Pick Announcements**: `🎯 PlayerName stakes their life on numbers: 1, 2, 3 🎲`
|
|
- **Game Start**: `⚡ ALL PARTICIPANTS READY! THE DEADLY PERIL DICE GAME BEGINS! ⚡`
|
|
|
|
### 🎲 Improved Roll Messages
|
|
- **Main Roll**: `🎲 THE D6 OF FATE! PlayerName rolled a 5 on the 6-sided die! 🎲`
|
|
- **Plot Twist**: `⚡ PLOT TWIST! PlayerName picked 5 (rolled on d6) and is now in ULTIMATE PERIL! ⚡`
|
|
- **Direct Hit**: `🩸 DIRECT HIT! PlayerName picked their own doom - the d6 landed on 5! 🩸`
|
|
- **No Shield**: `🩸 NO SHIELD! Nobody picked 5 - PlayerName takes the hit from the d6! 🩸`
|
|
|
|
### 🔧 Critical Bug Fixes
|
|
- **StatFloat Duplication**: Fixed bug where new StatFloat objects were created on every life loss instead of updating existing ones
|
|
- **Duplicate Message Handling**: Removed duplicate `HUMAN_PICKED` handlers that caused double processing
|
|
- **Malformed Entry Warnings**: Fixed LSL parsing issues with empty picks entries
|
|
- **Cleanup Optimization**: Reduced excessive StatFloat cleanup messages during reset
|
|
|
|
### 🛠️ Technical Improvements
|
|
- **Debug Message Cleanup**: Removed excessive debug output while preserving essential error reporting
|
|
- **Message Handler Optimization**: Streamlined communication between scripts
|
|
- **LSL Parsing Fixes**: Better handling of trailing empty elements in data parsing
|
|
- **Memory Management**: Improved StatFloat lifecycle management
|
|
|
|
## [2.1.0] - 2025-08-03
|
|
|
|
### ✨ Major Features Added
|
|
- **Ready State System**: Players must mark themselves ready before games can start
|
|
- **Game Protection**: Prevents players from joining games in progress
|
|
- **Performance Optimization**: Reduced lag by limiting confetti to wins only
|
|
- **Enhanced Bot Intelligence**: Improved bot behavior and duplicate number avoidance
|
|
|
|
### 🔧 Core Fixes
|
|
- **Complete Game Flow**: Fixed end-to-end gameplay from start to finish
|
|
- **Elimination Logic**: Proper handling of player elimination and game continuation
|
|
- **Win Condition**: Fixed victory detection and game ending
|
|
- **Data Synchronization**: Resolved corruption in pick data between scripts
|
|
- **Peril Player Assignment**: Fixed race conditions in peril player transitions
|
|
|
|
### 🎮 Gameplay Improvements
|
|
- **Dynamic Picking**: Number of picks now properly based on peril player's lives
|
|
- **Duplicate Prevention**: Enhanced system to prevent duplicate number selection
|
|
- **Dialog Pagination**: Improved number selection interface for d30 dice
|
|
- **Floater Updates**: Real-time HUD updates throughout gameplay
|
|
- **Bot Continuation**: Bots now properly continue games when humans are eliminated
|
|
|
|
### 🛠️ Technical Enhancements
|
|
- **Modular Communication**: Improved inter-script messaging system
|
|
- **Error Handling**: Comprehensive validation and error recovery
|
|
- **Memory Management**: Better floater cleanup and channel tracking
|
|
- **Data Encoding**: Fixed CSV conflicts with semicolon encoding system
|
|
- **State Management**: Robust game state synchronization across modules
|
|
|
|
### 🐛 Bug Fixes
|
|
- Fixed missing pick dialogs after game events
|
|
- Resolved duplicate message issues between scripts
|
|
- Fixed lives reset problems between rounds
|
|
- Corrected floater display inconsistencies
|
|
- Fixed bot confusion during player elimination
|
|
- Resolved pick data corruption issues
|
|
- Fixed peril player variable sync problems
|
|
|
|
### ⚡ Performance
|
|
- Removed confetti from life loss (keeping only victory confetti)
|
|
- Optimized debug output to reduce lag
|
|
- Improved floater management efficiency
|
|
- Enhanced bot processing speed
|
|
|
|
## [2.0.0] - 2024-12-XX
|
|
|
|
### 🎉 Initial Modular Release
|
|
- **Modular Architecture**: Separated functionality into specialized scripts
|
|
- **Bot System**: Added AI players for testing and gameplay variety
|
|
- **Floating HUD**: Real-time player statistics display
|
|
- **Dynamic Dice**: Automatic dice sizing based on player count
|
|
- **Player Management**: Runtime player joining and leaving
|
|
- **Owner Controls**: Administrative functions for game management
|
|
|
|
### 🎲 Core Game Features
|
|
- **Pick System**: Number selection with validation
|
|
- **Rolling Mechanism**: Automated dice rolling with visual effects
|
|
- **Life Management**: 3-life system with elimination
|
|
- **Peril Tracking**: Dynamic peril player assignment
|
|
- **Victory Conditions**: Last player standing wins
|
|
|
|
### 🏗️ Architecture
|
|
- **Main Controller**: Central game logic and state management
|
|
- **Dialog Handlers**: User interface and input processing
|
|
- **Roll Module**: Dice mechanics and particle effects
|
|
- **Bot Manager**: AI player behavior and automation
|
|
- **Floater Manager**: HUD display coordination
|
|
- **Game Helpers**: Utility functions and calculations
|
|
|
|
## [1.0.0] - 2025-XX-XX
|
|
|
|
### 🌟 Original Release
|
|
- Basic Peril Dice game implementation
|
|
- Manual gameplay mechanics
|
|
- Simple player tracking
|
|
- Basic dice rolling functionality
|
|
|
|
---
|
|
|
|
## Development Notes
|
|
|
|
### Known Issues
|
|
- **Debug Output**: Extended games may experience minor lag from comprehensive logging
|
|
|
|
### Recent Fixes (2025-01-08)
|
|
- **Bot Race Condition**: Fixed critical bug where duplicate message handlers prevented proper `globalPickedNumbers` updates
|
|
- **Enhanced Bot Logging**: Added detailed pick tracking and duplicate detection in Bot Manager
|
|
- **Message Handler Separation**: Separated bot and human pick handling to prevent conflicts
|
|
|
|
### Future Enhancements
|
|
- Configurable debug levels
|
|
- Additional game modes and variants
|
|
- Enhanced visual effects and animations
|
|
|
|
### Credits
|
|
- **Original Game Design**: Noose the Bunny (djmusica28) - Second Life
|
|
- **Automation & Development**: Enhanced for automated gameplay
|
|
- **Architecture**: Modular LSL system for scalability and maintainability
|